Introduces a floating, draggable, resizable Game Master console as the first of a planned series of GM/debug windows. Replaces the horizontal ops-strip card layout with proper data tables using TanStack Table v8. - GmWindow.vue: reusable draggable+resizable floating window base; snapshots offsetWidth/Height on drag start so resize is preserved - GmOpsWindow.vue: Ships / Stations / Factions tabs with global filter, column sorting, and drag-to-reorder columns (useColumnOrder composable) - gmStore.ts: Pinia store fed from ViewerWorldLifecycle.rebuildFactions with raw world arrays (ships, stations, factions) - Removes opsStripEl binding (was stored but never read by controller) - GM Console toggle button replaces the bottom ops strip Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
27 lines
594 B
JSON
27 lines
594 B
JSON
{
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"name": "space-game-viewer",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vue-tsc -p tsconfig.json --noEmit && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"@tanstack/vue-table": "^8.21.3",
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"pinia": "^3.0.3",
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"three": "^0.179.1",
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"vue": "^3.5.21"
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},
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"devDependencies": {
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"@tailwindcss/vite": "^4.2.2",
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"@types/three": "^0.183.1",
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"@vitejs/plugin-vue": "^6.0.1",
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"tailwindcss": "^4.2.2",
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"typescript": "^5.9.2",
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"vite": "^7.1.3",
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"vue-tsc": "^3.0.7"
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}
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}
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