649 lines
25 KiB
C#
649 lines
25 KiB
C#
namespace SpaceGame.Simulation.Api.Simulation;
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public sealed partial class SimulationEngine
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{
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private static bool AdvanceTimedAction(ShipRuntime ship, float deltaSeconds, float requiredSeconds)
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{
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ship.ActionTimer += deltaSeconds;
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if (ship.ActionTimer < requiredSeconds)
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{
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return false;
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}
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ship.ActionTimer = 0f;
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return true;
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}
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private static void BeginTrackedAction(ShipRuntime ship, string actionKey, float total)
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{
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if (ship.TrackedActionKey == actionKey)
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{
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return;
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}
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ship.TrackedActionKey = actionKey;
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ship.TrackedActionTotal = MathF.Max(total, 0.01f);
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}
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internal static float GetShipCargoAmount(ShipRuntime ship)
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{
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var cargoItemId = ship.Definition.CargoItemId;
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return cargoItemId is null ? 0f : GetInventoryAmount(ship.Inventory, cargoItemId);
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}
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private string UpdateExtract(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var task = ship.ControllerTask;
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var node = world.Nodes.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
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if (node is null || task.TargetPosition is null || !CanExtractNode(ship, node))
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var cargoAmount = GetShipCargoAmount(ship);
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if (cargoAmount >= ship.Definition.CargoCapacity - 0.01f)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.CargoFull;
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ship.TargetPosition = ship.Position;
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return "cargo-full";
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}
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ship.TargetPosition = task.TargetPosition.Value;
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var distance = ship.Position.DistanceTo(task.TargetPosition.Value);
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if (distance > task.Threshold)
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{
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ship.ActionTimer = 0f;
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.State = ShipState.MiningApproach;
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ship.Position = ship.Position.MoveToward(task.TargetPosition.Value, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.State = ShipState.Mining;
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if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.MiningCycleSeconds))
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{
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return "none";
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}
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var remainingCapacity = MathF.Max(0f, ship.Definition.CargoCapacity - cargoAmount);
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var mined = MathF.Min(world.Balance.MiningRate, remainingCapacity);
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mined = MathF.Min(mined, node.OreRemaining);
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if (mined <= 0.01f)
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{
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ship.ActionTimer = 0f;
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ship.State = node.OreRemaining <= 0.01f ? ShipState.NodeDepleted : ShipState.CargoFull;
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ship.TargetPosition = ship.Position;
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return node.OreRemaining <= 0.01f ? "node-depleted" : "cargo-full";
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}
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if (ship.Definition.CargoItemId is not null)
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{
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AddInventory(ship.Inventory, ship.Definition.CargoItemId, mined);
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}
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node.OreRemaining -= mined;
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node.OreRemaining = MathF.Max(0f, node.OreRemaining);
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return GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity ? "cargo-full" : "none";
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}
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private string UpdateDock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var task = ship.ControllerTask;
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == task.TargetEntityId);
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if (station is null || task.TargetPosition is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var padIndex = ship.AssignedDockingPadIndex ?? ReserveDockingPad(station, ship.Id);
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if (padIndex is null)
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.AwaitingDock;
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ship.TargetPosition = GetDockingHoldPosition(station, ship.Id);
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var waitDistance = ship.Position.DistanceTo(ship.TargetPosition);
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if (waitDistance > 4f && TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.Position = ship.Position.MoveToward(ship.TargetPosition, ship.Definition.Speed * deltaSeconds);
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}
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return "none";
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}
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ship.AssignedDockingPadIndex = padIndex;
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var padPosition = GetDockingPadPosition(station, padIndex.Value);
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ship.TargetPosition = padPosition;
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var distance = ship.Position.DistanceTo(padPosition);
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if (distance > 4f)
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{
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ship.ActionTimer = 0f;
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.State = ShipState.DockingApproach;
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ship.Position = ship.Position.MoveToward(padPosition, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.State = ShipState.Docking;
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if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.DockingDuration))
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{
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return "none";
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}
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ship.State = ShipState.Docked;
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ship.DockedStationId = station.Id;
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station.DockedShipIds.Add(ship.Id);
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ship.Position = padPosition;
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ship.TargetPosition = padPosition;
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return "docked";
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}
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private string UpdateUnload(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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if (ship.DockedStationId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
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if (station is null)
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{
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ship.DockedStationId = null;
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = GetShipDockedPosition(ship, station);
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Transferring;
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BeginTrackedAction(ship, "transferring", GetShipCargoAmount(ship));
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var cargoItemId = ship.Definition.CargoItemId;
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var moved = cargoItemId is null ? 0f : MathF.Min(GetInventoryAmount(ship.Inventory, cargoItemId), world.Balance.TransferRate * deltaSeconds);
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if (cargoItemId is not null)
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{
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var accepted = TryAddStationInventory(world, station, cargoItemId, moved);
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RemoveInventory(ship.Inventory, cargoItemId, accepted);
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moved = accepted;
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}
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var faction = world.Factions.FirstOrDefault(candidate => candidate.Id == ship.FactionId);
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if (faction is not null && cargoItemId == "ore")
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{
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faction.OreMined += moved;
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faction.Credits += moved * 0.4f;
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}
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return cargoItemId is null || GetInventoryAmount(ship.Inventory, cargoItemId) <= 0.01f ? "unloaded" : "none";
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}
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private string UpdateLoadCargo(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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if (ship.DockedStationId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
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if (station is null)
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{
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ship.DockedStationId = null;
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = GetShipDockedPosition(ship, station);
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Loading;
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BeginTrackedAction(ship, "loading", MathF.Max(0f, ship.Definition.CargoCapacity - GetShipCargoAmount(ship)));
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var cargoItemId = ship.Definition.CargoItemId;
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var transfer = MathF.Min(world.Balance.TransferRate * deltaSeconds, ship.Definition.CargoCapacity - GetShipCargoAmount(ship));
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var moved = cargoItemId is null ? 0f : MathF.Min(transfer, GetInventoryAmount(station.Inventory, cargoItemId));
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if (cargoItemId is not null && moved > 0.01f)
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{
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RemoveInventory(station.Inventory, cargoItemId, moved);
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AddInventory(ship.Inventory, cargoItemId, moved);
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}
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return cargoItemId is null
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|| GetShipCargoAmount(ship) >= ship.Definition.CargoCapacity - 0.01f
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|| GetInventoryAmount(station.Inventory, cargoItemId) <= 0.01f
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? "loaded"
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: "none";
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}
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private string UpdateRefuel(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
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|| !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Refueling;
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var refuelTarget = GetShipRefuelTarget(ship, world);
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BeginTrackedAction(ship, "refueling", MathF.Max(0f, refuelTarget - GetInventoryAmount(ship.Inventory, "fuel")));
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var transfer = MathF.Min(world.Balance.TransferRate * deltaSeconds, refuelTarget - GetInventoryAmount(ship.Inventory, "fuel"));
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var moved = MathF.Min(transfer, GetInventoryAmount(station.Inventory, "fuel"));
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if (moved > 0.01f)
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{
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RemoveInventory(station.Inventory, "fuel", moved);
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AddInventory(ship.Inventory, "fuel", moved);
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}
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return !NeedsRefuel(ship, world) ? "refueled" : "none";
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}
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private string UpdateConstructModule(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null || ship.DefaultBehavior.ModuleId is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!world.ModuleRecipes.TryGetValue(ship.DefaultBehavior.ModuleId, out var recipe))
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{
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ship.AssignedDockingPadIndex = null;
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
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|| !TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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if (!TryEnsureModuleConstructionStarted(station, recipe, ship.Id))
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{
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ship.ActionTimer = 0f;
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ship.State = ShipState.WaitingMaterials;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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if (station.ActiveConstruction?.AssignedConstructorShipId != ship.Id)
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{
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ship.State = ShipState.ConstructionBlocked;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.Constructing;
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station.ActiveConstruction.ProgressSeconds += deltaSeconds;
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if (station.ActiveConstruction.ProgressSeconds < station.ActiveConstruction.RequiredSeconds)
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{
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return "none";
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}
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station.InstalledModules.Add(station.ActiveConstruction.ModuleId);
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station.ActiveConstruction = null;
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return "module-constructed";
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}
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private string UpdateDeliverConstruction(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
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if (station is null || site is null || site.State != ConstructionSiteStateKinds.Active)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
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|| !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = supportPosition;
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ship.Position = ship.TargetPosition;
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ship.ActionTimer = 0f;
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ship.State = ShipState.DeliveringConstruction;
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BeginTrackedAction(ship, "delivering-construction", GetRemainingConstructionDelivery(world, site));
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if (site.StationId is not null)
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{
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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foreach (var required in site.RequiredItems)
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{
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var delivered = GetInventoryAmount(site.DeliveredItems, required.Key);
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var remaining = MathF.Max(0f, required.Value - delivered);
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if (remaining <= 0.01f)
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{
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continue;
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}
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var moved = MathF.Min(remaining, world.Balance.TransferRate * deltaSeconds);
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moved = MathF.Min(moved, GetInventoryAmount(station.Inventory, required.Key));
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if (moved <= 0.01f)
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{
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continue;
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}
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RemoveInventory(station.Inventory, required.Key, moved);
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AddInventory(site.Inventory, required.Key, moved);
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AddInventory(site.DeliveredItems, required.Key, moved);
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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return IsConstructionSiteReady(world, site) ? "construction-delivered" : "none";
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}
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private string UpdateBuildConstructionSite(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
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{
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var station = ResolveShipSupportStation(ship, world);
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if (station is null)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == ship.ControllerTask.TargetEntityId);
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if (station is null || site is null || site.BlueprintId is null || site.State != ConstructionSiteStateKinds.Active)
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{
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ship.State = ShipState.Idle;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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var supportPosition = ResolveShipSupportPosition(ship, station);
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if (!IsShipWithinSupportRange(ship, supportPosition, ship.ControllerTask.Threshold))
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{
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ship.State = ShipState.LocalFlight;
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ship.TargetPosition = supportPosition;
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ship.Position = ship.Position.MoveToward(supportPosition, ship.Definition.Speed * deltaSeconds);
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return "none";
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}
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if (!IsConstructionSiteReady(world, site) || !world.ModuleRecipes.TryGetValue(site.BlueprintId, out var recipe))
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{
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ship.State = ShipState.WaitingMaterials;
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ship.TargetPosition = supportPosition;
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return "none";
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}
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if (!TryConsumeShipEnergy(ship, world.Balance.Energy.IdleDrain * deltaSeconds)
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|| !TryConsumeStationEnergy(station, world.Balance.Energy.MoveDrain * deltaSeconds))
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{
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ship.State = ShipState.CapacitorStarved;
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ship.TargetPosition = ship.Position;
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return "none";
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}
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ship.TargetPosition = supportPosition;
|
|
ship.Position = ship.TargetPosition;
|
|
ship.ActionTimer = 0f;
|
|
ship.State = ShipState.Constructing;
|
|
site.AssignedConstructorShipIds.Add(ship.Id);
|
|
site.Progress += deltaSeconds;
|
|
if (site.Progress < recipe.Duration)
|
|
{
|
|
return "none";
|
|
}
|
|
|
|
station.InstalledModules.Add(site.BlueprintId);
|
|
PrepareNextConstructionSiteStep(world, station, site);
|
|
return "site-constructed";
|
|
}
|
|
|
|
private StationRuntime? ResolveShipSupportStation(ShipRuntime ship, SimulationWorld world) =>
|
|
ship.DockedStationId is not null
|
|
? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId)
|
|
: ship.DefaultBehavior.Kind == "construct-station" && ship.DefaultBehavior.StationId is not null
|
|
? world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DefaultBehavior.StationId)
|
|
: null;
|
|
|
|
private static Vector3 ResolveShipSupportPosition(ShipRuntime ship, StationRuntime station) =>
|
|
ship.DockedStationId is not null
|
|
? GetShipDockedPosition(ship, station)
|
|
: GetConstructionHoldPosition(station, ship.Id);
|
|
|
|
private static bool IsShipWithinSupportRange(ShipRuntime ship, Vector3 supportPosition, float threshold) =>
|
|
ship.Position.DistanceTo(supportPosition) <= MathF.Max(threshold, 6f);
|
|
|
|
private string UpdateLoadWorkers(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
|
{
|
|
if (ship.DockedStationId is null || !CanTransportWorkers(ship))
|
|
{
|
|
ship.State = ShipState.Blocked;
|
|
return "failed";
|
|
}
|
|
|
|
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
|
|
if (station is null || station.Population <= 0.01f)
|
|
{
|
|
ship.State = ShipState.Idle;
|
|
return "none";
|
|
}
|
|
|
|
var transfer = MathF.Min(station.Population, GetWorkerTransportCapacity(ship) - ship.WorkerPopulation);
|
|
var totalTransfer = MathF.Min(station.Population, GetWorkerTransportCapacity(ship) - ship.WorkerPopulation);
|
|
transfer = MathF.Min(transfer, 4f * deltaSeconds);
|
|
if (transfer <= 0.01f)
|
|
{
|
|
return "none";
|
|
}
|
|
|
|
station.Population = MathF.Max(0f, station.Population - transfer);
|
|
ship.WorkerPopulation += transfer;
|
|
ship.State = ShipState.Loading;
|
|
BeginTrackedAction(ship, "loading", totalTransfer);
|
|
return ship.WorkerPopulation >= GetWorkerTransportCapacity(ship) - 0.01f ? "workers-loaded" : "none";
|
|
}
|
|
|
|
private string UpdateUnloadWorkers(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
|
{
|
|
if (ship.DockedStationId is null || !CanTransportWorkers(ship))
|
|
{
|
|
ship.State = ShipState.Blocked;
|
|
return "failed";
|
|
}
|
|
|
|
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
|
|
if (station is null || ship.WorkerPopulation <= 0.01f)
|
|
{
|
|
ship.State = ShipState.Idle;
|
|
return "none";
|
|
}
|
|
|
|
var transfer = MathF.Min(ship.WorkerPopulation, MathF.Max(0f, station.PopulationCapacity - station.Population));
|
|
var totalTransfer = transfer;
|
|
transfer = MathF.Min(transfer, 4f * deltaSeconds);
|
|
if (transfer <= 0.01f)
|
|
{
|
|
return "none";
|
|
}
|
|
|
|
ship.WorkerPopulation = MathF.Max(0f, ship.WorkerPopulation - transfer);
|
|
station.Population = MathF.Min(station.PopulationCapacity, station.Population + transfer);
|
|
ship.State = ShipState.Unloading;
|
|
BeginTrackedAction(ship, "unloading", totalTransfer);
|
|
return ship.WorkerPopulation <= 0.01f ? "workers-unloaded" : "none";
|
|
}
|
|
|
|
private string UpdateUndock(ShipRuntime ship, SimulationWorld world, float deltaSeconds)
|
|
{
|
|
var task = ship.ControllerTask;
|
|
if (ship.DockedStationId is null || task.TargetPosition is null)
|
|
{
|
|
ship.State = ShipState.Idle;
|
|
ship.TargetPosition = ship.Position;
|
|
return "none";
|
|
}
|
|
|
|
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
|
|
var undockTarget = station is null
|
|
? task.TargetPosition.Value
|
|
: GetUndockTargetPosition(station, ship.AssignedDockingPadIndex, world.Balance.UndockDistance);
|
|
ship.TargetPosition = undockTarget;
|
|
if (!TryConsumeShipEnergy(ship, world.Balance.Energy.MoveDrain * deltaSeconds))
|
|
{
|
|
ship.State = ShipState.CapacitorStarved;
|
|
ship.TargetPosition = ship.Position;
|
|
return "none";
|
|
}
|
|
|
|
if (station is not null && !TryConsumeStationEnergy(station, world.Balance.Energy.IdleDrain * deltaSeconds))
|
|
{
|
|
ship.State = ShipState.CapacitorStarved;
|
|
ship.TargetPosition = ship.Position;
|
|
return "none";
|
|
}
|
|
|
|
ship.State = ShipState.Undocking;
|
|
if (!AdvanceTimedAction(ship, deltaSeconds, world.Balance.UndockingDuration))
|
|
{
|
|
if (station is not null)
|
|
{
|
|
ship.Position = GetShipDockedPosition(ship, station);
|
|
}
|
|
|
|
return "none";
|
|
}
|
|
|
|
ship.Position = ship.Position.MoveToward(undockTarget, world.Balance.UndockDistance);
|
|
if (ship.Position.DistanceTo(undockTarget) > task.Threshold)
|
|
{
|
|
return "none";
|
|
}
|
|
|
|
if (station is not null)
|
|
{
|
|
station.DockedShipIds.Remove(ship.Id);
|
|
ReleaseDockingPad(station, ship.Id);
|
|
}
|
|
|
|
ship.DockedStationId = null;
|
|
ship.AssignedDockingPadIndex = null;
|
|
return "undocked";
|
|
}
|
|
|
|
private static float GetRemainingConstructionDelivery(SimulationWorld world, ConstructionSiteRuntime site) =>
|
|
site.RequiredItems.Sum(required => MathF.Max(0f, required.Value - GetConstructionDeliveredAmount(world, site, required.Key)));
|
|
}
|