3b56785f9a
improvement on gm windows, ai
2026-03-20 12:40:26 -04:00
ff078fe939
Update viewer AI state panels
2026-03-20 02:44:25 -04:00
a2f66b0dca
feat(ai): improving agents planning and memory
2026-03-20 02:12:29 -04:00
f5bf7d8e3f
bug(ui): GmWindow was not holding its size after moving it
2026-03-20 02:11:50 -04:00
892d069b92
feat(viewer): add GM Ops Console window replacing ops strip
...
Introduces a floating, draggable, resizable Game Master console as the
first of a planned series of GM/debug windows. Replaces the horizontal
ops-strip card layout with proper data tables using TanStack Table v8.
- GmWindow.vue: reusable draggable+resizable floating window base;
snapshots offsetWidth/Height on drag start so resize is preserved
- GmOpsWindow.vue: Ships / Stations / Factions tabs with global filter,
column sorting, and drag-to-reorder columns (useColumnOrder composable)
- gmStore.ts: Pinia store fed from ViewerWorldLifecycle.rebuildFactions
with raw world arrays (ships, stations, factions)
- Removes opsStripEl binding (was stored but never read by controller)
- GM Console toggle button replaces the bottom ops strip
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-20 00:24:32 -04:00
cd1fe776a5
Deepen faction economy and station planning
2026-03-19 23:34:06 -04:00
9a5040cf1f
Refactor backend into domain-first slices
2026-03-19 18:15:44 -04:00
07a3142316
refactor(backend): align api namespaces and project name
2026-03-19 17:44:53 -04:00
a281d37fb4
refactor(backend): modularize scenario loader
2026-03-19 17:42:53 -04:00
8d2a810f6b
refactor(backend): modularize simulation engine
2026-03-19 17:28:07 -04:00
5c79946d57
fix(backend): resolve nullable build warnings
2026-03-19 15:25:10 -04:00
792fc5619b
feat(backend): move endpoints to FastEndpoints handlers
2026-03-19 15:23:58 -04:00
3ca568c05d
feat(viewer): add Vue-based HUD, ops strip, and history window
2026-03-19 13:49:56 -04:00
710addf1f5
feat: improving ui
2026-03-19 02:19:41 -04:00
aa4a6930ba
feat: tactical icons, follow-camera orbit, and ship info panel
2026-03-18 22:45:33 -04:00
f98c47a8a7
feat: improved visualisation and x4 data import
2026-03-18 20:58:17 -04:00
358122a74a
feat: 3 scene rendering setup
2026-03-18 08:49:51 -04:00
933c6afd08
feat: simplified local-space and celestial, removed bubbles
2026-03-18 08:49:35 -04:00
00a008bda5
feat: improved ops-strip with faction and stations
2026-03-18 00:40:44 -04:00
ad5f733b3e
feat: goap ai for faction and ship
2026-03-18 00:09:39 -04:00
b3508d9d08
feat: simplify station production
2026-03-17 20:38:13 -04:00
0ae53b76e8
feat: simplify ship construction
2026-03-17 17:08:33 -04:00
d5d0a39244
feat: simplifying the simulation
2026-03-17 16:08:02 -04:00
3234b628ea
feat: rework modules, items and fuel
2026-03-17 03:32:37 -04:00
ec1116e1ce
chore: remove unused modules.json
...
File was never loaded by backend or viewer code.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-16 15:15:15 -04:00
5df5111463
feat: migrate simulation to physically-based unit system
...
Replace arbitrary game units with real-world measurements throughout
the simulation and viewer: planet orbits in AU, sizes in km, galaxy
positions in light-years. Add SimulationUnits helpers for conversions,
separate WarpSpeed from FtlSpeed for ships, fix FTL transit progress
to use galaxy-space distances, overhaul Lagrange point placement with
Hill sphere approximation, and update the viewer to scale and format
all distances correctly. Ships in FTL transit now render in galaxy view.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-16 14:21:20 -04:00
5ba1287f85
feat: production chain
2026-03-15 22:46:47 -04:00
651556c916
Refactor simulation and viewer architecture
2026-03-14 15:08:49 -04:00
ddca4a16d5
Implement roadmap phases 1 through 8
2026-03-14 02:30:15 -04:00
86b8f4a73f
docs: establish official design documentation
2026-03-13 22:08:48 -04:00
0ec47888eb
Refine viewer ship rail layout
2026-03-13 15:29:06 -04:00
bf744ec43e
Add fuel logistics, modular construction, and pad docking
2026-03-13 15:27:46 -04:00
95dd550fdb
Fix miner undock state transition
2026-03-13 02:05:05 -04:00
c7fcb08ba6
Refactor modular startup and viewer ship debugging
2026-03-13 01:57:13 -04:00
a9c08124f5
Add layered system viewer and local coordinates
2026-03-13 00:48:08 -04:00
22a4b18be8
Refine viewer system focus and HUD panels
2026-03-12 22:29:45 -04:00
9719c7c438
Add ambient starfield backdrop
2026-03-12 21:59:31 -04:00
f9e7b1a95c
Add performance HUD panel
2026-03-12 21:53:36 -04:00
b57b04d90a
Expand galaxy generation and viewer rendering
2026-03-12 21:48:14 -04:00
e57378ad2a
Improve viewer zoom transitions and system summaries
2026-03-12 21:27:05 -04:00
7fbe7cce1a
Improve viewer camera and selection controls
2026-03-12 20:59:35 -04:00
0340e1cc7d
Refine viewer status panel layout
2026-03-12 20:39:13 -04:00
62d1c158e0
Add viewer network statistics panel
2026-03-12 20:27:15 -04:00
9849dbae61
Add world delta streaming and viewer smoothing
2026-03-12 19:03:13 -04:00
2fb90162ef
Split viewer and simulation into separate apps
2026-03-12 17:18:29 -04:00
0a76c60ab1
Refactor ship control layers and update docs
2026-03-12 16:44:00 -04:00
7e41274620
Fix ShipWindow selection interactions
2026-03-12 11:18:26 -04:00
9db53f1b48
Simplify simulation and restore ship browser
2026-03-12 11:13:37 -04:00
44311a8585
Fix planet and ship lighting regression
2026-03-12 09:59:54 -04:00
fbdf8d0d5a
Refactor universe sim and observer HUD
2026-03-12 00:53:52 -04:00