Files
space-game/apps/backend/Data/WorldDefinitions.cs

192 lines
6.4 KiB
C#

namespace SpaceGame.Simulation.Api.Data;
public sealed class BalanceDefinition
{
public float YPlane { get; set; }
public float ArrivalThreshold { get; set; }
public float MiningRate { get; set; }
public float MiningCycleSeconds { get; set; }
public float TransferRate { get; set; }
public float DockingDuration { get; set; }
public float UndockingDuration { get; set; }
public float UndockDistance { get; set; }
public EnergyBalanceDefinition Energy { get; set; } = new();
public FuelBalanceDefinition Fuel { get; set; } = new();
}
public sealed class EnergyBalanceDefinition
{
public float IdleDrain { get; set; }
public float MoveDrain { get; set; }
public float WarpDrain { get; set; }
public float ShipRechargeRate { get; set; }
public float StationSolarCharge { get; set; }
}
public sealed class FuelBalanceDefinition
{
public float WarpDrain { get; set; }
}
public sealed class SolarSystemDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required float[] Position { get; set; }
public string StarKind { get; set; } = "main-sequence";
public int StarCount { get; set; } = 1;
public required string StarColor { get; set; }
public required string StarGlow { get; set; }
public float StarSize { get; set; }
public float GravityWellRadius { get; set; }
public required AsteroidFieldDefinition AsteroidField { get; set; }
public required List<ResourceNodeDefinition> ResourceNodes { get; set; }
public required List<PlanetDefinition> Planets { get; set; }
}
public sealed class AsteroidFieldDefinition
{
public int DecorationCount { get; set; }
public float RadiusOffset { get; set; }
public float RadiusVariance { get; set; }
public float HeightVariance { get; set; }
}
public sealed class ResourceNodeDefinition
{
public string SourceKind { get; set; } = "asteroid-belt";
public float Angle { get; set; }
public float RadiusOffset { get; set; }
public float OreAmount { get; set; }
public required string ItemId { get; set; }
public int ShardCount { get; set; }
}
public sealed class ItemDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string Storage { get; set; }
public string Summary { get; set; } = string.Empty;
}
public sealed class RecipeInputDefinition
{
public required string ItemId { get; set; }
public float Amount { get; set; }
}
public sealed class ModuleRecipeDefinition
{
public required string ModuleId { get; set; }
public float Duration { get; set; }
public required List<RecipeInputDefinition> Inputs { get; set; }
}
public sealed class RecipeOutputDefinition
{
public required string ItemId { get; set; }
public float Amount { get; set; }
}
public sealed class RecipeDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string FacilityCategory { get; set; }
public float Duration { get; set; }
public int Priority { get; set; }
public List<string> RequiredModules { get; set; } = [];
public List<RecipeInputDefinition> Inputs { get; set; } = [];
public List<RecipeOutputDefinition> Outputs { get; set; } = [];
}
public sealed class PlanetDefinition
{
public required string Label { get; set; }
public string PlanetType { get; set; } = "terrestrial";
public string Shape { get; set; } = "sphere";
public int MoonCount { get; set; }
public float OrbitRadius { get; set; }
public float OrbitSpeed { get; set; }
public float OrbitEccentricity { get; set; }
public float OrbitInclination { get; set; }
public float OrbitLongitudeOfAscendingNode { get; set; }
public float OrbitArgumentOfPeriapsis { get; set; }
public float OrbitPhaseAtEpoch { get; set; }
public float Size { get; set; }
public required string Color { get; set; }
public float Tilt { get; set; }
public bool HasRing { get; set; }
}
public sealed class ShipDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string Role { get; set; }
public required string ShipClass { get; set; }
public float Speed { get; set; }
public float FtlSpeed { get; set; }
public float SpoolTime { get; set; }
public float CargoCapacity { get; set; }
public string? CargoKind { get; set; }
public string? CargoItemId { get; set; }
public required string Color { get; set; }
public required string HullColor { get; set; }
public float Size { get; set; }
public float MaxHealth { get; set; }
public List<string> Modules { get; set; } = [];
}
public sealed class ConstructibleDefinition
{
public required string Id { get; set; }
public required string Label { get; set; }
public required string Category { get; set; }
public required string Color { get; set; }
public float Radius { get; set; }
public int DockingCapacity { get; set; }
public Dictionary<string, float> Storage { get; set; } = new(StringComparer.Ordinal);
public List<string> Modules { get; set; } = [];
}
public sealed class ScenarioDefinition
{
public required List<InitialStationDefinition> InitialStations { get; set; }
public required List<ShipFormationDefinition> ShipFormations { get; set; }
public required List<PatrolRouteDefinition> PatrolRoutes { get; set; }
public required MiningDefaultsDefinition MiningDefaults { get; set; }
}
public sealed class InitialStationDefinition
{
public required string ConstructibleId { get; set; }
public required string SystemId { get; set; }
public string? FactionId { get; set; }
public int? PlanetIndex { get; set; }
public int? LagrangeSide { get; set; }
public float[]? Position { get; set; }
}
public sealed class ShipFormationDefinition
{
public required string ShipId { get; set; }
public int Count { get; set; }
public required float[] Center { get; set; }
public required string SystemId { get; set; }
public string? FactionId { get; set; }
}
public sealed class PatrolRouteDefinition
{
public required string SystemId { get; set; }
public required List<float[]> Points { get; set; }
}
public sealed class MiningDefaultsDefinition
{
public required string NodeSystemId { get; set; }
public required string RefinerySystemId { get; set; }
}