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79 changed files with 2193 additions and 685 deletions

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@@ -1097,14 +1097,14 @@ internal sealed class CommanderPlanningService
{
theaters.Add(new FactionTheaterRuntime
{
Id = $"theater-expansion-{expansionProject.SystemId}-{expansionProject.CelestialId}",
Id = $"theater-expansion-{expansionProject.SystemId}-{expansionProject.AnchorId}",
Kind = "expansion-front",
SystemId = expansionProject.SystemId,
Status = "active",
Priority = 65f + (economicAssessment.HasShipyard ? 0f : 15f),
SupplyRisk = ComputeSystemRisk(world, faction, expansionProject.SystemId),
FriendlyAssetValue = EstimateFriendlyAssetValue(world, faction.Id, expansionProject.SystemId),
AnchorEntityId = expansionProject.SiteId ?? expansionProject.CelestialId,
AnchorEntityId = expansionProject.SiteId ?? expansionProject.AnchorId,
AnchorPosition = ResolveExpansionAnchor(world, expansionProject),
UpdatedAtUtc = nowUtc,
});
@@ -1272,7 +1272,7 @@ internal sealed class CommanderPlanningService
],
"expansion" =>
[
new FactionPlanStepRuntime { Id = $"{campaign.Id}-claim", Kind = "secure-claim", Status = "active", Summary = $"Secure {expansionProject?.CelestialId ?? campaign.TargetEntityId} for construction." },
new FactionPlanStepRuntime { Id = $"{campaign.Id}-claim", Kind = "secure-claim", Status = "active", Summary = $"Secure {expansionProject?.AnchorId ?? campaign.TargetEntityId} for construction." },
new FactionPlanStepRuntime { Id = $"{campaign.Id}-supply", Kind = "supply-site", Status = "planned", Summary = "Move construction materials to the site." },
new FactionPlanStepRuntime { Id = $"{campaign.Id}-guard", Kind = "guard-site", Status = "planned", Summary = "Defend the expansion site until operational." },
],
@@ -2725,7 +2725,7 @@ internal sealed class CommanderPlanningService
AreaSystemId = areaSystemId,
TargetEntityId = objective.TargetEntityId,
ItemId = objective.ItemId ?? fallback.ItemId,
PreferredNodeId = fallback.PreferredNodeId,
PreferredAnchorId = fallback.PreferredAnchorId,
PreferredConstructionSiteId = objective.Kind is "construct-site" or "supply-site" ? objective.TargetEntityId : fallback.PreferredConstructionSiteId,
PreferredModuleId = fallback.PreferredModuleId,
TargetPosition = objective.TargetPosition ?? fallback.TargetPosition,
@@ -2750,7 +2750,7 @@ internal sealed class CommanderPlanningService
target.AreaSystemId = source.AreaSystemId;
target.TargetEntityId = source.TargetEntityId;
target.ItemId = source.ItemId;
target.PreferredNodeId = source.PreferredNodeId;
target.PreferredAnchorId = source.PreferredAnchorId;
target.PreferredConstructionSiteId = source.PreferredConstructionSiteId;
target.PreferredModuleId = source.PreferredModuleId;
target.TargetPosition = source.TargetPosition;
@@ -2771,7 +2771,7 @@ internal sealed class CommanderPlanningService
&& string.Equals(left.AreaSystemId, right.AreaSystemId, StringComparison.Ordinal)
&& string.Equals(left.TargetEntityId, right.TargetEntityId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.PreferredNodeId, right.PreferredNodeId, StringComparison.Ordinal)
&& string.Equals(left.PreferredAnchorId, right.PreferredAnchorId, StringComparison.Ordinal)
&& string.Equals(left.PreferredConstructionSiteId, right.PreferredConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.PreferredModuleId, right.PreferredModuleId, StringComparison.Ordinal)
&& Nullable.Equals(left.TargetPosition, right.TargetPosition)
@@ -2792,7 +2792,7 @@ internal sealed class CommanderPlanningService
&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
&& left.WaitSeconds.Equals(right.WaitSeconds)
@@ -2863,9 +2863,10 @@ internal sealed class CommanderPlanningService
}
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == entityId);
if (site?.CelestialId is { } celestialId)
if (site is not null)
{
return world.Celestials.FirstOrDefault(celestial => celestial.Id == celestialId)?.Position;
return world.Anchors.FirstOrDefault(anchor => anchor.Id == site.AnchorId)?.Position
?? Vector3.Zero;
}
return null;
@@ -2919,7 +2920,7 @@ internal sealed class CommanderPlanningService
&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
&& left.WaitSeconds.Equals(right.WaitSeconds)
@@ -3382,7 +3383,7 @@ internal sealed class CommanderPlanningService
{
"defense-front" => $"Defend {theater.SystemId} from hostile pressure.",
"offense-front" => $"Project force into {theater.SystemId}.",
"expansion-front" => $"Expand into {expansionProject?.CelestialId ?? theater.SystemId}.",
"expansion-front" => $"Expand into {expansionProject?.AnchorId ?? theater.SystemId}.",
"economic-front" => $"Stabilize commodity shortages around {theater.AnchorEntityId ?? theater.SystemId}.",
_ => theater.Kind,
};
@@ -3424,13 +3425,13 @@ internal sealed class CommanderPlanningService
private static Vector3 ResolveExpansionAnchor(SimulationWorld world, IndustryExpansionProject project)
{
if (project.SiteId is not null
&& world.ConstructionSites.FirstOrDefault(site => site.Id == project.SiteId) is { } site
&& world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId) is { } siteCelestial)
&& world.ConstructionSites.FirstOrDefault(site => site.Id == project.SiteId) is { } site)
{
return siteCelestial.Position;
return world.Anchors.FirstOrDefault(candidate => candidate.Id == site.AnchorId)?.Position
?? Vector3.Zero;
}
return world.Celestials.FirstOrDefault(candidate => candidate.Id == project.CelestialId)?.Position
return world.Anchors.FirstOrDefault(candidate => candidate.Id == project.AnchorId)?.Position
?? ResolveSystemAnchor(world, project.SystemId);
}

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@@ -88,7 +88,7 @@ public sealed record TerritoryClaimSnapshot(
string? SourceClaimId,
string FactionId,
string SystemId,
string CelestialId,
string AnchorId,
string Status,
string ClaimKind,
float ClaimStrength,

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@@ -126,7 +126,7 @@ public sealed class TerritoryClaimRuntime
public string? SourceClaimId { get; set; }
public required string FactionId { get; set; }
public required string SystemId { get; set; }
public required string CelestialId { get; set; }
public required string AnchorId { get; set; }
public string Status { get; set; } = "active";
public string ClaimKind { get; set; } = "infrastructure";
public float ClaimStrength { get; set; }

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@@ -161,7 +161,7 @@ internal sealed class GeopoliticalSimulationService
SourceClaimId = claim.Id,
FactionId = claim.FactionId,
SystemId = claim.SystemId,
CelestialId = claim.CelestialId,
AnchorId = claim.AnchorId,
Status = claim.State,
ClaimKind = "infrastructure",
ClaimStrength = claim.State == ClaimStateKinds.Active ? 1f : 0.65f,

View File

@@ -21,13 +21,13 @@ internal static class FactionIndustryPlanner
return null;
}
var targetCelestial = SelectFoundationCelestial(world, factionId, bottleneckCommodity);
if (targetCelestial is null)
var targetAnchor = SelectFoundationAnchor(world, factionId, bottleneckCommodity);
if (targetAnchor is null)
{
return null;
}
var supportStation = SelectSupportStation(world, factionId, moduleId, targetCelestial.SystemId);
var supportStation = SelectSupportStation(world, factionId, moduleId, targetAnchor.SystemId);
if (supportStation is null)
{
return null;
@@ -36,8 +36,8 @@ internal static class FactionIndustryPlanner
return new IndustryExpansionProject(
bottleneckCommodity,
moduleId,
targetCelestial.SystemId,
targetCelestial.Id,
targetAnchor.SystemId,
targetAnchor.Id,
supportStation.Id);
}
@@ -93,13 +93,13 @@ internal static class FactionIndustryPlanner
return null;
}
var targetCelestial = SelectLogisticsFoundationCelestial(world, factionId);
if (targetCelestial is null)
var targetAnchor = SelectLogisticsFoundationAnchor(world, factionId);
if (targetAnchor is null)
{
return null;
}
var supportStation = SelectSupportStation(world, factionId, shipyardModuleId, targetCelestial.SystemId);
var supportStation = SelectSupportStation(world, factionId, shipyardModuleId, targetAnchor.SystemId);
if (supportStation is null)
{
return null;
@@ -108,8 +108,8 @@ internal static class FactionIndustryPlanner
return new IndustryExpansionProject(
"shipyard",
shipyardModuleId,
targetCelestial.SystemId,
targetCelestial.Id,
targetAnchor.SystemId,
targetAnchor.Id,
supportStation.Id);
}
@@ -129,13 +129,13 @@ internal static class FactionIndustryPlanner
return null;
}
var bootstrapCelestial = SelectFoundationCelestial(world, factionId, bootstrapCommodity);
if (bootstrapCelestial is null)
var bootstrapAnchor = SelectFoundationAnchor(world, factionId, bootstrapCommodity);
if (bootstrapAnchor is null)
{
return null;
}
var bootstrapSupportStation = SelectSupportStation(world, factionId, bootstrapModuleId, bootstrapCelestial.SystemId);
var bootstrapSupportStation = SelectSupportStation(world, factionId, bootstrapModuleId, bootstrapAnchor.SystemId);
if (bootstrapSupportStation is null)
{
return null;
@@ -144,8 +144,8 @@ internal static class FactionIndustryPlanner
return new IndustryExpansionProject(
bootstrapCommodity,
bootstrapModuleId,
bootstrapCelestial.SystemId,
bootstrapCelestial.Id,
bootstrapAnchor.SystemId,
bootstrapAnchor.Id,
bootstrapSupportStation.Id);
}
@@ -161,13 +161,13 @@ internal static class FactionIndustryPlanner
return null;
}
var targetCelestial = SelectFoundationCelestial(world, factionId, commodityId);
if (targetCelestial is null)
var targetAnchor = SelectFoundationAnchor(world, factionId, commodityId);
if (targetAnchor is null)
{
return null;
}
var supportStation = SelectSupportStation(world, factionId, moduleId, targetCelestial.SystemId);
var supportStation = SelectSupportStation(world, factionId, moduleId, targetAnchor.SystemId);
if (supportStation is null)
{
return null;
@@ -176,8 +176,8 @@ internal static class FactionIndustryPlanner
return new IndustryExpansionProject(
commodityId,
moduleId,
targetCelestial.SystemId,
targetCelestial.Id,
targetAnchor.SystemId,
targetAnchor.Id,
supportStation.Id);
}
@@ -207,7 +207,7 @@ internal static class FactionIndustryPlanner
site.TargetDefinitionId,
site.BlueprintId,
site.SystemId,
site.CelestialId,
site.AnchorId,
supportStationId,
site.Id);
}
@@ -225,7 +225,7 @@ internal static class FactionIndustryPlanner
}
var nowUtc = DateTimeOffset.UtcNow;
var claimId = $"claim-{factionId}-{project.CelestialId}";
var claimId = $"claim-{factionId}-{project.AnchorId}";
if (world.Claims.All(candidate => candidate.Id != claimId))
{
world.Claims.Add(new ClaimRuntime
@@ -233,7 +233,7 @@ internal static class FactionIndustryPlanner
Id = claimId,
FactionId = factionId,
SystemId = project.SystemId,
CelestialId = project.CelestialId,
AnchorId = project.AnchorId,
PlacedAtUtc = nowUtc,
ActivatesAtUtc = nowUtc.AddSeconds(8),
State = ClaimStateKinds.Activating,
@@ -246,7 +246,7 @@ internal static class FactionIndustryPlanner
return;
}
var siteId = $"site-{factionId}-{project.CelestialId}";
var siteId = $"site-{factionId}-{project.AnchorId}";
if (world.ConstructionSites.Any(candidate => candidate.Id == siteId))
{
return;
@@ -257,7 +257,7 @@ internal static class FactionIndustryPlanner
Id = siteId,
FactionId = factionId,
SystemId = project.SystemId,
CelestialId = project.CelestialId,
AnchorId = project.AnchorId,
TargetKind = "station-foundation",
TargetDefinitionId = project.CommodityId,
BlueprintId = project.ModuleId,
@@ -450,51 +450,51 @@ internal static class FactionIndustryPlanner
private static float GetTargetLevelSeconds(string itemId) =>
string.Equals(itemId, "water", StringComparison.Ordinal) ? WaterTargetLevelSeconds : CommodityTargetLevelSeconds;
private static CelestialRuntime? SelectFoundationCelestial(SimulationWorld world, string factionId, string commodityId)
private static AnchorRuntime? SelectFoundationAnchor(SimulationWorld world, string factionId, string commodityId)
{
var resourceItems = ResolveRootResourceItems(world, commodityId);
return world.Celestials
.Where(celestial =>
celestial.Kind == SpatialNodeKind.LagrangePoint
&& celestial.OccupyingStructureId is null
&& world.Claims.All(claim => claim.CelestialId != celestial.Id || claim.State == ClaimStateKinds.Destroyed)
&& IsExpansionSystemEligible(world, factionId, celestial.SystemId))
.OrderByDescending(celestial => ScoreCelestial(world, factionId, celestial, resourceItems))
return world.Anchors
.Where(anchor =>
anchor.Kind == SpatialNodeKind.LagrangePoint
&& anchor.OccupyingStructureId is null
&& world.Claims.All(claim => claim.AnchorId != anchor.Id || claim.State == ClaimStateKinds.Destroyed)
&& IsExpansionSystemEligible(world, factionId, anchor.SystemId))
.OrderByDescending(anchor => ScoreAnchor(world, factionId, anchor, resourceItems))
.FirstOrDefault();
}
private static CelestialRuntime? SelectLogisticsFoundationCelestial(SimulationWorld world, string factionId)
private static AnchorRuntime? SelectLogisticsFoundationAnchor(SimulationWorld world, string factionId)
{
return world.Celestials
.Where(celestial =>
celestial.Kind == SpatialNodeKind.LagrangePoint
&& celestial.OccupyingStructureId is null
&& world.Claims.All(claim => claim.CelestialId != celestial.Id || claim.State == ClaimStateKinds.Destroyed)
&& IsExpansionSystemEligible(world, factionId, celestial.SystemId))
.OrderByDescending(celestial => world.Stations.Count(station =>
return world.Anchors
.Where(anchor =>
anchor.Kind == SpatialNodeKind.LagrangePoint
&& anchor.OccupyingStructureId is null
&& world.Claims.All(claim => claim.AnchorId != anchor.Id || claim.State == ClaimStateKinds.Destroyed)
&& IsExpansionSystemEligible(world, factionId, anchor.SystemId))
.OrderByDescending(anchor => world.Stations.Count(station =>
string.Equals(station.FactionId, factionId, StringComparison.Ordinal)
&& string.Equals(station.SystemId, celestial.SystemId, StringComparison.Ordinal)))
.ThenByDescending(celestial => world.Stations
&& string.Equals(station.SystemId, anchor.SystemId, StringComparison.Ordinal)))
.ThenByDescending(anchor => world.Stations
.Where(station =>
string.Equals(station.FactionId, factionId, StringComparison.Ordinal)
&& string.Equals(station.SystemId, celestial.SystemId, StringComparison.Ordinal))
&& string.Equals(station.SystemId, anchor.SystemId, StringComparison.Ordinal))
.Sum(station => station.Inventory.Values.Sum()))
.FirstOrDefault();
}
private static float ScoreCelestial(SimulationWorld world, string factionId, CelestialRuntime celestial, IReadOnlyCollection<string> resourceItems)
private static float ScoreAnchor(SimulationWorld world, string factionId, AnchorRuntime anchor, IReadOnlyCollection<string> resourceItems)
{
var resourceScore = world.Nodes
.Where(node => node.SystemId == celestial.SystemId && resourceItems.Contains(node.ItemId, StringComparer.Ordinal))
.Where(node => node.SystemId == anchor.SystemId && resourceItems.Contains(node.ItemId, StringComparer.Ordinal))
.Sum(node => node.OreRemaining);
var factionPresence = world.Stations.Count(station =>
string.Equals(station.FactionId, factionId, StringComparison.Ordinal)
&& string.Equals(station.SystemId, celestial.SystemId, StringComparison.Ordinal));
var controlState = GeopoliticalSimulationService.GetSystemControlState(world, celestial.SystemId);
var region = GeopoliticalSimulationService.GetPrimaryEconomicRegion(world, factionId, celestial.SystemId);
var strategicProfile = world.Geopolitics?.Territory.StrategicProfiles.FirstOrDefault(profile => profile.SystemId == celestial.SystemId);
&& string.Equals(station.SystemId, anchor.SystemId, StringComparison.Ordinal));
var controlState = GeopoliticalSimulationService.GetSystemControlState(world, anchor.SystemId);
var region = GeopoliticalSimulationService.GetPrimaryEconomicRegion(world, factionId, anchor.SystemId);
var strategicProfile = world.Geopolitics?.Territory.StrategicProfiles.FirstOrDefault(profile => profile.SystemId == anchor.SystemId);
var pressure = world.Geopolitics?.Territory.Pressures
.Where(entry => entry.SystemId == celestial.SystemId && entry.FactionId == factionId)
.Where(entry => entry.SystemId == anchor.SystemId && entry.FactionId == factionId)
.OrderByDescending(entry => entry.HostileInfluence)
.ThenBy(entry => entry.Id, StringComparer.Ordinal)
.FirstOrDefault();
@@ -515,7 +515,7 @@ internal static class FactionIndustryPlanner
};
var securityPenalty = ((pressure?.HostileInfluence ?? 0f) * 14f)
+ ((strategicProfile?.TerritorialPressure ?? 0f) * 9f)
+ ((world.Geopolitics is null ? 0f : GeopoliticalSimulationService.GetSystemRouteRisk(world, celestial.SystemId, factionId)) * 250f);
+ ((world.Geopolitics is null ? 0f : GeopoliticalSimulationService.GetSystemRouteRisk(world, anchor.SystemId, factionId)) * 250f);
return resourceScore
+ (factionPresence * 5_000f)
+ controlBias
@@ -585,6 +585,6 @@ internal sealed record IndustryExpansionProject(
string CommodityId,
string ModuleId,
string SystemId,
string CelestialId,
string AnchorId,
string SupportStationId,
string? SiteId = null);

View File

@@ -17,16 +17,15 @@ public sealed class GetPlayerIdentitiesHandler(IAuthRepository authRepository, I
public override async Task HandleAsync(CancellationToken cancellationToken)
{
var users = await authRepository.ListUsersAsync(cancellationToken);
var playerFactionsById = playerStateStore.GetPlayerFactions()
.ToDictionary(player => player.Id, StringComparer.Ordinal);
var playerFactionsByPlayerId = playerStateStore.GetPlayerFactionsByPlayerId();
var responses = new List<PlayerIdentitySummaryResponse>(users.Count + playerFactionsById.Count);
var responses = new List<PlayerIdentitySummaryResponse>(users.Count + playerFactionsByPlayerId.Count);
var seenIds = new HashSet<string>(StringComparer.Ordinal);
foreach (var user in users)
{
var userId = user.Id.ToString("N");
playerFactionsById.TryGetValue(userId, out var playerFaction);
playerFactionsByPlayerId.TryGetValue(userId, out var playerFaction);
responses.Add(new PlayerIdentitySummaryResponse(
userId,
user.Email,
@@ -38,19 +37,19 @@ public sealed class GetPlayerIdentitiesHandler(IAuthRepository authRepository, I
seenIds.Add(userId);
}
foreach (var playerFaction in playerStateStore.GetPlayerFactions())
foreach (var (playerId, playerFaction) in playerFactionsByPlayerId)
{
if (!seenIds.Add(playerFaction.Id))
if (!seenIds.Add(playerId))
{
continue;
}
responses.Add(new PlayerIdentitySummaryResponse(
playerFaction.Id,
$"{playerFaction.Id}@unknown",
playerId,
$"{playerId}@unknown",
Array.Empty<string>(),
true,
playerFaction.Id,
playerId,
playerFaction.Label,
playerFaction.SovereignFactionId));
}

View File

@@ -194,7 +194,7 @@ public sealed record PlayerDirectiveSnapshot(
bool UseOrders,
string? StagingOrderKind,
string? ItemId,
string? PreferredNodeId,
string? PreferredAnchorId,
string? PreferredConstructionSiteId,
string? PreferredModuleId,
int Priority,

View File

@@ -45,7 +45,7 @@ public sealed record PlayerDirectiveCommandRequest(
string? SourceStationId,
string? DestinationStationId,
string? ItemId,
string? PreferredNodeId,
string? PreferredAnchorId,
string? PreferredConstructionSiteId,
string? PreferredModuleId,
int Priority,

View File

@@ -251,7 +251,7 @@ public sealed class PlayerDirectiveRuntime
public bool UseOrders { get; set; }
public string? StagingOrderKind { get; set; }
public string? ItemId { get; set; }
public string? PreferredNodeId { get; set; }
public string? PreferredAnchorId { get; set; }
public string? PreferredConstructionSiteId { get; set; }
public string? PreferredModuleId { get; set; }
public int Priority { get; set; } = 50;

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@@ -5,5 +5,6 @@ public interface IPlayerStateStore
bool TryGetPlayerFaction(string playerId, out PlayerFactionRuntime playerFaction);
PlayerFactionRuntime GetOrAddPlayerFaction(string playerId, Func<PlayerFactionRuntime> factory);
IReadOnlyCollection<PlayerFactionRuntime> GetPlayerFactions();
IReadOnlyDictionary<string, PlayerFactionRuntime> GetPlayerFactionsByPlayerId();
void Clear();
}

View File

@@ -201,7 +201,7 @@ public sealed class PlayerFactionProjectionService
directive.UseOrders,
directive.StagingOrderKind,
directive.ItemId,
directive.PreferredNodeId,
directive.PreferredAnchorId,
directive.PreferredConstructionSiteId,
directive.PreferredModuleId,
directive.Priority,
@@ -261,7 +261,7 @@ public sealed class PlayerFactionProjectionService
template.SourceStationId,
template.DestinationStationId,
template.ItemId,
template.NodeId,
template.AnchorId,
template.ConstructionSiteId,
template.ModuleId,
template.WaitSeconds,

View File

@@ -329,7 +329,7 @@ internal sealed class PlayerFactionService
directive.SourceStationId = request.SourceStationId;
directive.DestinationStationId = request.DestinationStationId;
directive.ItemId = request.ItemId;
directive.PreferredNodeId = request.PreferredNodeId;
directive.PreferredAnchorId = request.PreferredAnchorId;
directive.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
directive.PreferredModuleId = request.PreferredModuleId;
directive.Priority = request.Priority;
@@ -355,7 +355,7 @@ internal sealed class PlayerFactionService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
@@ -501,7 +501,7 @@ internal sealed class PlayerFactionService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
@@ -692,7 +692,7 @@ internal sealed class PlayerFactionService
SourceStationId = request.SourceStationId,
DestinationStationId = request.DestinationStationId,
ItemId = request.ItemId,
NodeId = request.NodeId,
AnchorId = request.AnchorId,
ConstructionSiteId = request.ConstructionSiteId,
ModuleId = request.ModuleId,
WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? 0f),
@@ -805,7 +805,7 @@ internal sealed class PlayerFactionService
directive.SourceStationId = request.HomeStationId;
directive.DestinationStationId = null;
directive.ItemId = request.ItemId;
directive.PreferredNodeId = request.PreferredNodeId;
directive.PreferredAnchorId = request.PreferredAnchorId;
directive.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
directive.PreferredModuleId = request.PreferredModuleId;
directive.Priority = 100;
@@ -831,7 +831,7 @@ internal sealed class PlayerFactionService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = MathF.Max(0f, template.WaitSeconds ?? 0f),
@@ -1418,7 +1418,7 @@ internal sealed class PlayerFactionService
AreaSystemId = directive?.TargetSystemId ?? directive?.HomeSystemId ?? ship.DefaultBehavior.AreaSystemId ?? ship.SystemId,
TargetEntityId = directive?.TargetEntityId,
ItemId = directive?.ItemId ?? automation?.PreferredItemId ?? ship.DefaultBehavior.ItemId,
PreferredNodeId = directive?.PreferredNodeId ?? ship.DefaultBehavior.PreferredNodeId,
PreferredAnchorId = directive?.PreferredAnchorId ?? ship.DefaultBehavior.PreferredAnchorId,
PreferredConstructionSiteId = directive?.PreferredConstructionSiteId ?? ship.DefaultBehavior.PreferredConstructionSiteId,
PreferredModuleId = directive?.PreferredModuleId ?? ship.DefaultBehavior.PreferredModuleId,
TargetPosition = directive?.TargetPosition,
@@ -1461,7 +1461,7 @@ internal sealed class PlayerFactionService
SourceStationId = directive.SourceStationId ?? directive.HomeStationId,
DestinationStationId = directive.DestinationStationId,
ItemId = directive.ItemId,
NodeId = directive.PreferredNodeId,
AnchorId = directive.PreferredAnchorId,
ConstructionSiteId = directive.PreferredConstructionSiteId,
ModuleId = directive.PreferredModuleId,
WaitSeconds = directive.WaitSeconds,
@@ -1525,7 +1525,7 @@ internal sealed class PlayerFactionService
target.AreaSystemId = source.AreaSystemId;
target.TargetEntityId = source.TargetEntityId;
target.ItemId = source.ItemId;
target.PreferredNodeId = source.PreferredNodeId;
target.PreferredAnchorId = source.PreferredAnchorId;
target.PreferredConstructionSiteId = source.PreferredConstructionSiteId;
target.PreferredModuleId = source.PreferredModuleId;
target.TargetPosition = source.TargetPosition;
@@ -1546,7 +1546,7 @@ internal sealed class PlayerFactionService
&& string.Equals(left.AreaSystemId, right.AreaSystemId, StringComparison.Ordinal)
&& string.Equals(left.TargetEntityId, right.TargetEntityId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.PreferredNodeId, right.PreferredNodeId, StringComparison.Ordinal)
&& string.Equals(left.PreferredAnchorId, right.PreferredAnchorId, StringComparison.Ordinal)
&& string.Equals(left.PreferredConstructionSiteId, right.PreferredConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.PreferredModuleId, right.PreferredModuleId, StringComparison.Ordinal)
&& Nullable.Equals(left.TargetPosition, right.TargetPosition)
@@ -1567,7 +1567,7 @@ internal sealed class PlayerFactionService
&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
&& left.WaitSeconds.Equals(right.WaitSeconds)
@@ -1589,7 +1589,7 @@ internal sealed class PlayerFactionService
&& string.Equals(left.SourceStationId, right.SourceStationId, StringComparison.Ordinal)
&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
&& string.Equals(left.ConstructionSiteId, right.ConstructionSiteId, StringComparison.Ordinal)
&& string.Equals(left.ModuleId, right.ModuleId, StringComparison.Ordinal)
&& left.WaitSeconds.Equals(right.WaitSeconds)
@@ -1634,7 +1634,7 @@ internal sealed class PlayerFactionService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = template.WaitSeconds,

View File

@@ -22,5 +22,8 @@ public sealed class PlayerStateStore : IPlayerStateStore
public IReadOnlyCollection<PlayerFactionRuntime> GetPlayerFactions() =>
_playerFactions.Values.ToList();
public IReadOnlyDictionary<string, PlayerFactionRuntime> GetPlayerFactionsByPlayerId() =>
new Dictionary<string, PlayerFactionRuntime>(_playerFactions, StringComparer.Ordinal);
public void Clear() => _playerFactions.Clear();
}

View File

@@ -6,6 +6,7 @@ public enum SpatialNodeKind
Planet,
Moon,
LagrangePoint,
ResourceNode,
}
public enum WorkStatus
@@ -286,6 +287,7 @@ public static class SimulationEnumMappings
SpatialNodeKind.Planet => "planet",
SpatialNodeKind.Moon => "moon",
SpatialNodeKind.LagrangePoint => "lagrange-point",
SpatialNodeKind.ResourceNode => "resource-node",
_ => throw new ArgumentOutOfRangeException(nameof(kind), kind, null),
};

View File

@@ -288,7 +288,7 @@ public sealed partial class ShipAiService
TargetSystemId = opportunity.Node.SystemId,
DestinationStationId = opportunity.DropOffStation.Id,
ItemId = opportunity.Node.ItemId,
NodeId = opportunity.Node.Id,
AnchorId = opportunity.Node.AnchorId,
MaxSystemRange = ship.DefaultBehavior.MaxSystemRange,
KnownStationsOnly = ship.DefaultBehavior.KnownStationsOnly,
};
@@ -509,7 +509,7 @@ public sealed partial class ShipAiService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = template.WaitSeconds,
@@ -561,7 +561,7 @@ public sealed partial class ShipAiService
};
}
var node = SelectLocalMiningNode(world, ship, systemId, itemId);
var node = SelectLocalMiningNode(world, ship, systemId, itemId, ship.DefaultBehavior.PreferredAnchorId);
if (node is null)
{
ship.LastAccessFailureReason = "no-mineable-node";
@@ -578,8 +578,9 @@ public sealed partial class ShipAiService
Priority = 0,
InterruptCurrentPlan = false,
Label = $"Mine {itemId} in {systemId}",
TargetEntityId = node.Id,
TargetSystemId = node.SystemId,
NodeId = node.Id,
AnchorId = node.AnchorId,
ItemId = node.ItemId,
WaitSeconds = 0f,
Radius = 0f,
@@ -601,7 +602,7 @@ public sealed partial class ShipAiService
&& left.TargetPosition == right.TargetPosition
&& string.Equals(left.DestinationStationId, right.DestinationStationId, StringComparison.Ordinal)
&& string.Equals(left.ItemId, right.ItemId, StringComparison.Ordinal)
&& string.Equals(left.NodeId, right.NodeId, StringComparison.Ordinal)
&& string.Equals(left.AnchorId, right.AnchorId, StringComparison.Ordinal)
&& left.WaitSeconds.Equals(right.WaitSeconds)
&& left.Radius.Equals(right.Radius)
&& left.MaxSystemRange == right.MaxSystemRange

View File

@@ -69,7 +69,7 @@ public sealed partial class ShipAiService
}
var targetPosition = ResolveCurrentTargetPosition(world, subTask);
var targetCelestial = ResolveTravelTargetCelestial(world, subTask, targetPosition);
var targetAnchor = ResolveTravelTargetAnchor(world, subTask, targetPosition);
ship.TargetPosition = targetPosition;
if (ship.SystemId != subTask.TargetSystemId)
@@ -81,32 +81,33 @@ public sealed partial class ShipAiService
return SubTaskOutcome.Failed;
}
var destinationEntryCelestial = ResolveSystemEntryCelestial(world, subTask.TargetSystemId);
var destinationEntryPosition = destinationEntryCelestial?.Position ?? targetPosition;
return UpdateFtlTransit(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, destinationEntryPosition, destinationEntryCelestial, completeOnArrival, targetPosition);
var destinationEntryAnchor = ResolveSystemEntryAnchor(world, subTask.TargetSystemId) ?? targetAnchor;
var destinationEntryPosition = destinationEntryAnchor?.Position ?? targetPosition;
return UpdateFtlTransit(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, destinationEntryPosition, destinationEntryAnchor, completeOnArrival, targetPosition, targetAnchor);
}
var currentCelestial = ResolveCurrentCelestial(world, ship);
if (targetCelestial is not null
&& currentCelestial is not null
&& !string.Equals(currentCelestial.Id, targetCelestial.Id, StringComparison.Ordinal))
var currentAnchor = ResolveCurrentAnchor(world, ship);
if (targetAnchor is not null
&& currentAnchor is not null
&& !string.Equals(currentAnchor.Id, targetAnchor.Id, StringComparison.Ordinal))
{
if (!CanWarp(ship.Definition))
{
return UpdateLocalTravel(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, targetPosition, targetCelestial, completeOnArrival);
return UpdateLocalTravel(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, targetPosition, currentAnchor, targetAnchor, completeOnArrival);
}
return UpdateWarpTransit(world, ship, subTask, deltaSeconds, targetPosition, targetCelestial, completeOnArrival);
return UpdateWarpTransit(world, ship, subTask, deltaSeconds, targetPosition, currentAnchor, targetAnchor, completeOnArrival);
}
if (targetCelestial is not null
&& ship.Position.DistanceTo(targetPosition) > WarpEngageDistanceKilometers
if (targetAnchor is not null
&& currentAnchor is not null
&& !string.Equals(currentAnchor.Id, targetAnchor.Id, StringComparison.Ordinal)
&& CanWarp(ship.Definition))
{
return UpdateWarpTransit(world, ship, subTask, deltaSeconds, targetPosition, targetCelestial, completeOnArrival);
return UpdateWarpTransit(world, ship, subTask, deltaSeconds, targetPosition, currentAnchor, targetAnchor, completeOnArrival);
}
return UpdateLocalTravel(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, targetPosition, targetCelestial, completeOnArrival);
return UpdateLocalTravel(world, ship, subTask, deltaSeconds, subTask.TargetSystemId, targetPosition, currentAnchor, targetAnchor, completeOnArrival);
}
private SubTaskOutcome UpdateAttackSubTask(SimulationWorld world, ShipRuntime ship, ShipSubTaskRuntime subTask, float deltaSeconds)
@@ -157,7 +158,7 @@ public sealed partial class ShipAiService
private SubTaskOutcome UpdateMineSubTask(SimulationWorld world, ShipRuntime ship, ShipSubTaskRuntime subTask, float deltaSeconds)
{
var node = ResolveNode(world, subTask.TargetEntityId ?? subTask.TargetNodeId);
var node = ResolveNode(world, subTask.TargetResourceNodeId ?? subTask.TargetEntityId);
if (node is null || !CanExtractNode(ship, node, world))
{
subTask.BlockingReason = "node-missing";
@@ -165,9 +166,28 @@ public sealed partial class ShipAiService
return SubTaskOutcome.Failed;
}
var targetPosition = subTask.TargetPosition ?? GetResourceHoldPosition(node.Position, ship.Id, 20f);
var deposit = ResolveResourceDeposit(world, subTask.TargetResourceDepositId);
if (deposit is null || !string.Equals(deposit.NodeId, node.Id, StringComparison.Ordinal) || deposit.OreRemaining <= 0.01f)
{
deposit = SelectMiningDeposit(node, ship.Id);
subTask.TargetResourceDepositId = deposit?.Id;
}
if (deposit is null)
{
SyncNodeOreTotals(node);
return SubTaskOutcome.Completed;
}
var targetPosition = GetResourceHoldPosition(deposit.Position, ship.Id, 20f);
subTask.TargetPosition = targetPosition;
var approachThreshold = MathF.Max(subTask.Threshold, 8f);
var distanceToTarget = ship.Position.DistanceTo(targetPosition);
var distanceToDeposit = ship.Position.DistanceTo(deposit.Position);
var effectivelyAtDeposit = string.Equals(ship.SpatialState.CurrentAnchorId, node.AnchorId, StringComparison.Ordinal)
&& distanceToDeposit <= approachThreshold;
ship.TargetPosition = targetPosition;
if (ship.Position.DistanceTo(targetPosition) > MathF.Max(subTask.Threshold, 8f))
if (distanceToTarget > approachThreshold && !effectivelyAtDeposit)
{
ship.State = ShipState.MiningApproach;
ship.Position = ship.Position.MoveToward(targetPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
@@ -188,14 +208,15 @@ public sealed partial class ShipAiService
var remainingCapacity = MathF.Max(0f, ship.Definition.GetTotalCargoCapacity() - cargoAmount);
var mined = MathF.Min(balance.MiningRate * GetSkillFactor(ship.Skills.Mining), remainingCapacity);
mined = MathF.Min(mined, node.OreRemaining);
mined = MathF.Min(mined, deposit.OreRemaining);
if (mined <= 0.01f)
{
return SubTaskOutcome.Completed;
}
AddInventory(ship.Inventory, node.ItemId, mined);
node.OreRemaining = MathF.Max(0f, node.OreRemaining - mined);
deposit.OreRemaining = MathF.Max(0f, deposit.OreRemaining - mined);
SyncNodeOreTotals(node);
if (GetShipCargoAmount(ship) >= ship.Definition.GetTotalCargoCapacity() - 0.01f || node.OreRemaining <= 0.01f)
{
return SubTaskOutcome.Completed;
@@ -605,15 +626,22 @@ public sealed partial class ShipAiService
float deltaSeconds,
string targetSystemId,
Vector3 targetPosition,
CelestialRuntime? targetCelestial,
AnchorRuntime? currentAnchor,
AnchorRuntime? targetAnchor,
bool completeOnArrival)
{
var distance = ship.Position.DistanceTo(targetPosition);
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.Transit = null;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.SpatialState.DestinationAnchorId = targetAnchor?.Id ?? currentAnchor?.Id;
subTask.Progress = Math.Clamp(1f - (distance / MathF.Max(distance + GetLocalTravelSpeed(ship), 1f)), 0f, 1f);
ship.SpatialState.SystemPosition = currentAnchor is null
? ship.Position
: new Vector3(
currentAnchor.Position.X + ship.Position.X,
currentAnchor.Position.Y + ship.Position.Y,
currentAnchor.Position.Z + ship.Position.Z);
if (distance <= MathF.Max(subTask.Threshold, balance.ArrivalThreshold))
{
@@ -621,13 +649,26 @@ public sealed partial class ShipAiService
ship.TargetPosition = targetPosition;
ship.SystemId = targetSystemId;
ship.SpatialState.CurrentSystemId = targetSystemId;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.CurrentAnchorId = targetAnchor?.Id ?? currentAnchor?.Id;
ship.SpatialState.SystemPosition = targetAnchor is null
? targetPosition
: new Vector3(
targetAnchor.Position.X + targetPosition.X,
targetAnchor.Position.Y + targetPosition.Y,
targetAnchor.Position.Z + targetPosition.Z);
ship.State = ShipState.Arriving;
return completeOnArrival ? SubTaskOutcome.Completed : SubTaskOutcome.Active;
}
ship.State = ShipState.LocalFlight;
ship.SpatialState.CurrentAnchorId = currentAnchor?.Id;
ship.Position = ship.Position.MoveToward(targetPosition, GetLocalTravelSpeed(ship) * deltaSeconds);
ship.SpatialState.SystemPosition = currentAnchor is null
? ship.Position
: new Vector3(
currentAnchor.Position.X + ship.Position.X,
currentAnchor.Position.Y + ship.Position.Y,
currentAnchor.Position.Z + ship.Position.Z);
return SubTaskOutcome.Active;
}
@@ -637,18 +678,24 @@ public sealed partial class ShipAiService
ShipSubTaskRuntime subTask,
float deltaSeconds,
Vector3 targetPosition,
CelestialRuntime targetCelestial,
AnchorRuntime currentAnchor,
AnchorRuntime targetAnchor,
bool completeOnArrival)
{
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKind.Warp || transit.DestinationNodeId != targetCelestial.Id)
if (transit is null || transit.Regime != MovementRegimeKind.Warp || transit.DestinationAnchorId != targetAnchor.Id)
{
var originAnchorPosition = currentAnchor.Position;
var destinationAnchorPosition = targetAnchor.Position;
var initialSpoolDuration = MathF.Max(0.4f, ship.Definition.SpoolTime * 0.5f);
var initialTravelDuration = MathF.Max(0.1f, originAnchorPosition.DistanceTo(destinationAnchorPosition) / MathF.Max(GetWarpTravelSpeed(ship), 0.001f));
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKind.Warp,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = targetCelestial.Id,
OriginAnchorId = currentAnchor.Id,
DestinationAnchorId = targetAnchor.Id,
StartedAtUtc = world.GeneratedAtUtc,
ArrivalDueAtUtc = world.GeneratedAtUtc.AddSeconds(initialSpoolDuration + initialTravelDuration),
};
ship.SpatialState.Transit = transit;
subTask.ElapsedSeconds = 0f;
@@ -656,33 +703,47 @@ public sealed partial class ShipAiService
ship.SpatialState.SpaceLayer = SpaceLayerKind.SystemSpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.Warp;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = targetCelestial.Id;
ship.SpatialState.CurrentAnchorId = null;
ship.SpatialState.DestinationAnchorId = targetAnchor.Id;
var spoolDuration = MathF.Max(0.4f, ship.Definition.SpoolTime * 0.5f);
if (ship.State != ShipState.Warping)
var spoolDurationSeconds = MathF.Max(0.4f, ship.Definition.SpoolTime * 0.5f);
var startedAtUtc = transit.StartedAtUtc ?? world.GeneratedAtUtc;
var arrivalDueAtUtc = transit.ArrivalDueAtUtc ?? world.GeneratedAtUtc;
var totalDuration = MathF.Max(0.1f, (float)(arrivalDueAtUtc - startedAtUtc).TotalSeconds);
var elapsedSeconds = Math.Clamp((float)(world.GeneratedAtUtc - startedAtUtc).TotalSeconds, 0f, totalDuration);
var originPosition = ResolveAnchorPosition(world, transit.OriginAnchorId, currentAnchor.Position);
var destinationPosition = ResolveAnchorPosition(world, transit.DestinationAnchorId, targetAnchor.Position);
if (elapsedSeconds < spoolDurationSeconds)
{
ship.State = ShipState.SpoolingWarp;
if (!AdvanceTimedSubTask(subTask, deltaSeconds, spoolDuration))
{
return SubTaskOutcome.Active;
}
ship.State = ShipState.Warping;
ship.Position = Vector3.Zero;
ship.TargetPosition = Vector3.Zero;
ship.SpatialState.SystemPosition = originPosition;
transit.Progress = Math.Clamp(elapsedSeconds / totalDuration, 0f, 1f);
subTask.Progress = transit.Progress;
return SubTaskOutcome.Active;
}
var totalDistance = MathF.Max(0.001f, transit.OriginNodeId is null
? ship.Position.DistanceTo(targetPosition)
: (world.Celestials.FirstOrDefault(candidate => candidate.Id == transit.OriginNodeId)?.Position.DistanceTo(targetPosition) ?? ship.Position.DistanceTo(targetPosition)));
ship.Position = ship.Position.MoveToward(targetPosition, GetWarpTravelSpeed(ship) * deltaSeconds);
transit.Progress = MathF.Min(1f, 1f - (ship.Position.DistanceTo(targetPosition) / totalDistance));
ship.State = ShipState.Warping;
var warpTravelDuration = MathF.Max(0.001f, totalDuration - spoolDurationSeconds);
var travelElapsed = Math.Clamp(elapsedSeconds - spoolDurationSeconds, 0f, warpTravelDuration);
var travelProgress = Math.Clamp(travelElapsed / warpTravelDuration, 0f, 1f);
var travelDelta = destinationPosition.Subtract(originPosition);
ship.Position = Vector3.Zero;
ship.TargetPosition = Vector3.Zero;
ship.SpatialState.SystemPosition = new Vector3(
originPosition.X + (travelDelta.X * travelProgress),
originPosition.Y + (travelDelta.Y * travelProgress),
originPosition.Z + (travelDelta.Z * travelProgress));
transit.Progress = Math.Clamp(elapsedSeconds / totalDuration, 0f, 1f);
subTask.Progress = transit.Progress;
if (ship.Position.DistanceTo(targetPosition) > 18f)
if (elapsedSeconds < totalDuration - 0.001f)
{
return SubTaskOutcome.Active;
}
return CompleteTransitArrival(ship, subTask.TargetSystemId ?? ship.SystemId, targetPosition, targetCelestial, completeOnArrival);
return CompleteTransitArrival(ship, subTask.TargetSystemId ?? ship.SystemId, targetPosition, targetAnchor, completeOnArrival);
}
private SubTaskOutcome UpdateFtlTransit(
@@ -692,20 +753,24 @@ public sealed partial class ShipAiService
float deltaSeconds,
string targetSystemId,
Vector3 entryPosition,
CelestialRuntime? targetCelestial,
AnchorRuntime? entryAnchor,
bool completeOnArrival,
Vector3 finalTargetPosition)
Vector3 finalTargetPosition,
AnchorRuntime? finalTargetAnchor)
{
var destinationNodeId = targetCelestial?.Id;
var destinationAnchorId = entryAnchor?.Id;
var transit = ship.SpatialState.Transit;
if (transit is null || transit.Regime != MovementRegimeKind.FtlTransit || transit.DestinationNodeId != destinationNodeId)
if (transit is null || transit.Regime != MovementRegimeKind.FtlTransit || transit.DestinationAnchorId != destinationAnchorId)
{
var initialTravelDuration = MathF.Max(0.1f, ResolveSystemGalaxyPosition(world, ship.SystemId).DistanceTo(ResolveSystemGalaxyPosition(world, targetSystemId)) / MathF.Max(ship.Definition.FtlSpeed * GetSkillFactor(ship.Skills.Navigation), 0.001f));
var initialSpoolDuration = MathF.Max(ship.Definition.SpoolTime, 0.1f);
transit = new ShipTransitRuntime
{
Regime = MovementRegimeKind.FtlTransit,
OriginNodeId = ship.SpatialState.CurrentCelestialId,
DestinationNodeId = destinationNodeId,
OriginAnchorId = ship.SpatialState.CurrentAnchorId,
DestinationAnchorId = destinationAnchorId,
StartedAtUtc = world.GeneratedAtUtc,
ArrivalDueAtUtc = world.GeneratedAtUtc.AddSeconds(initialSpoolDuration + initialTravelDuration),
};
ship.SpatialState.Transit = transit;
subTask.ElapsedSeconds = 0f;
@@ -713,39 +778,32 @@ public sealed partial class ShipAiService
ship.SpatialState.SpaceLayer = SpaceLayerKind.GalaxySpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.FtlTransit;
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.DestinationNodeId = destinationNodeId;
ship.SpatialState.CurrentAnchorId = null;
ship.SpatialState.DestinationAnchorId = destinationAnchorId;
if (ship.State != ShipState.Ftl)
{
ship.State = ShipState.SpoolingFtl;
if (!AdvanceTimedSubTask(subTask, deltaSeconds, MathF.Max(ship.Definition.SpoolTime, 0.1f)))
{
return SubTaskOutcome.Active;
}
ship.State = ShipState.Ftl;
}
var originSystemPosition = ResolveSystemGalaxyPosition(world, ship.SystemId);
var destinationSystemPosition = ResolveSystemGalaxyPosition(world, targetSystemId);
var totalDistance = MathF.Max(0.001f, originSystemPosition.DistanceTo(destinationSystemPosition));
transit.Progress = MathF.Min(1f, transit.Progress + ((ship.Definition.FtlSpeed * GetSkillFactor(ship.Skills.Navigation)) * deltaSeconds / totalDistance));
var spoolDurationSeconds = MathF.Max(ship.Definition.SpoolTime, 0.1f);
var startedAtUtc = transit.StartedAtUtc ?? world.GeneratedAtUtc;
var arrivalDueAtUtc = transit.ArrivalDueAtUtc ?? world.GeneratedAtUtc;
var totalDuration = MathF.Max(0.1f, (float)(arrivalDueAtUtc - startedAtUtc).TotalSeconds);
var elapsedSeconds = Math.Clamp((float)(world.GeneratedAtUtc - startedAtUtc).TotalSeconds, 0f, totalDuration);
ship.State = elapsedSeconds < spoolDurationSeconds ? ShipState.SpoolingFtl : ShipState.Ftl;
transit.Progress = Math.Clamp(elapsedSeconds / totalDuration, 0f, 1f);
subTask.Progress = transit.Progress;
if (transit.Progress < 0.999f)
if (elapsedSeconds < totalDuration - 0.001f)
{
return SubTaskOutcome.Active;
}
ship.Position = entryPosition;
ship.Position = Vector3.Zero;
ship.TargetPosition = finalTargetPosition;
ship.SystemId = targetSystemId;
ship.SpatialState.CurrentSystemId = targetSystemId;
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.SpatialState.CurrentAnchorId = entryAnchor?.Id;
ship.SpatialState.DestinationAnchorId = finalTargetAnchor?.Id ?? entryAnchor?.Id;
ship.SpatialState.SystemPosition = entryPosition;
ship.State = ShipState.Arriving;
// Cross-system travel is only complete once the ship finishes the
@@ -753,7 +811,7 @@ public sealed partial class ShipAiService
return SubTaskOutcome.Active;
}
private static SubTaskOutcome CompleteTransitArrival(ShipRuntime ship, string targetSystemId, Vector3 targetPosition, CelestialRuntime? targetCelestial, bool completeOnArrival)
private static SubTaskOutcome CompleteTransitArrival(ShipRuntime ship, string targetSystemId, Vector3 targetPosition, AnchorRuntime? targetAnchor, bool completeOnArrival)
{
ship.Position = targetPosition;
ship.TargetPosition = targetPosition;
@@ -762,8 +820,14 @@ public sealed partial class ShipAiService
ship.SpatialState.Transit = null;
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
ship.SpatialState.CurrentCelestialId = targetCelestial?.Id;
ship.SpatialState.DestinationNodeId = targetCelestial?.Id;
ship.SpatialState.CurrentAnchorId = targetAnchor?.Id;
ship.SpatialState.DestinationAnchorId = targetAnchor?.Id;
ship.SpatialState.SystemPosition = targetAnchor is null
? targetPosition
: new Vector3(
targetAnchor.Position.X + targetPosition.X,
targetAnchor.Position.Y + targetPosition.Y,
targetAnchor.Position.Z + targetPosition.Z);
ship.State = ShipState.Arriving;
return completeOnArrival ? SubTaskOutcome.Completed : SubTaskOutcome.Active;
}

View File

@@ -9,6 +9,11 @@ public sealed partial class ShipAiService
{
private static Vector3 ResolveCurrentTargetPosition(SimulationWorld world, ShipSubTaskRuntime subTask)
{
if (!string.IsNullOrWhiteSpace(subTask.TargetAnchorId) && ResolveAnchor(world, subTask.TargetAnchorId) is not null)
{
return subTask.TargetPosition ?? Vector3.Zero;
}
if (!string.IsNullOrWhiteSpace(subTask.TargetEntityId))
{
var ship = world.Ships.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId);
@@ -44,15 +49,20 @@ public sealed partial class ShipAiService
if (!string.IsNullOrWhiteSpace(subTask.TargetEntityId))
{
var station = ResolveStation(world, subTask.TargetEntityId);
if (station?.CelestialId is not null)
if (station?.AnchorId is not null)
{
return world.Celestials.FirstOrDefault(candidate => candidate.Id == station.CelestialId);
return ResolveAnchorBackedCelestial(world, station.AnchorId);
}
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId);
if (site?.CelestialId is not null)
if (site?.AnchorId is not null)
{
return world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId);
return ResolveAnchorBackedCelestial(world, site.AnchorId);
}
if (ResolveAnchor(world, subTask.TargetEntityId) is { } anchorBackedCelestialTarget)
{
return ResolveAnchorBackedCelestial(world, anchorBackedCelestialTarget.Id);
}
var celestial = world.Celestials.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId);
@@ -76,25 +86,145 @@ public sealed partial class ShipAiService
.FirstOrDefault();
}
private static AnchorRuntime? ResolveTravelTargetAnchor(SimulationWorld world, ShipSubTaskRuntime subTask, Vector3 targetPosition)
{
if (!string.IsNullOrWhiteSpace(subTask.TargetAnchorId) && ResolveAnchor(world, subTask.TargetAnchorId) is { } explicitTargetAnchor)
{
return explicitTargetAnchor;
}
if (!string.IsNullOrWhiteSpace(subTask.TargetEntityId))
{
var station = ResolveStation(world, subTask.TargetEntityId);
if (station?.AnchorId is not null)
{
return ResolveAnchor(world, station.AnchorId);
}
var site = world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId);
if (site?.AnchorId is not null)
{
return ResolveAnchor(world, site.AnchorId);
}
var node = ResolveNode(world, subTask.TargetEntityId);
if (node is not null)
{
return ResolveAnchor(world, node.AnchorId);
}
if (ResolveAnchor(world, subTask.TargetEntityId) is { } directAnchor)
{
return directAnchor;
}
if (world.Celestials.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId) is { } celestial)
{
return ResolveAnchor(world, celestial.Id);
}
if (world.Wrecks.FirstOrDefault(candidate => candidate.Id == subTask.TargetEntityId) is { } wreck)
{
return world.Anchors
.Where(candidate => candidate.SystemId == wreck.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(wreck.Position))
.FirstOrDefault();
}
}
return world.Anchors
.Where(candidate => subTask.TargetSystemId is null || candidate.SystemId == subTask.TargetSystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(targetPosition))
.FirstOrDefault();
}
private static AnchorRuntime? ResolveCurrentAnchor(SimulationWorld world, ShipRuntime ship)
{
if (ship.SpatialState.CurrentAnchorId is not null && ResolveAnchor(world, ship.SpatialState.CurrentAnchorId) is { } explicitAnchor)
{
return explicitAnchor;
}
if (ship.DockedStationId is not null && ResolveStation(world, ship.DockedStationId)?.AnchorId is { } dockAnchorId)
{
return ResolveAnchor(world, dockAnchorId);
}
return world.Anchors
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ResolveShipSystemPosition(world, ship)))
.FirstOrDefault();
}
private static CelestialRuntime? ResolveCurrentCelestial(SimulationWorld world, ShipRuntime ship)
{
if (ship.SpatialState.CurrentCelestialId is not null)
if (ship.SpatialState.CurrentAnchorId is not null && ResolveAnchorBackedCelestial(world, ship.SpatialState.CurrentAnchorId) is { } currentAnchorCelestial)
{
return world.Celestials.FirstOrDefault(candidate => candidate.Id == ship.SpatialState.CurrentCelestialId);
return currentAnchorCelestial;
}
return world.Celestials
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ship.Position))
.OrderBy(candidate => candidate.Position.DistanceTo(ResolveShipSystemPosition(world, ship)))
.FirstOrDefault();
}
private static CelestialRuntime? ResolveSystemEntryCelestial(SimulationWorld world, string systemId) =>
world.Celestials.FirstOrDefault(candidate => candidate.SystemId == systemId && candidate.Kind == SpatialNodeKind.Star);
private static AnchorRuntime? ResolveSystemEntryAnchor(SimulationWorld world, string systemId) =>
world.Anchors.FirstOrDefault(candidate => candidate.SystemId == systemId && candidate.Kind == SpatialNodeKind.Star);
private static Vector3 ResolveSystemGalaxyPosition(SimulationWorld world, string systemId) =>
world.Systems.FirstOrDefault(candidate => candidate.Definition.Id == systemId)?.Position ?? Vector3.Zero;
private static Vector3 ResolveAnchorPosition(SimulationWorld world, string? anchorId, Vector3 fallbackPosition) =>
ResolveAnchor(world, anchorId)?.Position ?? fallbackPosition;
private static Vector3 ResolveStationSystemPosition(SimulationWorld world, StationRuntime station)
{
if (station.AnchorId is not null && ResolveAnchor(world, station.AnchorId) is { } anchor)
{
return new Vector3(
anchor.Position.X + station.Position.X,
anchor.Position.Y + station.Position.Y,
anchor.Position.Z + station.Position.Z);
}
return station.Position;
}
private static Vector3 ResolveNodeSystemPosition(SimulationWorld world, ResourceNodeRuntime node)
{
if (ResolveAnchor(world, node.AnchorId) is { } anchor)
{
return new Vector3(
anchor.Position.X + node.Position.X,
anchor.Position.Y + node.Position.Y,
anchor.Position.Z + node.Position.Z);
}
return node.Position;
}
private static Vector3 ResolveShipSystemPosition(SimulationWorld world, ShipRuntime ship)
{
if (ship.SpatialState.SystemPosition is { } systemPosition)
{
return systemPosition;
}
if (ResolveCurrentAnchor(world, ship) is { } anchor)
{
return new Vector3(
anchor.Position.X + ship.Position.X,
anchor.Position.Y + ship.Position.Y,
anchor.Position.Z + ship.Position.Z);
}
return ship.Position;
}
private static float GetLocalTravelSpeed(ShipRuntime ship) =>
SimulationUnits.MetersPerSecondToKilometersPerSecond(ship.Definition.Speed) * GetSkillFactor(ship.Skills.Navigation);
@@ -183,6 +313,7 @@ public sealed partial class ShipAiService
{
var policy = ResolvePolicy(world, ship.PolicySetId);
var preferredItemId = assignment?.ItemId ?? ship.DefaultBehavior.ItemId;
var preferredAnchorId = ship.DefaultBehavior.PreferredAnchorId;
var rangeBudget = ResolveBehaviorSystemRange(world, ship, behaviorKind, ship.DefaultBehavior.MaxSystemRange);
var effectiveMiningSkill = GetEffectiveSkillLevel(world, ship, skills => skills.Mining, skills => skills.Coordination);
string? deniedReason = null;
@@ -194,6 +325,11 @@ public sealed partial class ShipAiService
return false;
}
if (preferredAnchorId is not null && !string.Equals(node.AnchorId, preferredAnchorId, StringComparison.Ordinal))
{
return false;
}
if (!TryCheckSystemAllowed(world, policy, ship.FactionId, node.SystemId, "military", out var reason))
{
deniedReason ??= reason;
@@ -214,7 +350,7 @@ public sealed partial class ShipAiService
+ (effectiveMiningSkill * 10f)
- distancePenalty
- routeRiskPenalty
- node.Position.DistanceTo(ship.Position);
- ResolveNodeSystemPosition(world, node).DistanceTo(ResolveShipSystemPosition(world, ship));
return new MiningOpportunity(node, buyer, score, $"Mine {node.ItemId} for {buyer.Label}");
})
.OrderByDescending(candidate => candidate.Score)
@@ -452,7 +588,7 @@ public sealed partial class ShipAiService
?? homeStation;
}
private static ResourceNodeRuntime? SelectLocalMiningNode(SimulationWorld world, ShipRuntime ship, string systemId, string itemId)
private static ResourceNodeRuntime? SelectLocalMiningNode(SimulationWorld world, ShipRuntime ship, string systemId, string itemId, string? anchorId = null)
{
var policy = ResolvePolicy(world, ship.PolicySetId);
string? deniedReason = null;
@@ -467,6 +603,11 @@ public sealed partial class ShipAiService
return false;
}
if (anchorId is not null && !string.Equals(candidate.AnchorId, anchorId, StringComparison.Ordinal))
{
return false;
}
if (!TryCheckSystemAllowed(world, policy, ship.FactionId, candidate.SystemId, "military", out var reason))
{
deniedReason ??= reason;
@@ -487,6 +628,54 @@ public sealed partial class ShipAiService
return node;
}
private static ResourceDepositRuntime? ResolveResourceDeposit(SimulationWorld world, string? depositId)
{
if (string.IsNullOrWhiteSpace(depositId))
{
return null;
}
foreach (var node in world.Nodes)
{
var deposit = node.Deposits.FirstOrDefault(candidate => string.Equals(candidate.Id, depositId, StringComparison.Ordinal));
if (deposit is not null)
{
return deposit;
}
}
return null;
}
private static ResourceDepositRuntime? SelectMiningDeposit(ResourceNodeRuntime node, string shipId)
{
return node.Deposits
.Where(candidate => candidate.OreRemaining > 0.01f)
.OrderByDescending(candidate => candidate.OreRemaining)
.ThenBy(candidate => candidate.Id, StringComparer.Ordinal)
.FirstOrDefault();
}
private static void SyncNodeOreTotals(ResourceNodeRuntime node)
{
node.OreRemaining = node.Deposits.Sum(candidate => candidate.OreRemaining);
}
private static AnchorRuntime? ResolveMiningAnchor(SimulationWorld world, string? anchorId, string? nodeId)
{
if (anchorId is not null)
{
return ResolveAnchor(world, anchorId);
}
if (nodeId is not null && ResolveNode(world, nodeId) is { } node)
{
return ResolveAnchor(world, node.AnchorId);
}
return null;
}
private static StationRuntime? SelectLocalAutoMineBuyer(SimulationWorld world, ShipRuntime ship, string systemId, string itemId)
{
var policy = ResolvePolicy(world, ship.PolicySetId);
@@ -686,9 +875,14 @@ public sealed partial class ShipAiService
return (celestial.SystemId, celestial.Position);
}
if (ResolveAnchor(world, entityId) is { } anchor)
{
return (anchor.SystemId, anchor.Position);
}
if (world.ConstructionSites.FirstOrDefault(candidate => candidate.Id == entityId) is { } site)
{
var position = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId)?.Position ?? Vector3.Zero;
var position = ResolveAnchor(world, site.AnchorId)?.Position ?? Vector3.Zero;
return (site.SystemId, position);
}
@@ -720,6 +914,16 @@ public sealed partial class ShipAiService
private static StationRuntime? ResolveStation(SimulationWorld world, string? stationId) =>
stationId is null ? null : world.Stations.FirstOrDefault(candidate => candidate.Id == stationId);
private static AnchorRuntime? ResolveAnchor(SimulationWorld world, string? anchorId) =>
anchorId is null ? null : world.Anchors.FirstOrDefault(candidate => candidate.Id == anchorId);
private static CelestialRuntime? ResolveAnchorBackedCelestial(SimulationWorld world, string? anchorId)
{
var anchor = ResolveAnchor(world, anchorId);
var celestialId = SpatialBuilder.ResolveCompatibleCelestialId(anchor);
return celestialId is null ? null : world.Celestials.FirstOrDefault(candidate => candidate.Id == celestialId);
}
private static ResourceNodeRuntime? ResolveNode(SimulationWorld world, string? nodeId) =>
nodeId is null ? null : world.Nodes.FirstOrDefault(candidate => candidate.Id == nodeId);
@@ -815,7 +1019,8 @@ public sealed partial class ShipAiService
if (site?.StationId is null && site is not null)
{
var anchorPosition = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId)?.Position ?? station.Position;
var anchorPosition = ResolveAnchor(world, site.AnchorId)?.Position
?? station.Position;
return GetResourceHoldPosition(anchorPosition, ship.Id, 78f);
}
@@ -867,7 +1072,7 @@ public sealed partial class ShipAiService
private static void CompleteStationFoundation(SimulationWorld world, StationRuntime supportStation, ConstructionSiteRuntime site)
{
var anchor = world.Celestials.FirstOrDefault(candidate => candidate.Id == site.CelestialId);
var anchor = ResolveAnchor(world, site.AnchorId);
if (anchor is null || site.BlueprintId is null)
{
site.State = ConstructionSiteStateKinds.Destroyed;
@@ -878,13 +1083,13 @@ public sealed partial class ShipAiService
{
Id = $"station-{world.Stations.Count + 1}",
SystemId = site.SystemId,
AnchorId = site.AnchorId,
Label = BuildFoundedStationLabel(site.TargetDefinitionId),
Category = "station",
Objective = DetermineFoundationObjective(site.TargetDefinitionId),
Color = world.Factions.FirstOrDefault(candidate => candidate.Id == site.FactionId)?.Color ?? supportStation.Color,
Position = anchor.Position,
Position = Vector3.Zero,
FactionId = site.FactionId,
CelestialId = site.CelestialId,
Health = 600f,
MaxHealth = 600f,
};

View File

@@ -128,11 +128,11 @@ public sealed partial class ShipAiService
CreateStep("step-construction-deliver", "deliver-materials", $"Deliver materials to {site.Id}",
[
CreateSubTask("sub-construction-travel", ShipTaskKinds.Travel, $"Travel to support station {supportStation.Label}", supportStation.SystemId, targetPosition, supportStation.Id, MathF.Max(supportStation.Radius + 18f, 18f), 0f),
CreateSubTask("sub-construction-deliver", ShipTaskKinds.DeliverConstruction, $"Deliver materials to {site.Id}", site.SystemId, site.CelestialId is null ? supportStation.Position : supportStation.Position, site.Id, 12f, 0f)
CreateSubTask("sub-construction-deliver", ShipTaskKinds.DeliverConstruction, $"Deliver materials to {site.Id}", site.SystemId, supportStation.Position, site.Id, 12f, 0f)
]),
CreateStep("step-construction-build", "build-site", $"Build {site.Id}",
[
CreateSubTask("sub-construction-build", ShipTaskKinds.BuildConstructionSite, $"Build {site.Id}", site.SystemId, site.CelestialId is null ? supportStation.Position : supportStation.Position, site.Id, 12f, 0f)
CreateSubTask("sub-construction-build", ShipTaskKinds.BuildConstructionSite, $"Build {site.Id}", site.SystemId, supportStation.Position, site.Id, 12f, 0f)
])
]);
}
@@ -301,7 +301,9 @@ public sealed partial class ShipAiService
float amount,
string? itemId = null,
string? moduleId = null,
string? targetNodeId = null) =>
string? targetAnchorId = null,
string? targetResourceNodeId = null,
string? targetResourceDepositId = null) =>
new()
{
Id = id,
@@ -310,7 +312,9 @@ public sealed partial class ShipAiService
TargetSystemId = targetSystemId,
TargetPosition = targetPosition,
TargetEntityId = targetEntityId,
TargetNodeId = targetNodeId,
TargetAnchorId = targetAnchorId,
TargetResourceNodeId = targetResourceNodeId,
TargetResourceDepositId = targetResourceDepositId,
ItemId = itemId,
ModuleId = moduleId,
Threshold = threshold,

View File

@@ -171,7 +171,8 @@ public sealed partial class ShipAiService
return null;
}
var node = ResolveNode(world, order.NodeId);
var anchor = ResolveMiningAnchor(world, order.AnchorId, order.TargetEntityId);
var node = ResolveNode(world, order.TargetEntityId);
if (node is not null)
{
if (!string.Equals(node.SystemId, systemId, StringComparison.Ordinal))
@@ -188,7 +189,7 @@ public sealed partial class ShipAiService
}
else
{
node = SelectLocalMiningNode(world, ship, systemId, itemId);
node = SelectLocalMiningNode(world, ship, systemId, itemId, anchor?.Id);
}
if (node is null)
@@ -197,24 +198,30 @@ public sealed partial class ShipAiService
return null;
}
return BuildLocalMiningPlan(ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {itemId} in {systemId}");
return BuildLocalMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {itemId} in {systemId}");
}
private ShipPlanRuntime? BuildMineLocalOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var node = ResolveNode(world, order.NodeId);
var anchor = ResolveMiningAnchor(world, order.AnchorId, order.TargetEntityId);
var node = ResolveNode(world, order.TargetEntityId)
?? SelectLocalMiningNode(world, ship, order.TargetSystemId ?? ship.SystemId, order.ItemId ?? ship.DefaultBehavior.ItemId ?? string.Empty, anchor?.Id);
if (node is null)
{
order.FailureReason = "mine-order-incomplete";
return null;
}
return BuildLocalMiningPlan(ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {node.ItemId}");
return BuildLocalMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, order.Label ?? $"Mine {node.ItemId}");
}
private ShipPlanRuntime? BuildMineAndDeliverRunOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
{
var node = ResolveNode(world, order.NodeId);
var anchor = ResolveMiningAnchor(world, order.AnchorId, order.TargetEntityId);
var node = ResolveNode(world, order.TargetEntityId)
?? (string.IsNullOrWhiteSpace(order.ItemId)
? null
: SelectLocalMiningNode(world, ship, order.TargetSystemId ?? ship.SystemId, order.ItemId, anchor?.Id));
var buyer = ResolveStation(world, order.DestinationStationId);
if (node is null || buyer is null)
{
@@ -222,7 +229,7 @@ public sealed partial class ShipAiService
return null;
}
return BuildMiningPlan(ship, AiPlanSourceKind.Order, order.Id, node, buyer, order.Label ?? $"Mine {node.ItemId} for {buyer.Label}");
return BuildMiningPlan(world, ship, AiPlanSourceKind.Order, order.Id, node, buyer, order.Label ?? $"Mine {node.ItemId} for {buyer.Label}");
}
private ShipPlanRuntime? BuildSellMinedCargoOrderPlan(SimulationWorld world, ShipRuntime ship, ShipOrderRuntime order)
@@ -396,9 +403,10 @@ public sealed partial class ShipAiService
return BuildFollowShipPlan(ship, AiPlanSourceKind.Order, order.Id, targetShip, MathF.Max(order.Radius, 18f), MathF.Max(2f, order.WaitSeconds), order.Label ?? $"Follow {targetShip.Definition.Name}");
}
private ShipPlanRuntime BuildMiningPlan(ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, StationRuntime homeStation, string summary)
private ShipPlanRuntime BuildMiningPlan(SimulationWorld world, ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, StationRuntime homeStation, string summary)
{
var extractionPosition = GetResourceHoldPosition(node.Position, ship.Id, 20f);
var deposit = SelectMiningDeposit(node, ship.Id);
var extractionPosition = GetResourceHoldPosition(deposit?.Position ?? Vector3.Zero, ship.Id, 20f);
return CreatePlan(
ship,
sourceKind,
@@ -408,8 +416,8 @@ public sealed partial class ShipAiService
[
CreateStep("step-mine", "mine", $"Mine {node.ItemId}",
[
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} node", node.SystemId, extractionPosition, node.Id, 8f, 0f),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity())
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} field", node.SystemId, Vector3.Zero, node.AnchorId, 8f, 0f, targetAnchorId: node.AnchorId),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: node.ItemId, targetAnchorId: node.AnchorId, targetResourceNodeId: node.Id, targetResourceDepositId: deposit?.Id)
]),
CreateStep("step-deliver", "deliver", $"Deliver {node.ItemId} to {homeStation.Label}",
[
@@ -421,9 +429,10 @@ public sealed partial class ShipAiService
]);
}
private ShipPlanRuntime BuildLocalMiningPlan(ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, string summary)
private ShipPlanRuntime BuildLocalMiningPlan(SimulationWorld world, ShipRuntime ship, AiPlanSourceKind sourceKind, string sourceId, ResourceNodeRuntime node, string summary)
{
var extractionPosition = GetResourceHoldPosition(node.Position, ship.Id, 20f);
var deposit = SelectMiningDeposit(node, ship.Id);
var extractionPosition = GetResourceHoldPosition(deposit?.Position ?? Vector3.Zero, ship.Id, 20f);
return CreatePlan(
ship,
sourceKind,
@@ -433,8 +442,8 @@ public sealed partial class ShipAiService
[
CreateStep("step-mine", "mine", $"Mine {node.ItemId}",
[
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} node", node.SystemId, extractionPosition, node.Id, 8f, 0f),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: node.ItemId)
CreateSubTask("sub-mine-travel", ShipTaskKinds.Travel, $"Travel to {node.ItemId} field", node.SystemId, Vector3.Zero, node.AnchorId, 8f, 0f, targetAnchorId: node.AnchorId),
CreateSubTask("sub-mine", ShipTaskKinds.MineNode, $"Mine {node.ItemId}", node.SystemId, extractionPosition, node.Id, 8f, ship.Definition.GetTotalCargoCapacity(), itemId: node.ItemId, targetAnchorId: node.AnchorId, targetResourceNodeId: node.Id, targetResourceDepositId: deposit?.Id)
])
]);
}

View File

@@ -11,7 +11,7 @@ public sealed record ShipOrderCommandRequest(
string? SourceStationId,
string? DestinationStationId,
string? ItemId,
string? NodeId,
string? AnchorId,
string? ConstructionSiteId,
string? ModuleId,
float? WaitSeconds,
@@ -28,7 +28,7 @@ public sealed record ShipOrderTemplateCommandRequest(
string? SourceStationId,
string? DestinationStationId,
string? ItemId,
string? NodeId,
string? AnchorId,
string? ConstructionSiteId,
string? ModuleId,
float? WaitSeconds,
@@ -43,7 +43,7 @@ public sealed record ShipDefaultBehaviorCommandRequest(
string? AreaSystemId,
string? TargetEntityId,
string? ItemId,
string? PreferredNodeId,
string? PreferredAnchorId,
string? PreferredConstructionSiteId,
string? PreferredModuleId,
Vector3Dto? TargetPosition,

View File

@@ -23,7 +23,7 @@ public sealed record ShipOrderSnapshot(
string? SourceStationId,
string? DestinationStationId,
string? ItemId,
string? NodeId,
string? AnchorId,
string? ConstructionSiteId,
string? ModuleId,
float WaitSeconds,
@@ -41,7 +41,7 @@ public sealed record ShipOrderTemplateSnapshot(
string? SourceStationId,
string? DestinationStationId,
string? ItemId,
string? NodeId,
string? AnchorId,
string? ConstructionSiteId,
string? ModuleId,
float WaitSeconds,
@@ -56,7 +56,7 @@ public sealed record DefaultBehaviorSnapshot(
string? AreaSystemId,
string? TargetEntityId,
string? ItemId,
string? PreferredNodeId,
string? PreferredAnchorId,
string? PreferredConstructionSiteId,
string? PreferredModuleId,
Vector3Dto? TargetPosition,
@@ -95,7 +95,9 @@ public sealed record ShipSubTaskSnapshot(
string Summary,
string? TargetEntityId,
string? TargetSystemId,
string? TargetNodeId,
string? TargetAnchorId,
string? TargetResourceNodeId,
string? TargetResourceDepositId,
Vector3Dto? TargetPosition,
string? ItemId,
string? ModuleId,
@@ -135,6 +137,7 @@ public sealed record ShipSnapshot(
string Purpose,
string Type,
string SystemId,
string? AnchorId,
Vector3Dto LocalPosition,
Vector3Dto LocalVelocity,
Vector3Dto TargetLocalPosition,
@@ -151,11 +154,11 @@ public sealed record ShipSnapshot(
string? ControlReason,
string? LastReplanReason,
string? LastAccessFailureReason,
string? CelestialId,
string? DockedStationId,
string? CommanderId,
string? PolicySetId,
float CargoCapacity,
IReadOnlyList<string> CargoTypes,
float TravelSpeed,
string TravelSpeedUnit,
IReadOnlyList<InventoryEntry> Inventory,
@@ -170,6 +173,7 @@ public sealed record ShipDelta(
string Purpose,
string Type,
string SystemId,
string? AnchorId,
Vector3Dto LocalPosition,
Vector3Dto LocalVelocity,
Vector3Dto TargetLocalPosition,
@@ -186,11 +190,11 @@ public sealed record ShipDelta(
string? ControlReason,
string? LastReplanReason,
string? LastAccessFailureReason,
string? CelestialId,
string? DockedStationId,
string? CommanderId,
string? PolicySetId,
float CargoCapacity,
IReadOnlyList<string> CargoTypes,
float TravelSpeed,
string TravelSpeedUnit,
IReadOnlyList<InventoryEntry> Inventory,
@@ -202,17 +206,17 @@ public sealed record ShipDelta(
public sealed record ShipSpatialStateSnapshot(
string SpaceLayer,
string CurrentSystemId,
string? CurrentCelestialId,
string? CurrentAnchorId,
Vector3Dto? LocalPosition,
Vector3Dto? SystemPosition,
string MovementRegime,
string? DestinationNodeId,
string? DestinationAnchorId,
ShipTransitSnapshot? Transit);
public sealed record ShipTransitSnapshot(
string Regime,
string? OriginNodeId,
string? DestinationNodeId,
string? OriginAnchorId,
string? DestinationAnchorId,
DateTimeOffset? StartedAtUtc,
DateTimeOffset? ArrivalDueAtUtc,
float Progress);

View File

@@ -60,7 +60,7 @@ public sealed class ShipOrderRuntime
public string? SourceStationId { get; set; }
public string? DestinationStationId { get; set; }
public string? ItemId { get; set; }
public string? NodeId { get; set; }
public string? AnchorId { get; set; }
public string? ConstructionSiteId { get; set; }
public string? ModuleId { get; set; }
public float WaitSeconds { get; set; }
@@ -78,7 +78,7 @@ public sealed class DefaultBehaviorRuntime
public string? AreaSystemId { get; set; }
public string? TargetEntityId { get; set; }
public string? ItemId { get; set; }
public string? PreferredNodeId { get; set; }
public string? PreferredAnchorId { get; set; }
public string? PreferredConstructionSiteId { get; set; }
public string? PreferredModuleId { get; set; }
public Vector3? TargetPosition { get; set; }
@@ -102,7 +102,7 @@ public sealed class ShipOrderTemplateRuntime
public string? SourceStationId { get; set; }
public string? DestinationStationId { get; set; }
public string? ItemId { get; set; }
public string? NodeId { get; set; }
public string? AnchorId { get; set; }
public string? ConstructionSiteId { get; set; }
public string? ModuleId { get; set; }
public float WaitSeconds { get; set; }
@@ -146,7 +146,9 @@ public sealed class ShipSubTaskRuntime
public WorkStatus Status { get; set; } = WorkStatus.Pending;
public string? TargetEntityId { get; set; }
public string? TargetSystemId { get; set; }
public string? TargetNodeId { get; set; }
public string? TargetAnchorId { get; set; }
public string? TargetResourceNodeId { get; set; }
public string? TargetResourceDepositId { get; set; }
public Vector3? TargetPosition { get; set; }
public string? ItemId { get; set; }
public string? ModuleId { get; set; }

View File

@@ -104,12 +104,12 @@ internal sealed class SimulationEngine
CreateWreck(world, "station", station.Id, station.SystemId, station.Position, station.MaxHealth * 0.12f);
world.Stations.Remove(station);
if (station.CelestialId is not null && world.Celestials.FirstOrDefault(candidate => candidate.Id == station.CelestialId) is { } celestial)
if (station.AnchorId is not null && world.Anchors.FirstOrDefault(candidate => candidate.Id == station.AnchorId) is { } anchor)
{
celestial.OccupyingStructureId = null;
anchor.OccupyingStructureId = null;
}
foreach (var claim in world.Claims.Where(candidate => candidate.CelestialId == station.CelestialId))
foreach (var claim in world.Claims.Where(candidate => candidate.AnchorId == station.AnchorId))
{
claim.Health = 0f;
claim.State = ClaimStateKinds.Destroyed;

View File

@@ -24,6 +24,7 @@ internal sealed class SimulationProjectionService
false,
events,
BuildCelestialDeltas(world),
BuildAnchorDeltas(world),
BuildNodeDeltas(world),
BuildStationDeltas(world),
BuildClaimDeltas(world),
@@ -87,26 +88,37 @@ internal sealed class SimulationProjectionService
c.Kind,
c.OrbitalAnchor,
c.LocalSpaceRadius,
c.ParentNodeId,
c.ParentAnchorId,
c.OccupyingStructureId,
c.OrbitReferenceId)).ToList(),
world.Anchors.Select(ToAnchorDelta).Select(anchor => new AnchorSnapshot(
anchor.Id,
anchor.SystemId,
anchor.Kind,
anchor.SystemPosition,
anchor.LocalSpaceRadius,
anchor.ParentAnchorId,
anchor.OccupyingStructureId,
anchor.OrbitReferenceId)).ToList(),
world.Nodes.Select(ToNodeDelta).Select(node => new ResourceNodeSnapshot(
node.Id,
node.AnchorId,
node.SystemId,
node.LocalPosition,
node.CelestialId,
node.LocalSpaceRadius,
node.SourceKind,
node.OreRemaining,
node.MaxOre,
node.ItemId)).ToList(),
node.ItemId,
node.Deposits)).ToList(),
world.Stations.Select(station => ToStationDelta(world, station)).Select(station => new StationSnapshot(
station.Id,
station.Label,
station.Category,
station.Objective,
station.SystemId,
station.AnchorId,
station.LocalPosition,
station.CelestialId,
station.Color,
station.DockedShips,
station.DockedShipIds,
@@ -127,7 +139,7 @@ internal sealed class SimulationProjectionService
claim.Id,
claim.FactionId,
claim.SystemId,
claim.CelestialId,
claim.AnchorId,
claim.State,
claim.Health,
claim.PlacedAtUtc,
@@ -136,7 +148,7 @@ internal sealed class SimulationProjectionService
site.Id,
site.FactionId,
site.SystemId,
site.CelestialId,
site.AnchorId,
site.TargetKind,
site.TargetDefinitionId,
site.BlueprintId,
@@ -180,6 +192,7 @@ internal sealed class SimulationProjectionService
ship.Purpose,
ship.Type,
ship.SystemId,
ship.AnchorId,
ship.LocalPosition,
ship.LocalVelocity,
ship.TargetLocalPosition,
@@ -196,11 +209,11 @@ internal sealed class SimulationProjectionService
ship.ControlReason,
ship.LastReplanReason,
ship.LastAccessFailureReason,
ship.CelestialId,
ship.DockedStationId,
ship.CommanderId,
ship.PolicySetId,
ship.CargoCapacity,
ship.CargoTypes,
ship.TravelSpeed,
ship.TravelSpeedUnit,
ship.Inventory,
@@ -239,6 +252,11 @@ internal sealed class SimulationProjectionService
celestial.LastDeltaSignature = BuildCelestialSignature(celestial);
}
foreach (var anchor in world.Anchors)
{
anchor.LastDeltaSignature = BuildAnchorSignature(anchor);
}
foreach (var station in world.Stations)
{
station.LastDeltaSignature = BuildStationSignature(world, station);
@@ -298,6 +316,24 @@ internal sealed class SimulationProjectionService
return deltas;
}
private static IReadOnlyList<AnchorDelta> BuildAnchorDeltas(SimulationWorld world)
{
var deltas = new List<AnchorDelta>();
foreach (var anchor in world.Anchors)
{
var signature = BuildAnchorSignature(anchor);
if (signature == anchor.LastDeltaSignature)
{
continue;
}
anchor.LastDeltaSignature = signature;
deltas.Add(ToAnchorDelta(anchor));
}
return deltas;
}
private static IReadOnlyList<CelestialDelta> BuildCelestialDeltas(SimulationWorld world)
{
var deltas = new List<CelestialDelta>();
@@ -466,17 +502,30 @@ internal sealed class SimulationProjectionService
string.Equals(c.Kind, CommanderKind.Faction, StringComparison.Ordinal));
private static string BuildNodeSignature(ResourceNodeRuntime node) =>
$"{node.SystemId}|{node.Position.X:0.###}|{node.Position.Y:0.###}|{node.Position.Z:0.###}|{node.CelestialId}|{node.OreRemaining:0.###}";
string.Join("|",
node.SystemId,
node.AnchorId,
$"{node.Position.X:0.###}",
$"{node.Position.Y:0.###}",
$"{node.Position.Z:0.###}",
$"{node.OreRemaining:0.###}",
string.Join(",",
node.Deposits
.OrderBy(deposit => deposit.Id, StringComparer.Ordinal)
.Select(deposit => $"{deposit.Id}:{deposit.Position.X:0.###}:{deposit.Position.Y:0.###}:{deposit.Position.Z:0.###}:{deposit.OreRemaining:0.###}")));
private static string BuildCelestialSignature(CelestialRuntime celestial) =>
$"{celestial.SystemId}|{celestial.Kind.ToContractValue()}|{celestial.Position.X:0.###}|{celestial.Position.Y:0.###}|{celestial.Position.Z:0.###}|{celestial.LocalSpaceRadius:0.###}|{celestial.ParentNodeId}|{celestial.OccupyingStructureId}|{celestial.OrbitReferenceId}";
$"{celestial.SystemId}|{celestial.Kind.ToContractValue()}|{celestial.Position.X:0.###}|{celestial.Position.Y:0.###}|{celestial.Position.Z:0.###}|{celestial.LocalSpaceRadius:0.###}|{celestial.ParentAnchorId}|{celestial.OccupyingStructureId}|{celestial.OrbitReferenceId}";
private static string BuildAnchorSignature(AnchorRuntime anchor) =>
$"{anchor.SystemId}|{anchor.Kind.ToContractValue()}|{anchor.Position.X:0.###}|{anchor.Position.Y:0.###}|{anchor.Position.Z:0.###}|{anchor.LocalSpaceRadius:0.###}|{anchor.ParentAnchorId}|{anchor.OccupyingStructureId}|{anchor.OrbitReferenceId}|{anchor.SourceEntityKind}|{anchor.SourceEntityId}";
private static string BuildStationSignature(SimulationWorld world, StationRuntime station)
{
var processes = ToStationActionProgressSnapshots(world, station);
return string.Join("|",
station.SystemId,
station.CelestialId ?? "none",
station.AnchorId ?? "none",
station.CommanderId ?? "none",
station.PolicySetId ?? "none",
BuildInventorySignature(station.Inventory),
@@ -495,10 +544,10 @@ internal sealed class SimulationProjectionService
}
private static string BuildClaimSignature(ClaimRuntime claim) =>
$"{claim.FactionId}|{claim.SystemId}|{claim.CelestialId}|{claim.State}|{claim.Health:0.###}|{claim.ActivatesAtUtc:O}";
$"{claim.FactionId}|{claim.SystemId}|{claim.AnchorId}|{claim.State}|{claim.Health:0.###}|{claim.ActivatesAtUtc:O}";
private static string BuildConstructionSiteSignature(ConstructionSiteRuntime site) =>
$"{site.FactionId}|{site.SystemId}|{site.CelestialId}|{site.TargetKind}|{site.TargetDefinitionId}|{site.BlueprintId}|{site.ClaimId}|{site.StationId}|{site.State}|{site.Progress:0.###}|{BuildInventorySignature(site.Inventory)}|{BuildInventorySignature(site.RequiredItems)}|{BuildInventorySignature(site.DeliveredItems)}|{string.Join(",", site.AssignedConstructorShipIds.OrderBy(id => id, StringComparer.Ordinal))}|{string.Join(",", site.MarketOrderIds.OrderBy(id => id, StringComparer.Ordinal))}";
$"{site.FactionId}|{site.SystemId}|{site.AnchorId}|{site.TargetKind}|{site.TargetDefinitionId}|{site.BlueprintId}|{site.ClaimId}|{site.StationId}|{site.State}|{site.Progress:0.###}|{BuildInventorySignature(site.Inventory)}|{BuildInventorySignature(site.RequiredItems)}|{BuildInventorySignature(site.DeliveredItems)}|{string.Join(",", site.AssignedConstructorShipIds.OrderBy(id => id, StringComparer.Ordinal))}|{string.Join(",", site.MarketOrderIds.OrderBy(id => id, StringComparer.Ordinal))}";
private static string BuildMarketOrderSignature(MarketOrderRuntime order) =>
$"{order.FactionId}|{order.StationId}|{order.ConstructionSiteId}|{order.Kind}|{order.ItemId}|{order.Amount:0.###}|{order.RemainingAmount:0.###}|{order.Valuation:0.###}|{order.ReserveThreshold?.ToString("0.###") ?? "none"}|{order.PolicySetId}|{order.State}";
@@ -552,17 +601,17 @@ internal sealed class SimulationProjectionService
string.Join(",",
ToActiveSubTaskSnapshots(ship).Select(subTask =>
$"{subTask.Id}:{subTask.Kind}:{subTask.Status}:{subTask.Progress:0.###}:{subTask.ElapsedSeconds:0.###}:{subTask.BlockingReason ?? "none"}")),
ship.SpatialState.CurrentCelestialId ?? "none",
ship.SpatialState.CurrentAnchorId ?? "none",
ship.DockedStationId ?? "none",
ship.CommanderId ?? "none",
ship.PolicySetId ?? "none",
ship.SpatialState.SpaceLayer.ToContractValue(),
ship.SpatialState.CurrentCelestialId ?? "none",
ship.SpatialState.CurrentAnchorId ?? "none",
ship.SpatialState.MovementRegime.ToContractValue(),
ship.SpatialState.DestinationNodeId ?? "none",
ship.SpatialState.DestinationAnchorId ?? "none",
ship.SpatialState.Transit?.Regime.ToContractValue() ?? "none",
ship.SpatialState.Transit?.OriginNodeId ?? "none",
ship.SpatialState.Transit?.DestinationNodeId ?? "none",
ship.SpatialState.Transit?.OriginAnchorId ?? "none",
ship.SpatialState.Transit?.DestinationAnchorId ?? "none",
ship.SpatialState.Transit?.Progress.ToString("0.###") ?? "0",
GetShipCargoAmount(ship).ToString("0.###"),
ship.Skills.Navigation.ToString(CultureInfo.InvariantCulture),
@@ -653,13 +702,33 @@ internal sealed class SimulationProjectionService
private static ResourceNodeDelta ToNodeDelta(ResourceNodeRuntime node) => new(
node.Id,
node.AnchorId,
node.SystemId,
ToDto(node.Position),
node.CelestialId,
node.LocalSpaceRadius,
node.SourceKind,
node.OreRemaining,
node.MaxOre,
node.ItemId);
node.ItemId,
node.Deposits.Select(ToResourceDepositSnapshot).ToList());
private static ResourceDepositSnapshot ToResourceDepositSnapshot(ResourceDepositRuntime deposit) => new(
deposit.Id,
deposit.NodeId,
deposit.AnchorId,
ToDto(deposit.Position),
deposit.OreRemaining,
deposit.MaxOre);
private static AnchorDelta ToAnchorDelta(AnchorRuntime anchor) => new(
anchor.Id,
anchor.SystemId,
anchor.Kind.ToContractValue(),
ToDto(anchor.Position),
anchor.LocalSpaceRadius,
anchor.ParentAnchorId,
anchor.OccupyingStructureId,
anchor.OrbitReferenceId);
private static CelestialDelta ToCelestialDelta(CelestialRuntime celestial) => new(
celestial.Id,
@@ -667,7 +736,7 @@ internal sealed class SimulationProjectionService
celestial.Kind.ToContractValue(),
ToDto(celestial.Position),
celestial.LocalSpaceRadius,
celestial.ParentNodeId,
celestial.ParentAnchorId,
celestial.OccupyingStructureId,
celestial.OrbitReferenceId);
@@ -677,8 +746,8 @@ internal sealed class SimulationProjectionService
station.Category,
station.Objective,
station.SystemId,
station.AnchorId,
ToDto(station.Position),
station.CelestialId,
station.Color,
station.DockedShipIds.Count,
station.DockedShipIds.OrderBy(id => id, StringComparer.Ordinal).ToList(),
@@ -737,7 +806,7 @@ internal sealed class SimulationProjectionService
claim.Id,
claim.FactionId,
claim.SystemId,
claim.CelestialId,
claim.AnchorId,
claim.State,
claim.Health,
claim.PlacedAtUtc,
@@ -747,7 +816,7 @@ internal sealed class SimulationProjectionService
site.Id,
site.FactionId,
site.SystemId,
site.CelestialId,
site.AnchorId,
site.TargetKind,
site.TargetDefinitionId,
site.BlueprintId,
@@ -811,6 +880,7 @@ internal sealed class SimulationProjectionService
ship.Definition.Purpose.ToDataValue(),
ship.Definition.Type.ToDataValue(),
ship.SystemId,
ship.SpatialState.CurrentAnchorId,
ToDto(ship.Position),
ToDto(ship.Velocity),
ToDto(ship.TargetPosition),
@@ -827,11 +897,16 @@ internal sealed class SimulationProjectionService
ship.ControlReason,
ship.LastReplanReason,
ship.LastAccessFailureReason,
ship.SpatialState.CurrentCelestialId,
ship.DockedStationId,
ship.CommanderId,
ship.PolicySetId,
ship.Definition.GetTotalCargoCapacity(),
ship.Definition.Cargo
.SelectMany(entry => entry.Types)
.Where(type => !string.IsNullOrWhiteSpace(type))
.Distinct(StringComparer.OrdinalIgnoreCase)
.OrderBy(type => type, StringComparer.OrdinalIgnoreCase)
.ToList(),
ToShipTravelSpeed(ship).Speed,
ToShipTravelSpeed(ship).Unit,
@@ -880,7 +955,7 @@ internal sealed class SimulationProjectionService
order.SourceStationId,
order.DestinationStationId,
order.ItemId,
order.NodeId,
order.AnchorId,
order.ConstructionSiteId,
order.ModuleId,
order.WaitSeconds,
@@ -906,7 +981,7 @@ internal sealed class SimulationProjectionService
behavior.AreaSystemId,
behavior.TargetEntityId,
behavior.ItemId,
behavior.PreferredNodeId,
behavior.PreferredAnchorId,
behavior.PreferredConstructionSiteId,
behavior.PreferredModuleId,
behavior.TargetPosition is null ? null : ToDto(behavior.TargetPosition.Value),
@@ -929,7 +1004,7 @@ internal sealed class SimulationProjectionService
template.SourceStationId,
template.DestinationStationId,
template.ItemId,
template.NodeId,
template.AnchorId,
template.ConstructionSiteId,
template.ModuleId,
template.WaitSeconds,
@@ -1002,10 +1077,12 @@ internal sealed class SimulationProjectionService
subTask.Kind,
subTask.Status.ToContractValue(),
subTask.Summary,
subTask.TargetEntityId,
subTask.TargetSystemId,
subTask.TargetNodeId,
subTask.TargetPosition is null ? null : ToDto(subTask.TargetPosition.Value),
subTask.TargetEntityId,
subTask.TargetSystemId,
subTask.TargetAnchorId,
subTask.TargetResourceNodeId,
subTask.TargetResourceDepositId,
subTask.TargetPosition is null ? null : ToDto(subTask.TargetPosition.Value),
subTask.ItemId,
subTask.ModuleId,
subTask.Threshold,
@@ -1408,7 +1485,7 @@ internal sealed class SimulationProjectionService
claim.SourceClaimId,
claim.FactionId,
claim.SystemId,
claim.CelestialId,
claim.AnchorId,
claim.Status,
claim.ClaimKind,
claim.ClaimStrength,
@@ -1564,15 +1641,15 @@ internal sealed class SimulationProjectionService
private static ShipSpatialStateSnapshot ToShipSpatialStateSnapshot(ShipSpatialStateRuntime state) => new(
state.SpaceLayer.ToContractValue(),
state.CurrentSystemId,
state.CurrentCelestialId,
state.CurrentAnchorId,
state.LocalPosition is null ? null : ToDto(state.LocalPosition.Value),
state.SystemPosition is null ? null : ToDto(state.SystemPosition.Value),
state.MovementRegime.ToContractValue(),
state.DestinationNodeId,
state.DestinationAnchorId,
state.Transit is null ? null : new ShipTransitSnapshot(
state.Transit.Regime.ToContractValue(),
state.Transit.OriginNodeId,
state.Transit.DestinationNodeId,
state.Transit.OriginAnchorId,
state.Transit.DestinationAnchorId,
state.Transit.StartedAtUtc,
state.Transit.ArrivalDueAtUtc,
state.Transit.Progress));

View File

@@ -10,8 +10,8 @@ public sealed record StationSnapshot(
string Category,
string Objective,
string SystemId,
string? AnchorId,
Vector3Dto LocalPosition,
string? CelestialId,
string Color,
int DockedShips,
IReadOnlyList<string> DockedShipIds,
@@ -35,8 +35,8 @@ public sealed record StationDelta(
string Category,
string Objective,
string SystemId,
string? AnchorId,
Vector3Dto LocalPosition,
string? CelestialId,
string Color,
int DockedShips,
IReadOnlyList<string> DockedShipIds,
@@ -74,7 +74,7 @@ public sealed record ClaimSnapshot(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string AnchorId,
string State,
float Health,
DateTimeOffset PlacedAtUtc,
@@ -84,7 +84,7 @@ public sealed record ClaimDelta(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string AnchorId,
string State,
float Health,
DateTimeOffset PlacedAtUtc,
@@ -94,7 +94,7 @@ public sealed record ConstructionSiteSnapshot(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string AnchorId,
string TargetKind,
string TargetDefinitionId,
string? BlueprintId,
@@ -112,7 +112,7 @@ public sealed record ConstructionSiteDelta(
string Id,
string FactionId,
string SystemId,
string CelestialId,
string AnchorId,
string TargetKind,
string TargetDefinitionId,
string? BlueprintId,

View File

@@ -5,7 +5,7 @@ public sealed class ClaimRuntime
public required string Id { get; init; }
public required string FactionId { get; init; }
public required string SystemId { get; init; }
public required string CelestialId { get; init; }
public required string AnchorId { get; init; }
public string? CommanderId { get; set; }
public DateTimeOffset PlacedAtUtc { get; init; }
public DateTimeOffset ActivatesAtUtc { get; set; }
@@ -19,7 +19,7 @@ public sealed class ConstructionSiteRuntime
public required string Id { get; init; }
public required string FactionId { get; init; }
public required string SystemId { get; init; }
public required string CelestialId { get; init; }
public required string AnchorId { get; init; }
public required string TargetKind { get; init; }
public required string TargetDefinitionId { get; init; }
public string? BlueprintId { get; set; }

View File

@@ -7,6 +7,7 @@ public sealed class StationRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public string? AnchorId { get; set; }
public required string Label { get; set; }
public string Category { get; set; } = "station";
public string Objective { get; set; } = "general";
@@ -14,7 +15,6 @@ public sealed class StationRuntime
public required Vector3 Position { get; set; }
public float Radius { get; set; } = 24f;
public required string FactionId { get; init; }
public string? CelestialId { get; set; }
public string? CommanderId { get; set; }
public string? PolicySetId { get; set; }
public List<StationModuleRuntime> Modules { get; } = [];

View File

@@ -100,7 +100,7 @@ internal sealed class StationLifecycleService
{
CurrentSystemId = station.SystemId,
SpaceLayer = SpaceLayerKind.LocalSpace,
CurrentCelestialId = station.CelestialId,
CurrentAnchorId = station.AnchorId,
LocalPosition = position,
SystemPosition = position,
MovementRegime = MovementRegimeKind.LocalFlight,

View File

@@ -33,11 +33,11 @@ public sealed class StreamWorldHandler(WorldService worldService) : EndpointWith
}
var systemId = HttpContext.Request.Query["systemId"].ToString();
var bubbleId = HttpContext.Request.Query["bubbleId"].ToString();
var anchorId = HttpContext.Request.Query["anchorId"].ToString();
var scope = new ObserverScope(
scopeKind,
string.IsNullOrWhiteSpace(systemId) ? null : systemId,
string.IsNullOrWhiteSpace(bubbleId) ? null : bubbleId);
string.IsNullOrWhiteSpace(anchorId) ? null : anchorId);
var stream = worldService.Subscribe(scope, afterSequence, cancellationToken);
await HttpContext.Response.WriteAsync(": connected\n\n", cancellationToken);

View File

@@ -42,25 +42,57 @@ public sealed record PlanetSnapshot(
string Color,
bool HasRing);
public sealed record ResourceDepositSnapshot(
string Id,
string NodeId,
string AnchorId,
Vector3Dto LocalPosition,
float OreRemaining,
float MaxOre);
public sealed record ResourceNodeSnapshot(
string Id,
string AnchorId,
string SystemId,
Vector3Dto LocalPosition,
string? CelestialId,
float LocalSpaceRadius,
string SourceKind,
float OreRemaining,
float MaxOre,
string ItemId);
string ItemId,
IReadOnlyList<ResourceDepositSnapshot> Deposits);
public sealed record ResourceNodeDelta(
string Id,
string AnchorId,
string SystemId,
Vector3Dto LocalPosition,
string? CelestialId,
float LocalSpaceRadius,
string SourceKind,
float OreRemaining,
float MaxOre,
string ItemId);
string ItemId,
IReadOnlyList<ResourceDepositSnapshot> Deposits);
public sealed record AnchorSnapshot(
string Id,
string SystemId,
string Kind,
Vector3Dto SystemPosition,
float LocalSpaceRadius,
string? ParentAnchorId,
string? OccupyingStructureId,
string? OrbitReferenceId);
public sealed record AnchorDelta(
string Id,
string SystemId,
string Kind,
Vector3Dto SystemPosition,
float LocalSpaceRadius,
string? ParentAnchorId,
string? OccupyingStructureId,
string? OrbitReferenceId);
public sealed record CelestialSnapshot(
string Id,
@@ -68,7 +100,7 @@ public sealed record CelestialSnapshot(
string Kind,
Vector3Dto OrbitalAnchor,
float LocalSpaceRadius,
string? ParentNodeId,
string? ParentAnchorId,
string? OccupyingStructureId,
string? OrbitReferenceId);
@@ -78,6 +110,6 @@ public sealed record CelestialDelta(
string Kind,
Vector3Dto OrbitalAnchor,
float LocalSpaceRadius,
string? ParentNodeId,
string? ParentAnchorId,
string? OccupyingStructureId,
string? OrbitReferenceId);

View File

@@ -10,6 +10,7 @@ public sealed record WorldSnapshot(
DateTimeOffset GeneratedAtUtc,
IReadOnlyList<SystemSnapshot> Systems,
IReadOnlyList<CelestialSnapshot> Celestials,
IReadOnlyList<AnchorSnapshot> Anchors,
IReadOnlyList<ResourceNodeSnapshot> Nodes,
IReadOnlyList<StationSnapshot> Stations,
IReadOnlyList<ClaimSnapshot> Claims,
@@ -29,6 +30,7 @@ public sealed record WorldDelta(
bool RequiresSnapshotRefresh,
IReadOnlyList<SimulationEventRecord> Events,
IReadOnlyList<CelestialDelta> Celestials,
IReadOnlyList<AnchorDelta> Anchors,
IReadOnlyList<ResourceNodeDelta> Nodes,
IReadOnlyList<StationDelta> Stations,
IReadOnlyList<ClaimDelta> Claims,
@@ -54,7 +56,7 @@ public sealed record SimulationEventRecord(
public sealed record ObserverScope(
string ScopeKind,
string? SystemId = null,
string? CelestialId = null);
string? AnchorId = null);
public sealed record OrbitalSimulationSnapshot(
double SimulatedSecondsPerRealSecond);

View File

@@ -6,6 +6,7 @@ public sealed class SimulationWorld
public required string Label { get; init; }
public required int Seed { get; init; }
public required List<SystemRuntime> Systems { get; init; }
public required List<AnchorRuntime> Anchors { get; init; }
public required List<ResourceNodeRuntime> Nodes { get; init; }
public required List<CelestialRuntime> Celestials { get; init; }
public required List<WreckRuntime> Wrecks { get; init; }

View File

@@ -7,22 +7,49 @@ public sealed class SystemRuntime
public required Vector3 Position { get; init; }
}
public sealed class AnchorRuntime
{
public required string Id { get; init; }
public required string SystemId { get; init; }
public required SpatialNodeKind Kind { get; init; }
public required Vector3 Position { get; set; }
public float LocalSpaceRadius { get; set; }
public string? ParentAnchorId { get; set; }
public string? OrbitReferenceId { get; set; }
public string? OccupyingStructureId { get; set; }
public required string SourceEntityKind { get; init; }
public required string SourceEntityId { get; init; }
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class ResourceNodeRuntime
{
public required string Id { get; init; }
public required string AnchorId { get; init; }
public required string SystemId { get; init; }
public required Vector3 Position { get; set; }
public required string SourceKind { get; init; }
public required string ItemId { get; init; }
public string? CelestialId { get; set; }
public float LocalSpaceRadius { get; init; }
public float OrbitRadius { get; init; }
public float OrbitPhase { get; init; }
public float OrbitInclination { get; init; }
public float OreRemaining { get; set; }
public float MaxOre { get; init; }
public List<ResourceDepositRuntime> Deposits { get; } = [];
public string LastDeltaSignature { get; set; } = string.Empty;
}
public sealed class ResourceDepositRuntime
{
public required string Id { get; init; }
public required string NodeId { get; init; }
public required string AnchorId { get; init; }
public required Vector3 Position { get; set; }
public float OreRemaining { get; set; }
public float MaxOre { get; init; }
}
public sealed class CelestialRuntime
{
public required string Id { get; init; }
@@ -30,7 +57,7 @@ public sealed class CelestialRuntime
public required SpatialNodeKind Kind { get; init; }
public required Vector3 Position { get; set; }
public float LocalSpaceRadius { get; init; }
public string? ParentNodeId { get; set; }
public string? ParentAnchorId { get; set; }
public string? OccupyingStructureId { get; set; }
public string? OrbitReferenceId { get; set; }
public string LastDeltaSignature { get; set; } = string.Empty;
@@ -52,19 +79,19 @@ public sealed class ShipSpatialStateRuntime
{
public SpaceLayerKind SpaceLayer { get; set; } = SpaceLayerKind.LocalSpace;
public required string CurrentSystemId { get; set; }
public string? CurrentCelestialId { get; set; }
public string? CurrentAnchorId { get; set; }
public Vector3? LocalPosition { get; set; }
public Vector3? SystemPosition { get; set; }
public MovementRegimeKind MovementRegime { get; set; } = MovementRegimeKind.LocalFlight;
public string? DestinationNodeId { get; set; }
public string? DestinationAnchorId { get; set; }
public ShipTransitRuntime? Transit { get; set; }
}
public sealed class ShipTransitRuntime
{
public required MovementRegimeKind Regime { get; init; }
public string? OriginNodeId { get; init; }
public string? DestinationNodeId { get; init; }
public string? OriginAnchorId { get; init; }
public string? DestinationAnchorId { get; init; }
public DateTimeOffset? StartedAtUtc { get; set; }
public DateTimeOffset? ArrivalDueAtUtc { get; set; }
public float Progress { get; set; }

View File

@@ -18,13 +18,13 @@ public sealed class ScenarioContentBuilder(
scenario,
topology.SystemsById,
topology.SpatialLayout.SystemGraphs,
topology.SpatialLayout.Celestials);
topology.SpatialLayout.Anchors);
var patrolRoutes = BuildPatrolRoutes(scenario, topology.SystemsById);
var ships = CreateShips(
scenario,
topology.SystemsById,
topology.SpatialLayout.Celestials,
topology.SpatialLayout.Anchors,
patrolRoutes,
stations);
@@ -35,7 +35,7 @@ public sealed class ScenarioContentBuilder(
ScenarioDefinition scenario,
IReadOnlyDictionary<string, SystemRuntime> systemsById,
IReadOnlyDictionary<string, SystemSpatialGraph> systemGraphs,
IReadOnlyCollection<CelestialRuntime> celestials)
IReadOnlyCollection<AnchorRuntime> anchors)
{
var stations = new List<StationRuntime>();
var stationIdCounter = 0;
@@ -47,23 +47,27 @@ public sealed class ScenarioContentBuilder(
throw new InvalidOperationException($"Scenario station '{plan.Label}' references unknown system '{plan.SystemId}'.");
}
var placement = SpatialBuilder.ResolveStationPlacement(plan, system, systemGraphs[system.Definition.Id], celestials);
var placement = SpatialBuilder.ResolveStationPlacement(plan, system, systemGraphs[system.Definition.Id], anchors);
var station = new StationRuntime
{
Id = $"station-{++stationIdCounter}",
SystemId = system.Definition.Id,
AnchorId = placement.Anchor.Id,
Label = plan.Label,
Color = plan.Color,
Objective = StationSimulationService.NormalizeStationObjective(plan.Objective),
Position = placement.Position,
Position = Vector3.Zero,
FactionId = GetRequiredFactionId(plan.FactionId, $"station '{plan.Label}'"),
CelestialId = placement.AnchorCelestial.Id,
Health = 600f,
MaxHealth = 600f,
};
stations.Add(station);
placement.AnchorCelestial.OccupyingStructureId = station.Id;
placement.Anchor.OccupyingStructureId = station.Id;
if (placement.Celestial is not null)
{
placement.Celestial.OccupyingStructureId = station.Id;
}
var startingModules = BuildStartingModules(plan);
foreach (var moduleId in startingModules)
@@ -162,7 +166,7 @@ public sealed class ScenarioContentBuilder(
private List<ShipRuntime> CreateShips(
ScenarioDefinition scenario,
IReadOnlyDictionary<string, SystemRuntime> systemsById,
IReadOnlyCollection<CelestialRuntime> celestials,
IReadOnlyCollection<AnchorRuntime> anchors,
IReadOnlyDictionary<string, List<Vector3>> patrolRoutes,
IReadOnlyCollection<StationRuntime> stations)
{
@@ -181,6 +185,8 @@ public sealed class ScenarioContentBuilder(
var offset = new Vector3((index % 3) * 18f, balance.YPlane, (index / 3) * 18f);
var position = Add(NormalizeScenarioPoint(systemsById[formation.SystemId], formation.Center), offset);
var factionId = GetRequiredFactionId(formation.FactionId, $"ship formation '{formation.ShipId}' in system '{formation.SystemId}'");
var spatialState = SpatialBuilder.CreateInitialShipSpatialState(formation.SystemId, position, anchors);
var localPosition = spatialState.LocalPosition ?? Vector3.Zero;
ships.Add(new ShipRuntime
{
@@ -188,9 +194,9 @@ public sealed class ScenarioContentBuilder(
SystemId = formation.SystemId,
Definition = definition,
FactionId = factionId,
Position = position,
TargetPosition = position,
SpatialState = SpatialBuilder.CreateInitialShipSpatialState(formation.SystemId, position, celestials),
Position = localPosition,
TargetPosition = localPosition,
SpatialState = spatialState,
DefaultBehavior = CreateBehavior(
definition,
formation.SystemId,

View File

@@ -2,8 +2,15 @@ using static SpaceGame.Api.Universe.Scenario.LoaderSupport;
namespace SpaceGame.Api.Universe.Scenario;
public sealed class SpatialBuilder(IBalanceService balance)
public sealed class SpatialBuilder
{
internal static bool IsConstructibleAnchorKind(SpatialNodeKind kind) => kind is SpatialNodeKind.Planet or SpatialNodeKind.Moon or SpatialNodeKind.LagrangePoint;
internal static string? ResolveCompatibleCelestialId(AnchorRuntime? anchor) =>
anchor is not null && string.Equals(anchor.SourceEntityKind, "celestial", StringComparison.Ordinal)
? anchor.SourceEntityId
: null;
internal ScenarioSpatialLayout BuildLayout(IReadOnlyList<SystemRuntime> systems)
{
var systemGraphs = systems.ToDictionary(
@@ -11,6 +18,19 @@ public sealed class SpatialBuilder(IBalanceService balance)
BuildSystemSpatialGraph,
StringComparer.Ordinal);
var celestials = systemGraphs.Values.SelectMany(graph => graph.Celestials).ToList();
var anchors = celestials.Select(celestial => new AnchorRuntime
{
Id = celestial.Id,
SystemId = celestial.SystemId,
Kind = celestial.Kind,
Position = celestial.Position,
LocalSpaceRadius = celestial.LocalSpaceRadius,
ParentAnchorId = celestial.ParentAnchorId,
OrbitReferenceId = celestial.OrbitReferenceId,
OccupyingStructureId = celestial.OccupyingStructureId,
SourceEntityKind = "celestial",
SourceEntityId = celestial.Id,
}).ToList();
var nodes = new List<ResourceNodeRuntime>();
var nodeIdCounter = 0;
@@ -20,24 +40,43 @@ public sealed class SpatialBuilder(IBalanceService balance)
foreach (var node in system.Definition.ResourceNodes)
{
var anchorCelestial = ResolveResourceNodeAnchor(systemGraph, node);
var nodeId = $"node-{++nodeIdCounter}";
var localPosition = ComputeResourceNodeLocalPosition(node);
var anchorPosition = anchorCelestial is null
? localPosition
: Add(anchorCelestial.Position, localPosition);
nodes.Add(new ResourceNodeRuntime
{
Id = $"node-{++nodeIdCounter}",
Id = nodeId,
AnchorId = nodeId,
SystemId = system.Definition.Id,
Position = ComputeResourceNodePosition(anchorCelestial, node, balance.YPlane),
Position = localPosition,
SourceKind = node.SourceKind,
ItemId = node.ItemId,
CelestialId = anchorCelestial?.Id,
LocalSpaceRadius = LocalSpaceRadius,
OrbitRadius = node.RadiusOffset,
OrbitPhase = node.Angle,
OrbitInclination = DegreesToRadians(node.InclinationDegrees),
OreRemaining = node.OreAmount,
MaxOre = node.OreAmount,
});
nodes[^1].Deposits.AddRange(BuildResourceDeposits(system.Definition.Id, nodeId, node, node.OreAmount));
anchors.Add(new AnchorRuntime
{
Id = nodeId,
SystemId = system.Definition.Id,
Kind = SpatialNodeKind.ResourceNode,
Position = anchorPosition,
LocalSpaceRadius = LocalSpaceRadius,
ParentAnchorId = anchorCelestial?.Id,
SourceEntityKind = "resource-node",
SourceEntityId = nodeId,
});
}
}
return new ScenarioSpatialLayout(systemGraphs, celestials, nodes);
return new ScenarioSpatialLayout(systemGraphs, anchors, celestials, nodes);
}
private static SystemSpatialGraph BuildSystemSpatialGraph(SystemRuntime system)
@@ -70,7 +109,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
kind: SpatialNodeKind.Planet,
position: planetPosition,
localSpaceRadius: LocalSpaceRadius,
parentNodeId: primaryStarNodeId);
parentAnchorId: primaryStarNodeId);
var lagrangeNodes = new Dictionary<string, CelestialRuntime>(StringComparer.Ordinal);
foreach (var point in EnumeratePlanetLagrangePoints(planetPosition, planet))
@@ -82,7 +121,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
kind: SpatialNodeKind.LagrangePoint,
position: point.Position,
localSpaceRadius: LocalSpaceRadius,
parentNodeId: planetCelestial.Id,
parentAnchorId: planetCelestial.Id,
orbitReferenceId: point.Designation);
lagrangeNodes[point.Designation] = lagrangeCelestial;
}
@@ -100,7 +139,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
kind: SpatialNodeKind.Moon,
position: moonPosition,
localSpaceRadius: LocalSpaceRadius,
parentNodeId: planetCelestial.Id);
parentAnchorId: planetCelestial.Id);
}
}
@@ -114,7 +153,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
SpatialNodeKind kind,
Vector3 position,
float localSpaceRadius,
string? parentNodeId = null,
string? parentAnchorId = null,
string? orbitReferenceId = null)
{
var celestial = new CelestialRuntime
@@ -124,7 +163,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
Kind = kind,
Position = position,
LocalSpaceRadius = localSpaceRadius,
ParentNodeId = parentNodeId,
ParentAnchorId = parentAnchorId,
OrbitReferenceId = orbitReferenceId,
};
@@ -183,7 +222,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
InitialStationDefinition plan,
SystemRuntime system,
SystemSpatialGraph graph,
IReadOnlyCollection<CelestialRuntime> existingCelestials)
IReadOnlyCollection<AnchorRuntime> existingAnchors)
{
if (plan.PlanetIndex is int planetIndex &&
graph.LagrangeNodesByPlanetIndex.TryGetValue(planetIndex, out var lagrangeNodes))
@@ -191,28 +230,32 @@ public sealed class SpatialBuilder(IBalanceService balance)
var designation = ResolveLagrangeDesignation(plan.LagrangeSide);
if (lagrangeNodes.TryGetValue(designation, out var lagrangeCelestial))
{
return new StationPlacement(lagrangeCelestial, lagrangeCelestial.Position);
var lagrangeAnchor = existingAnchors.First(anchor => string.Equals(anchor.Id, lagrangeCelestial.Id, StringComparison.Ordinal));
return new StationPlacement(lagrangeAnchor, lagrangeCelestial, lagrangeAnchor.Position);
}
}
if (plan.Position is { Length: 3 })
{
var targetPosition = NormalizeScenarioPoint(system, plan.Position);
var preferredCelestial = existingCelestials
.Where(c => c.SystemId == system.Definition.Id && c.Kind == SpatialNodeKind.LagrangePoint)
.OrderBy(c => c.Position.DistanceTo(targetPosition))
var preferredAnchor = existingAnchors
.Where(anchor => anchor.SystemId == system.Definition.Id && anchor.Kind == SpatialNodeKind.LagrangePoint)
.OrderBy(anchor => anchor.Position.DistanceTo(targetPosition))
.FirstOrDefault()
?? existingCelestials
.Where(c => c.SystemId == system.Definition.Id)
.OrderBy(c => c.Position.DistanceTo(targetPosition))
?? existingAnchors
.Where(anchor => anchor.SystemId == system.Definition.Id && IsConstructibleAnchorKind(anchor.Kind))
.OrderBy(anchor => anchor.Position.DistanceTo(targetPosition))
.First();
return new StationPlacement(preferredCelestial, preferredCelestial.Position);
var preferredCelestial = graph.Celestials.FirstOrDefault(c => string.Equals(c.Id, ResolveCompatibleCelestialId(preferredAnchor), StringComparison.Ordinal));
return new StationPlacement(preferredAnchor, preferredCelestial, preferredAnchor.Position);
}
var fallbackCelestial = graph.Celestials
.FirstOrDefault(c => c.Kind == SpatialNodeKind.LagrangePoint && string.IsNullOrEmpty(c.OccupyingStructureId))
?? graph.Celestials.First(c => c.Kind == SpatialNodeKind.Planet);
return new StationPlacement(fallbackCelestial, fallbackCelestial.Position);
var fallbackAnchor = existingAnchors
.Where(anchor => anchor.SystemId == system.Definition.Id)
.FirstOrDefault(anchor => anchor.Kind == SpatialNodeKind.LagrangePoint && string.IsNullOrEmpty(anchor.OccupyingStructureId))
?? existingAnchors.First(anchor => anchor.SystemId == system.Definition.Id && anchor.Kind == SpatialNodeKind.Planet);
var fallbackCelestial = graph.Celestials.FirstOrDefault(c => string.Equals(c.Id, ResolveCompatibleCelestialId(fallbackAnchor), StringComparison.Ordinal));
return new StationPlacement(fallbackAnchor, fallbackCelestial, fallbackAnchor.Position);
}
private static string ResolveLagrangeDesignation(int? lagrangeSide) => lagrangeSide switch
@@ -256,20 +299,80 @@ public sealed class SpatialBuilder(IBalanceService balance)
return graph.Celestials.FirstOrDefault(c => c.Id == planetNodeId);
}
private static Vector3 ComputeResourceNodePosition(CelestialRuntime? anchorCelestial, ResourceNodeDefinition definition, float yPlane)
private static Vector3 ComputeResourceNodeLocalPosition(ResourceNodeDefinition definition)
{
var verticalOffset = MathF.Sin(DegreesToRadians(definition.InclinationDegrees)) * MathF.Min(definition.RadiusOffset * 0.04f, 25000f);
var offset = new Vector3(
return new Vector3(
MathF.Cos(definition.Angle) * definition.RadiusOffset,
verticalOffset,
MathF.Sin(definition.Angle) * definition.RadiusOffset);
}
if (anchorCelestial is null)
private static IReadOnlyList<ResourceDepositRuntime> BuildResourceDeposits(
string systemId,
string nodeId,
ResourceNodeDefinition definition,
float oreAmount)
{
var depositCount = Math.Clamp((int)MathF.Round(MathF.Sqrt(MathF.Max(oreAmount, 1f)) / 18f), 4, 12);
var deposits = new List<ResourceDepositRuntime>(depositCount);
var weightTotal = 0f;
var weights = new float[depositCount];
for (var index = 0; index < depositCount; index += 1)
{
return new Vector3(offset.X, yPlane + offset.Y, offset.Z);
var weight = 0.8f + (Hash01(systemId, nodeId, $"weight-{index}") * 1.6f);
weights[index] = weight;
weightTotal += weight;
}
return Add(anchorCelestial.Position, offset);
var scatterRadius = MathF.Max(140f, LocalSpaceRadius * 0.58f);
for (var index = 0; index < depositCount; index += 1)
{
var angle = Hash01(systemId, nodeId, $"angle-{index}") * MathF.PI * 2f;
var radiusFactor = 0.22f + (Hash01(systemId, nodeId, $"radius-{index}") * 0.74f);
var radius = scatterRadius * MathF.Sqrt(radiusFactor);
var vertical = (Hash01(systemId, nodeId, $"vertical-{index}") - 0.5f) * MathF.Max(60f, scatterRadius * 0.14f);
var localPosition = new Vector3(
MathF.Cos(angle) * radius,
vertical,
MathF.Sin(angle) * radius);
var maxOre = oreAmount * (weights[index] / MathF.Max(weightTotal, 0.001f));
deposits.Add(new ResourceDepositRuntime
{
Id = $"{nodeId}-deposit-{index + 1}",
NodeId = nodeId,
AnchorId = nodeId,
Position = localPosition,
OreRemaining = maxOre,
MaxOre = maxOre,
});
}
return deposits;
}
private static float Hash01(string systemId, string nodeId, string salt)
{
unchecked
{
var hash = 17;
foreach (var character in systemId)
{
hash = (hash * 31) + character;
}
foreach (var character in nodeId)
{
hash = (hash * 31) + character;
}
foreach (var character in salt)
{
hash = (hash * 31) + character;
}
return (hash & 0x7fffffff) / (float)int.MaxValue;
}
}
private static Vector3 ComputePlanetPosition(PlanetDefinition planet)
@@ -286,19 +389,22 @@ public sealed class SpatialBuilder(IBalanceService balance)
return Add(planetPosition, local);
}
internal static ShipSpatialStateRuntime CreateInitialShipSpatialState(string systemId, Vector3 position, IReadOnlyCollection<CelestialRuntime> celestials)
internal static ShipSpatialStateRuntime CreateInitialShipSpatialState(string systemId, Vector3 position, IReadOnlyCollection<AnchorRuntime> anchors)
{
var nearestCelestial = celestials
.Where(c => c.SystemId == systemId)
.OrderBy(c => c.Position.DistanceTo(position))
var nearestAnchor = anchors
.Where(anchor => anchor.SystemId == systemId)
.OrderBy(anchor => anchor.Position.DistanceTo(position))
.FirstOrDefault();
var localPosition = nearestAnchor is null
? position
: position.Subtract(nearestAnchor.Position);
return new ShipSpatialStateRuntime
{
CurrentSystemId = systemId,
SpaceLayer = SpaceLayerKind.LocalSpace,
CurrentCelestialId = nearestCelestial?.Id,
LocalPosition = position,
CurrentAnchorId = nearestAnchor?.Id,
LocalPosition = localPosition,
SystemPosition = position,
MovementRegime = MovementRegimeKind.LocalFlight,
};
@@ -307,6 +413,7 @@ public sealed class SpatialBuilder(IBalanceService balance)
public sealed record ScenarioSpatialLayout(
IReadOnlyDictionary<string, SystemSpatialGraph> SystemGraphs,
List<AnchorRuntime> Anchors,
List<CelestialRuntime> Celestials,
List<ResourceNodeRuntime> Nodes);
@@ -317,4 +424,4 @@ public sealed record SystemSpatialGraph(
internal sealed record LagrangePointPlacement(string Designation, Vector3 Position);
internal sealed record StationPlacement(CelestialRuntime AnchorCelestial, Vector3 Position);
internal sealed record StationPlacement(AnchorRuntime Anchor, CelestialRuntime? Celestial, Vector3 Position);

View File

@@ -18,13 +18,14 @@ public sealed class WorldRuntimeAssembler(
var policies = seedingService.CreatePolicies(factions);
var commanders = seedingService.CreateCommanders(factions, content.Stations, content.Ships);
var nowUtc = DateTimeOffset.UtcNow;
var claims = seedingService.CreateClaims(content.Stations, topology.SpatialLayout.Celestials, nowUtc);
var claims = seedingService.CreateClaims(content.Stations, topology.SpatialLayout.Anchors, nowUtc);
var world = new SimulationWorld
{
Label = "Split Viewer / Simulation World",
Seed = worldGenerationOptions.Seed,
Systems = topology.SystemRuntimes.ToList(),
Anchors = topology.SpatialLayout.Anchors,
Celestials = topology.SpatialLayout.Celestials,
Nodes = topology.SpatialLayout.Nodes,
Wrecks = [],

View File

@@ -74,27 +74,27 @@ public sealed class WorldSeedingService(IStaticDataProvider staticData)
internal List<ClaimRuntime> CreateClaims(
IReadOnlyCollection<StationRuntime> stations,
IReadOnlyCollection<CelestialRuntime> celestials,
IReadOnlyCollection<AnchorRuntime> anchors,
DateTimeOffset nowUtc)
{
var stationsByCelestialId = stations
.Where(station => station.CelestialId is not null)
.ToDictionary(station => station.CelestialId!, StringComparer.Ordinal);
var stationsByAnchorId = stations
.Where(station => !string.IsNullOrWhiteSpace(station.AnchorId))
.ToDictionary(station => station.AnchorId!, StringComparer.Ordinal);
var claims = new List<ClaimRuntime>();
foreach (var celestial in celestials.Where(c => c.Kind == SpatialNodeKind.LagrangePoint))
foreach (var anchor in anchors.Where(candidate => candidate.Kind == SpatialNodeKind.LagrangePoint))
{
if (!stationsByCelestialId.TryGetValue(celestial.Id, out var station))
if (!stationsByAnchorId.TryGetValue(anchor.Id, out var station))
{
continue;
}
claims.Add(new ClaimRuntime
{
Id = $"claim-{celestial.Id}",
Id = $"claim-{anchor.Id}",
FactionId = station.FactionId,
SystemId = celestial.SystemId,
CelestialId = celestial.Id,
SystemId = anchor.SystemId,
AnchorId = anchor.Id,
PlacedAtUtc = nowUtc,
ActivatesAtUtc = nowUtc.AddSeconds(8),
State = ClaimStateKinds.Activating,
@@ -119,12 +119,12 @@ public sealed class WorldSeedingService(IStaticDataProvider staticData)
}
var moduleId = InfrastructureSimulationService.GetNextStationModuleToBuild(station, world);
if (moduleId is null || station.CelestialId is null)
if (moduleId is null || station.AnchorId is null)
{
continue;
}
var claim = world.Claims.FirstOrDefault(candidate => candidate.CelestialId == station.CelestialId);
var claim = world.Claims.FirstOrDefault(candidate => string.Equals(candidate.AnchorId, station.AnchorId, StringComparison.Ordinal));
if (claim is null || !world.ModuleRecipes.TryGetValue(moduleId, out var recipe))
{
continue;
@@ -135,7 +135,7 @@ public sealed class WorldSeedingService(IStaticDataProvider staticData)
Id = $"site-{station.Id}",
FactionId = station.FactionId,
SystemId = station.SystemId,
CelestialId = station.CelestialId,
AnchorId = station.AnchorId,
TargetKind = "station-module",
TargetDefinitionId = "station",
BlueprintId = moduleId,

View File

@@ -1,5 +1,7 @@
using static SpaceGame.Api.Stations.Simulation.InfrastructureSimulationService;
using SpaceGame.Api.Universe.Scenario;
namespace SpaceGame.Api.Universe.Simulation;
internal sealed class OrbitalStateUpdater
@@ -223,22 +225,47 @@ internal sealed class OrbitalStateUpdater
foreach (var station in world.Stations)
{
if (station.CelestialId is null || !celestialsById.TryGetValue(station.CelestialId, out var anchorCelestial))
if (station.AnchorId is not null && world.Anchors.Any(candidate => candidate.Id == station.AnchorId))
{
continue;
station.Position = Vector3.Zero;
}
station.Position = anchorCelestial.Position;
}
foreach (var node in world.Nodes)
{
if (node.CelestialId is null || !celestialsById.TryGetValue(node.CelestialId, out var anchorCelestial))
node.Position = ComputeResourceNodeOffset(node, worldTimeSeconds);
}
var nodeAnchorsById = world.Nodes.ToDictionary(node => node.AnchorId, StringComparer.Ordinal);
foreach (var anchor in world.Anchors)
{
if (string.Equals(anchor.SourceEntityKind, "resource-node", StringComparison.Ordinal))
{
if (nodeAnchorsById.TryGetValue(anchor.Id, out var node))
{
if (anchor.ParentAnchorId is not null && celestialsById.TryGetValue(anchor.ParentAnchorId, out var anchorCelestial))
{
anchor.Position = Add(anchorCelestial.Position, node.Position);
}
else
{
anchor.Position = node.Position;
}
anchor.LocalSpaceRadius = node.LocalSpaceRadius;
}
continue;
}
node.Position = Add(anchorCelestial.Position, ComputeResourceNodeOffset(node, worldTimeSeconds));
if (celestialsById.TryGetValue(anchor.Id, out var celestial))
{
anchor.Position = celestial.Position;
anchor.LocalSpaceRadius = celestial.LocalSpaceRadius;
anchor.ParentAnchorId = celestial.ParentAnchorId;
anchor.OccupyingStructureId = celestial.OccupyingStructureId;
anchor.OrbitReferenceId = celestial.OrbitReferenceId;
}
}
foreach (var ship in world.Ships.Where(ship => ship.DockedStationId is not null))
@@ -261,20 +288,29 @@ internal sealed class OrbitalStateUpdater
{
ship.SpatialState.CurrentSystemId = ship.SystemId;
ship.SpatialState.LocalPosition = ship.Position;
ship.SpatialState.SystemPosition = ship.Position;
if (ship.SpatialState.Transit is not null)
{
ship.SpatialState.CurrentCelestialId = null;
ship.SpatialState.CurrentAnchorId = null;
continue;
}
ship.SpatialState.SpaceLayer = SpaceLayerKind.LocalSpace;
ship.SpatialState.MovementRegime = MovementRegimeKind.LocalFlight;
var nearestCelestial = world.Celestials
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ship.Position))
.FirstOrDefault();
ship.SpatialState.CurrentCelestialId = nearestCelestial?.Id;
var currentAnchor = ship.SpatialState.CurrentAnchorId is not null
? world.Anchors.FirstOrDefault(candidate => candidate.Id == ship.SpatialState.CurrentAnchorId)
: null;
if (currentAnchor is null || !string.Equals(currentAnchor.SystemId, ship.SystemId, StringComparison.Ordinal))
{
currentAnchor = world.Anchors
.Where(candidate => candidate.SystemId == ship.SystemId)
.OrderBy(candidate => candidate.Position.DistanceTo(ship.Position))
.FirstOrDefault();
}
ship.SpatialState.CurrentAnchorId = currentAnchor?.Id;
ship.SpatialState.SystemPosition = currentAnchor is null
? ship.Position
: Add(currentAnchor.Position, ship.Position);
if (ship.DockedStationId is null)
{
@@ -282,9 +318,9 @@ internal sealed class OrbitalStateUpdater
}
var station = world.Stations.FirstOrDefault(candidate => candidate.Id == ship.DockedStationId);
if (station?.CelestialId is not null)
if (station is not null)
{
ship.SpatialState.CurrentCelestialId = station.CelestialId;
ship.SpatialState.CurrentAnchorId = station.AnchorId;
}
}
}

View File

@@ -315,6 +315,8 @@ public sealed class WorldService
string.Equals(candidate.FactionId, faction.Id, StringComparison.Ordinal)
&& string.Equals(candidate.SystemId, system.Definition.Id, StringComparison.Ordinal));
var defaultBehavior = CreateSpawnBehavior(request, definition, system.Definition.Id, homeStation);
var spatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Anchors);
var localPosition = spatialState.LocalPosition ?? Vector3.Zero;
var ship = new ShipRuntime
{
@@ -322,9 +324,9 @@ public sealed class WorldService
SystemId = system.Definition.Id,
Definition = definition,
FactionId = faction.Id,
Position = spawnPosition,
TargetPosition = spawnPosition,
SpatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Celestials),
Position = localPosition,
TargetPosition = localPosition,
SpatialState = spatialState,
DefaultBehavior = defaultBehavior,
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.Hull,
@@ -352,15 +354,18 @@ public sealed class WorldService
? $"{faction.Label} {ToTitleCaseToken(objective)} {CountFactionStationsInSystem(faction.Id, system.Definition.Id) + 1}"
: request.Label.Trim();
var stationId = $"station-{faction.Id}-{objective}-{Guid.NewGuid():N}".ToLowerInvariant();
var position = ResolveStationSpawnPosition(system.Definition.Id);
var requestedPosition = ResolveStationSpawnPosition(system.Definition.Id);
var anchor = ResolveNearestConstructibleAnchor(system.Definition.Id, requestedPosition)
?? throw new InvalidOperationException($"System '{system.Definition.Id}' does not have a valid constructible anchor for station spawning.");
var station = new StationRuntime
{
Id = stationId,
SystemId = system.Definition.Id,
AnchorId = anchor.Id,
Label = label,
Color = faction.Color,
Objective = objective,
Position = position,
Position = Vector3.Zero,
FactionId = faction.Id,
PolicySetId = faction.DefaultPolicySetId,
Health = 600f,
@@ -375,6 +380,7 @@ public sealed class WorldService
station.PopulationCapacity = GetStationSupportedPopulation(_world.ModuleDefinitions, station);
station.WorkforceRequired = GetStationRequiredWorkforce(_world.ModuleDefinitions, station);
_world.Stations.Add(station);
anchor.OccupyingStructureId = station.Id;
new GeopoliticalSimulationService().Update(_world, 0f, []);
PublishSnapshotRefreshUnsafe("spawn-station", $"Spawned station {station.Id}", "station", station.Id);
@@ -490,6 +496,7 @@ public sealed class WorldService
[],
[],
[],
[],
null);
_history.Enqueue(worldDelta);
@@ -526,6 +533,7 @@ public sealed class WorldService
[],
[],
[],
[],
null);
_history.Enqueue(worldDelta);
@@ -608,6 +616,8 @@ public sealed class WorldService
var shipId = $"ship-{playerFaction.Id}-{definition.Id}-{Guid.NewGuid():N}".ToLowerInvariant();
var spawnPosition = ResolveSpawnPosition(system.Definition.Id);
var defaultBehavior = CreateSpawnBehavior(request, definition, system.Definition.Id, null);
var spatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Anchors);
var localPosition = spatialState.LocalPosition ?? Vector3.Zero;
var ship = new ShipRuntime
{
@@ -615,9 +625,9 @@ public sealed class WorldService
SystemId = system.Definition.Id,
Definition = definition,
FactionId = playerFaction.Id,
Position = spawnPosition,
TargetPosition = spawnPosition,
SpatialState = SpatialBuilder.CreateInitialShipSpatialState(system.Definition.Id, spawnPosition, _world.Celestials),
Position = localPosition,
TargetPosition = localPosition,
SpatialState = spatialState,
DefaultBehavior = defaultBehavior,
Skills = ShipBootstrapPolicy.CreateSkills(definition),
Health = definition.Hull,
@@ -712,7 +722,7 @@ public sealed class WorldService
SourceStationId = request.SourceStationId,
DestinationStationId = request.DestinationStationId,
ItemId = request.ItemId,
NodeId = request.NodeId,
AnchorId = request.AnchorId,
ConstructionSiteId = request.ConstructionSiteId,
ModuleId = request.ModuleId,
WaitSeconds = MathF.Max(0f, request.WaitSeconds ?? 0f),
@@ -780,7 +790,7 @@ public sealed class WorldService
ship.DefaultBehavior.AreaSystemId = request.AreaSystemId;
ship.DefaultBehavior.TargetEntityId = request.TargetEntityId;
ship.DefaultBehavior.ItemId = request.ItemId;
ship.DefaultBehavior.PreferredNodeId = request.PreferredNodeId;
ship.DefaultBehavior.PreferredAnchorId = request.PreferredAnchorId;
ship.DefaultBehavior.PreferredConstructionSiteId = request.PreferredConstructionSiteId;
ship.DefaultBehavior.PreferredModuleId = request.PreferredModuleId;
ship.DefaultBehavior.TargetPosition = request.TargetPosition is null
@@ -807,7 +817,7 @@ public sealed class WorldService
SourceStationId = template.SourceStationId,
DestinationStationId = template.DestinationStationId,
ItemId = template.ItemId,
NodeId = template.NodeId,
AnchorId = template.AnchorId,
ConstructionSiteId = template.ConstructionSiteId,
ModuleId = template.ModuleId,
WaitSeconds = template.WaitSeconds ?? 0f,
@@ -905,6 +915,16 @@ public sealed class WorldService
return new Vector3(MathF.Cos(angle) * radius, 0f, MathF.Sin(angle) * radius);
}
private AnchorRuntime? ResolveNearestConstructibleAnchor(string systemId, Vector3 position) =>
_world.Anchors
.Where(candidate => string.Equals(candidate.SystemId, systemId, StringComparison.Ordinal))
.Where(candidate => SpatialBuilder.IsConstructibleAnchorKind(candidate.Kind))
.OrderBy(candidate => candidate.Position.DistanceTo(position))
.FirstOrDefault();
private string? ResolveNearestAnchorId(string systemId, Vector3 position) =>
ResolveNearestConstructibleAnchor(systemId, position)?.Id;
private IReadOnlyList<string> BuildStarterStationModules(string factionId, string objective)
{
var modules = new List<string>();
@@ -1079,9 +1099,9 @@ public sealed class WorldService
}
var systemFilter = scope.SystemId;
if (string.Equals(scope.ScopeKind, "local-celestial", StringComparison.OrdinalIgnoreCase) && systemFilter is null && scope.CelestialId is not null)
if (string.Equals(scope.ScopeKind, "local-anchor", StringComparison.OrdinalIgnoreCase) && systemFilter is null && scope.AnchorId is not null)
{
systemFilter = ResolveCelestialSystemId(scope.CelestialId);
systemFilter = ResolveAnchorSystemId(scope.AnchorId);
}
return delta with
@@ -1091,6 +1111,7 @@ public sealed class WorldService
.Where((evt) => IsEventVisibleToScope(evt, scope, systemFilter))
.ToList(),
Celestials = delta.Celestials.Where((celestial) => systemFilter is null || celestial.SystemId == systemFilter).ToList(),
Anchors = delta.Anchors.Where((anchor) => systemFilter is null || anchor.SystemId == systemFilter).ToList(),
Nodes = delta.Nodes.Where((node) => systemFilter is null || node.SystemId == systemFilter).ToList(),
Stations = delta.Stations.Where((station) => systemFilter is null || station.SystemId == systemFilter).ToList(),
Claims = delta.Claims.Where((claim) => systemFilter is null || claim.SystemId == systemFilter).ToList(),
@@ -1136,8 +1157,8 @@ public sealed class WorldService
ScopeEntityId = scopeEntityId,
};
private string? ResolveCelestialSystemId(string celestialId) =>
_world.Celestials.FirstOrDefault((c) => c.Id == celestialId)?.SystemId;
private string? ResolveAnchorSystemId(string anchorId) =>
_world.Anchors.FirstOrDefault((anchor) => anchor.Id == anchorId)?.SystemId;
private string? ResolveMarketOrderSystemId(string orderId)
{
@@ -1181,7 +1202,7 @@ public sealed class WorldService
{
"universe" => true,
"system" => evt.ScopeKind == "universe" || evt.ScopeEntityId == systemFilter,
"local-celestial" => evt.ScopeKind == "universe" || evt.ScopeEntityId == systemFilter,
"local-anchor" => evt.ScopeKind == "universe" || evt.ScopeEntityId == systemFilter,
_ => true,
};
}

View File

@@ -1,6 +1,6 @@
<script setup lang="ts">
import { storeToRefs } from "pinia";
import { nextTick, onBeforeUnmount, onMounted, ref, watch } from "vue";
import { computed, nextTick, onBeforeUnmount, onMounted, ref, watch } from "vue";
import { GameViewer } from "./GameViewer";
import ViewerHistoryLayer from "./components/ViewerHistoryLayer.vue";
import ViewerEntityBrowserPanel from "./components/ViewerEntityBrowserPanel.vue";
@@ -31,8 +31,8 @@ const authStore = useAuthStore();
const playerFactionStore = usePlayerFactionStore();
const automationCatalogStore = useShipAutomationCatalogStore();
const selectionStore = useViewerSelectionStore();
const { selectedEntityId, selectedEntityLabel } = storeToRefs(selectionStore);
const { canAccessGm, effectivePlayerId } = storeToRefs(authStore);
const { selectedEntityId } = storeToRefs(selectionStore);
const { canAccessGm, effectivePlayerId, isActingAsAlternateIdentity } = storeToRefs(authStore);
const { playerFaction } = storeToRefs(playerFactionStore);
let viewer: GameViewer | undefined;
@@ -42,14 +42,27 @@ const gmSettingsOpen = ref(false);
const gmMenuOpen = ref(false);
const leftSidebarTab = ref<"player" | "entities">("player");
const playerContextReady = ref(false);
const rightSidebarWidth = ref(380);
const rightSidebarResizing = ref(false);
const shouldShowOnboarding = computed(() =>
!!playerContextReady.value
&& !!playerFaction.value?.requiresOnboarding
&& (!canAccessGm.value || isActingAsAlternateIdentity.value),
);
onMounted(async () => {
window.addEventListener("pointermove", onWindowPointerMove);
window.addEventListener("pointerup", stopRightSidebarResize);
window.addEventListener("pointercancel", stopRightSidebarResize);
void automationCatalogStore.load();
await refreshPlayerContext();
await startViewerIfAuthenticated();
});
onBeforeUnmount(() => {
window.removeEventListener("pointermove", onWindowPointerMove);
window.removeEventListener("pointerup", stopRightSidebarResize);
window.removeEventListener("pointercancel", stopRightSidebarResize);
viewer?.dispose();
});
@@ -71,7 +84,7 @@ watch(
);
watch(
() => playerFaction.value?.requiresOnboarding ?? false,
() => shouldShowOnboarding.value,
async (requiresOnboarding) => {
if (requiresOnboarding) {
viewer?.dispose();
@@ -101,8 +114,31 @@ function onFocusSelection(selection: Selectable, cameraMode?: "follow" | "tactic
viewer?.focusSelection(selection, cameraMode);
}
function startRightSidebarResize(event: PointerEvent) {
if (window.innerWidth <= 760 || event.button !== 0) {
return;
}
rightSidebarResizing.value = true;
event.preventDefault();
}
function onWindowPointerMove(event: PointerEvent) {
if (!rightSidebarResizing.value) {
return;
}
const minWidth = 280;
const maxWidth = Math.min(720, Math.max(window.innerWidth - 240, minWidth));
rightSidebarWidth.value = Math.min(maxWidth, Math.max(minWidth, window.innerWidth - event.clientX));
}
function stopRightSidebarResize() {
rightSidebarResizing.value = false;
}
async function startViewerIfAuthenticated() {
if (!authStore.isAuthenticated || viewer || !playerContextReady.value || playerFaction.value?.requiresOnboarding) {
if (!authStore.isAuthenticated || viewer || !playerContextReady.value || shouldShowOnboarding.value) {
return;
}
@@ -155,7 +191,7 @@ async function refreshPlayerContext() {
<p>Loading your in-universe identity and ownership state.</p>
</div>
</div>
<PlayerOnboardingPanel v-else-if="playerContextReady && playerFaction?.requiresOnboarding" />
<PlayerOnboardingPanel v-else-if="shouldShowOnboarding" />
<div v-else class="viewer-app">
<div
ref="canvasHostEl"
@@ -232,27 +268,28 @@ async function refreshPlayerContext() {
</div>
</div>
<div class="absolute right-5 top-5 flex max-h-[calc(100vh-40px)] w-[min(380px,calc(100vw-40px))] flex-col gap-4 overflow-hidden max-[760px]:bottom-[148px] max-[760px]:left-5 max-[760px]:right-5 max-[760px]:top-auto max-[760px]:max-h-[38vh] max-[760px]:w-auto">
<ViewerEntityInspectorPanel
class="min-h-0 flex-1"
:fallback-title="hudState.detailPanel.title"
:fallback-html="hudState.detailPanel.bodyHtml"
@focus="(selection, cameraMode) => onFocusSelection(selection, cameraMode)"
/>
<div
class="pointer-events-auto rounded-xl bg-[rgba(255,116,88,0.14)] px-3.5 py-3 text-[#ffd8cf]"
:hidden="hudState.error.hidden"
>
{{ hudState.error.message }}
</div>
<button
v-if="selectedEntityId"
type="button"
class="selection-action-button pointer-events-auto self-end rounded-full border border-white/10 bg-white/5 px-3.5 py-2.5 text-sm text-[color:var(--viewer-text)] transition hover:bg-white/10"
@click="selectionStore.clearSelection('ui')"
>
Clear {{ selectedEntityLabel ?? "Selection" }}
</button>
<div class="viewer-right-sidebar-dock" :style="{ width: `${rightSidebarWidth}px` }">
<section class="viewer-right-sidebar pointer-events-auto">
<div
class="viewer-right-sidebar__resize-handle"
:class="rightSidebarResizing ? 'viewer-right-sidebar__resize-handle--active' : ''"
@pointerdown="startRightSidebarResize"
/>
<div class="viewer-right-sidebar__body">
<ViewerEntityInspectorPanel
class="viewer-right-sidebar__panel"
:fallback-title="hudState.detailPanel.title"
:fallback-html="hudState.detailPanel.bodyHtml"
@focus="(selection, cameraMode) => onFocusSelection(selection, cameraMode)"
/>
</div>
<div
class="viewer-right-sidebar__error"
:hidden="hudState.error.hidden"
>
{{ hudState.error.message }}
</div>
</section>
</div>
<div ref="historyLayerHostEl">

View File

@@ -8,7 +8,7 @@ import { updatePanFromKeyboard } from "./viewerCamera";
import { setShellReticleOpacity } from "./viewerControls";
import { renderFrame, resizeViewer, stepCamera } from "./viewerRenderLoop";
import { updateSystemStarPresentation } from "./viewerPresentation";
import { resolveFocusedCelestialId } from "./viewerSelection";
import { resolveFocusedAnchorId } from "./viewerSelection";
import { describeSelectionParent } from "./viewerPanels";
import {
createInitialNetworkStats,
@@ -195,6 +195,7 @@ export class ViewerAppController {
return this.sceneDataController.createWorldPresentationContext({
world: this.world,
activeSystemId: this.activeSystemId,
focusedAnchorId: this.resolveFocusedAnchorId(),
cameraMode: this.cameraMode,
povLevel: this.povLevel,
orbitYaw: this.orbitYaw,
@@ -284,6 +285,7 @@ export class ViewerAppController {
this.sceneStore.setViewContext(this.activeSystemId ?? null, this.povLevel);
}
this.navigationController.updateActiveSystem();
this.navigationController.syncGalaxyAnchorToActiveSystem();
if (this.cameraMode === "follow" && this.navigationController.updateFollowCamera(delta)) {
// Follow camera directly controls systemLayer.camera in updateFollowCamera.
@@ -350,8 +352,8 @@ export class ViewerAppController {
this.interactionController.refreshHistoryWindows();
}
private resolveFocusedCelestialId() {
return resolveFocusedCelestialId(this.world, this.selectedItems);
private resolveFocusedAnchorId() {
return resolveFocusedAnchorId(this.world, this.selectedItems);
}
private onResize(width: number, height: number) {

View File

@@ -28,7 +28,7 @@ import type {
export interface WorldStreamScope {
scopeKind?: string;
systemId?: string | null;
bubbleId?: string | null;
anchorId?: string | null;
}
async function fetchJson<T>(input: RequestInfo | URL, init?: RequestInit, options?: { skipAuth?: boolean; skipRefresh?: boolean }): Promise<T> {
@@ -105,8 +105,8 @@ export function openWorldStream(
if (scope?.systemId) {
query.set("systemId", scope.systemId);
}
if (scope?.bubbleId) {
query.set("bubbleId", scope.bubbleId);
if (scope?.anchorId) {
query.set("anchorId", scope.anchorId);
}
const stream = new EventSource(`/api/world/stream?${query.toString()}`);

View File

@@ -115,12 +115,13 @@ function formatShipLocation(ship: ShipSnapshot) {
return `Docked ${dockedStation.label}`;
}
if (ship.spatialState.transit?.destinationNodeId) {
return `Transit ${ship.systemId}`;
const transitAnchorId = ship.spatialState.transit?.destinationAnchorId ?? ship.spatialState.destinationAnchorId;
if (transitAnchorId) {
return `Transit ${titleCase(transitAnchorId)}`;
}
if (ship.celestialId) {
return `Orbit ${titleCase(ship.celestialId)}`;
if (ship.spatialState.currentAnchorId) {
return `Anchor ${compactAnchorId(ship.spatialState.currentAnchorId)}`;
}
const system = systemById.value.get(ship.systemId);
@@ -129,13 +130,32 @@ function formatShipLocation(ship: ShipSnapshot) {
function formatStationLocation(station: StationSnapshot) {
const system = systemById.value.get(station.systemId);
if (station.celestialId) {
return `${system?.label ?? station.systemId} · ${titleCase(station.celestialId)}`;
if (station.anchorId) {
return `${system?.label ?? station.systemId} · ${compactAnchorId(station.anchorId)}`;
}
return system?.label ?? station.systemId;
}
function compactAnchorId(value: string) {
const lagrangeMatch = value.match(/(l[1-5])$/i);
if (lagrangeMatch) {
return lagrangeMatch[1].toUpperCase();
}
const moonMatch = value.match(/moon-(\d+)$/i);
if (moonMatch) {
return `Moon ${moonMatch[1]}`;
}
const planetMatch = value.match(/planet-(\d+)$/i);
if (planetMatch) {
return `Planet ${planetMatch[1]}`;
}
return titleCase(value);
}
function shipAiStates(ship: ShipSnapshot) {
const travelToken = ship.spatialState.transit ? "TRV" : "";
const dockToken = ship.dockedStationId ? "DCK" : "";

View File

@@ -80,6 +80,14 @@ function formatPercent(value: number) {
return `${Math.round(value * 100)}%`;
}
function formatCargoTypeLabel(types: string[] | null | undefined) {
if (!types || types.length === 0) {
return "general";
}
return types.join(" / ");
}
function joinDetail(parts: Array<string | null | undefined>) {
return parts.filter((part): part is string => !!part && part.trim().length > 0).join(" · ");
}
@@ -88,7 +96,7 @@ function describeOrderTarget(order: {
itemId?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
nodeId?: string | null;
anchorId?: string | null;
constructionSiteId?: string | null;
sourceStationId?: string | null;
destinationStationId?: string | null;
@@ -97,7 +105,7 @@ function describeOrderTarget(order: {
return order.itemId
?? order.targetEntityId
?? order.targetSystemId
?? order.nodeId
?? order.anchorId
?? order.constructionSiteId
?? order.destinationStationId
?? order.sourceStationId
@@ -109,13 +117,15 @@ function describeSubTaskTarget(subTask: {
itemId?: string | null;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetNodeId?: string | null;
targetAnchorId?: string | null;
targetResourceNodeId?: string | null;
moduleId?: string | null;
}) {
return subTask.itemId
?? subTask.targetEntityId
?? subTask.targetSystemId
?? subTask.targetNodeId
?? subTask.targetAnchorId
?? subTask.targetResourceNodeId
?? subTask.moduleId
?? "—";
}
@@ -184,8 +194,14 @@ const shipStatusRows = computed(() => {
return [];
}
const shipLocation = selectedShip.value.spatialState.currentAnchorId
?? selectedShip.value.anchorId
?? selectedShip.value.systemId
?? "unknown";
return [
{ label: "State", value: titleCase(selectedShip.value.state) },
{ label: "Location", value: shipLocation },
{ label: "Behavior", value: getShipBehaviorLabel(selectedShip.value.defaultBehavior.kind) },
{ label: "Control", value: titleCase(selectedShip.value.controlSourceKind) },
{ label: "Assignment", value: selectedShip.value.assignment?.kind ?? "unassigned" },
@@ -201,20 +217,21 @@ const shipStatusRows = computed(() => {
];
});
const shipCargoSummaryRows = computed(() => {
const shipCargoBarRows = computed(() => {
if (!selectedShip.value) {
return [];
}
const usedCargo = selectedShip.value.inventory.reduce((sum, entry) => sum + entry.amount, 0);
return [
{ label: "Used", value: formatAmount(usedCargo) },
{ label: "Capacity", value: formatAmount(selectedShip.value.cargoCapacity) },
{ label: "Free", value: formatAmount(Math.max(selectedShip.value.cargoCapacity - usedCargo, 0)) },
{ label: "Travel", value: `${formatAmount(selectedShip.value.travelSpeed)} ${selectedShip.value.travelSpeedUnit}` },
{ label: "Hull", value: formatAmount(selectedShip.value.health) },
{ label: "Regime", value: titleCase(selectedShip.value.spatialState.movementRegime) },
];
return [{
key: "cargo",
label: `${formatCargoTypeLabel(selectedShip.value.cargoTypes)}`,
value: usedCargo,
valueLabel: formatAmount(usedCargo),
max: selectedShip.value.cargoCapacity,
maxLabel: formatAmount(selectedShip.value.cargoCapacity),
fillRatio: selectedShip.value.cargoCapacity > 0 ? usedCargo / selectedShip.value.cargoCapacity : 0,
}];
});
const shipCargoRows = computed(() =>
@@ -309,8 +326,13 @@ const stationStatusRows = computed(() => {
return [];
}
const stationLocation = selectedStation.value.anchorId
?? selectedStation.value.systemId
?? "unknown";
return [
{ label: "Category", value: titleCase(selectedStation.value.category) },
{ label: "Location", value: stationLocation },
{ label: "Objective", value: titleCase(selectedStation.value.objective) },
{ label: "Docked", value: `${selectedStation.value.dockedShips} / ${selectedStation.value.dockingPads}` },
{
@@ -335,10 +357,12 @@ const stationModuleRows = computed(() =>
const stationStorageRows = computed(() =>
selectedStation.value?.storageUsage.map((entry) => ({
key: entry.storageClass,
storageClass: titleCase(entry.storageClass),
used: formatAmount(entry.used),
capacity: formatAmount(entry.capacity),
fill: entry.capacity > 0 ? formatPercent(entry.used / entry.capacity) : "0%",
label: titleCase(entry.storageClass),
value: entry.used,
valueLabel: formatAmount(entry.used),
max: entry.capacity,
maxLabel: formatAmount(entry.capacity),
fillRatio: entry.capacity > 0 ? entry.used / entry.capacity : 0,
})) ?? [],
);
@@ -429,7 +453,7 @@ async function saveBehavior() {
itemId: behaviorForm.kind === "local-auto-mine"
? (behaviorForm.itemId.trim() || null)
: null,
preferredNodeId: null,
preferredAnchorId: null,
preferredConstructionSiteId: null,
preferredModuleId: null,
targetPosition: null,
@@ -461,7 +485,7 @@ async function queueHoldPositionOrder() {
sourceStationId: null,
destinationStationId: null,
itemId: null,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 0,
@@ -497,7 +521,7 @@ async function queueMoveOrder() {
sourceStationId: null,
destinationStationId: null,
itemId: null,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 0,
@@ -540,7 +564,7 @@ async function queueMineResourceOrder() {
sourceStationId: null,
destinationStationId: null,
itemId,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 0,
@@ -609,15 +633,20 @@ async function clearOrders() {
<div class="entity-inspector-section">
<h4>Cargo</h4>
<div class="entity-inspector-table-wrap">
<table class="entity-inspector-table entity-inspector-table--kv">
<tbody>
<tr v-for="row in shipCargoSummaryRows" :key="row.label">
<th scope="row">{{ row.label }}</th>
<td>{{ row.value }}</td>
</tr>
</tbody>
</table>
<div class="entity-inspector-capacity-list">
<div v-for="row in shipCargoBarRows" :key="row.key" class="entity-inspector-capacity">
<div class="entity-inspector-capacity__header">
<span class="entity-inspector-capacity__label">{{ row.label }}</span>
<span class="entity-inspector-capacity__value">{{ row.valueLabel }} / {{ row.maxLabel }}</span>
</div>
<div class="entity-inspector-capacity__scale">
<span>0</span>
<div class="entity-inspector-capacity__track">
<div class="entity-inspector-capacity__fill" :style="{ width: `${Math.max(0, Math.min(100, row.fillRatio * 100))}%` }"></div>
</div>
<span>{{ row.maxLabel }}</span>
</div>
</div>
</div>
<div v-if="shipCargoRows.length > 0" class="entity-inspector-table-wrap">
<table class="entity-inspector-table">
@@ -635,7 +664,7 @@ async function clearOrders() {
</tbody>
</table>
</div>
<div v-else class="entity-inspector-empty">No cargo.</div>
<div v-else class="entity-inspector-empty">No wares loaded.</div>
</div>
<div class="entity-inspector-section">
@@ -856,25 +885,20 @@ async function clearOrders() {
<div class="entity-inspector-section">
<h4>Storage</h4>
<div v-if="stationStorageRows.length > 0" class="entity-inspector-table-wrap">
<table class="entity-inspector-table">
<thead>
<tr>
<th scope="col">Class</th>
<th scope="col" class="entity-inspector-table__numeric">Used</th>
<th scope="col" class="entity-inspector-table__numeric">Capacity</th>
<th scope="col" class="entity-inspector-table__numeric">Fill</th>
</tr>
</thead>
<tbody>
<tr v-for="row in stationStorageRows" :key="row.key">
<td>{{ row.storageClass }}</td>
<td class="entity-inspector-table__numeric">{{ row.used }}</td>
<td class="entity-inspector-table__numeric">{{ row.capacity }}</td>
<td class="entity-inspector-table__numeric">{{ row.fill }}</td>
</tr>
</tbody>
</table>
<div v-if="stationStorageRows.length > 0" class="entity-inspector-capacity-list">
<div v-for="row in stationStorageRows" :key="row.key" class="entity-inspector-capacity">
<div class="entity-inspector-capacity__header">
<span class="entity-inspector-capacity__label">{{ row.label }}</span>
<span class="entity-inspector-capacity__value">{{ row.valueLabel }} / {{ row.maxLabel }}</span>
</div>
<div class="entity-inspector-capacity__scale">
<span>0</span>
<div class="entity-inspector-capacity__track">
<div class="entity-inspector-capacity__fill" :style="{ width: `${Math.max(0, Math.min(100, row.fillRatio * 100))}%` }"></div>
</div>
<span>{{ row.maxLabel }}</span>
</div>
</div>
</div>
<div v-if="stationInventoryRows.length > 0" class="entity-inspector-table-wrap">
<table class="entity-inspector-table">

View File

@@ -157,7 +157,7 @@ async function runAction(action: MenuAction) {
sourceStationId: null,
destinationStationId: null,
itemId,
nodeId: target.value.selection.kind === "node" ? target.value.selection.id : null,
anchorId: target.value.anchorId ?? null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 0,
@@ -182,7 +182,7 @@ async function runAction(action: MenuAction) {
sourceStationId: null,
destinationStationId: null,
itemId: null,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 8,
@@ -207,7 +207,7 @@ async function runAction(action: MenuAction) {
sourceStationId: null,
destinationStationId: null,
itemId: null,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 6,
@@ -232,7 +232,7 @@ async function runAction(action: MenuAction) {
sourceStationId: null,
destinationStationId: null,
itemId: null,
nodeId: null,
anchorId: null,
constructionSiteId: null,
moduleId: null,
waitSeconds: 0,

View File

@@ -149,13 +149,6 @@ function compactRate(value: number | null | undefined) {
return `${sign}${value.toFixed(2)}/s`;
}
function formatCargoAmount(value: number | null | undefined) {
if (value == null || Number.isNaN(value)) return "—";
const rounded = Math.round(value);
if (Math.abs(value - rounded) < 0.005) return String(rounded);
return value.toFixed(2).replace(/\.?0+$/, "");
}
function formatPercent(value: number | null | undefined) {
if (value == null || Number.isNaN(value)) return "—";
return `${Math.round(value * 100)}%`;
@@ -281,8 +274,6 @@ type ShipRow = {
plan: string;
step: string;
subtask: string;
cargo: number;
health: number;
};
const shipRows = computed<ShipRow[]>(() =>
@@ -305,8 +296,6 @@ const shipRows = computed<ShipRow[]>(() =>
plan: s.activePlan ? `${titleCaseToken(s.activePlan.kind)} · ${titleCaseToken(s.activePlan.status)}` : "—",
step: currentStep ? `${titleCaseToken(currentStep.kind)} · ${titleCaseToken(currentStep.status)}` : "—",
subtask: currentSubTask ? `${titleCaseToken(currentSubTask.kind)} ${Math.round(currentSubTask.progress * 100)}%` : "—",
cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
health: Math.round(s.health),
};
}),
);
@@ -329,16 +318,11 @@ const shipColumns = [
shipColumnHelper.accessor("plan", { header: "Plan" }),
shipColumnHelper.accessor("step", { header: "Current Step" }),
shipColumnHelper.accessor("subtask", { header: "SubTask" }),
shipColumnHelper.accessor("cargo", {
header: "Cargo",
cell: (info) => formatCargoAmount(info.getValue()),
}),
shipColumnHelper.accessor("health", { header: "HP" }),
];
const shipFilter = ref("");
const shipSorting = ref<SortingState>([]);
const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "assignment", "behavior", "orders", "plan", "step", "subtask", "cargo", "health"]);
const shipOrder = useColumnOrder(["label", "class", "factionColor", "faction", "system", "state", "assignment", "behavior", "orders", "plan", "step", "subtask"]);
const shipTable = useVueTable({
get data() { return shipRows.value; },
@@ -373,7 +357,6 @@ type StationRow = {
docked: string;
orders: number;
orderDetails: MarketOrderSnapshot[];
cargo: number;
modules: number;
};
@@ -400,7 +383,6 @@ const stationRows = computed<StationRow[]>(() =>
const order = marketOrderMap.value.get(id);
return order ? [order] : [];
}),
cargo: s.inventory.reduce((sum, e) => sum + e.amount, 0),
modules: s.installedModules.length,
})),
);
@@ -421,16 +403,12 @@ const stationColumns = [
stationColumnHelper.accessor("workforce", { header: "Workforce" }),
stationColumnHelper.accessor("docked", { header: "Docked" }),
stationColumnHelper.accessor("orders", { header: "Orders" }),
stationColumnHelper.accessor("cargo", {
header: "Cargo",
cell: (info) => formatCargoAmount(info.getValue()),
}),
stationColumnHelper.accessor("modules", { header: "Modules" }),
];
const stationFilter = ref("");
const stationSorting = ref<SortingState>([]);
const stationOrder = useColumnOrder(["label", "category", "objective", "factionColor", "faction", "system", "process", "workforce", "docked", "orders", "cargo", "modules"]);
const stationOrder = useColumnOrder(["label", "category", "objective", "factionColor", "faction", "system", "process", "workforce", "docked", "orders", "modules"]);
const stationTable = useVueTable({
get data() { return stationRows.value; },

View File

@@ -251,7 +251,7 @@ const behaviorForm = reactive({
areaSystemId: "",
targetEntityId: "",
itemId: "",
preferredNodeId: "",
preferredAnchorId: "",
preferredConstructionSiteId: "",
preferredModuleId: "",
waitSeconds: 3,
@@ -268,7 +268,7 @@ const orderForm = reactive({
targetEntityId: "",
targetSystemId: "",
itemId: "",
nodeId: "",
anchorId: "",
constructionSiteId: "",
moduleId: "",
waitSeconds: 3,
@@ -344,7 +344,7 @@ watch(selectedShip, (ship) => {
behaviorForm.areaSystemId = ship.defaultBehavior.areaSystemId ?? ship.systemId;
behaviorForm.targetEntityId = ship.defaultBehavior.targetEntityId ?? "";
behaviorForm.itemId = ship.defaultBehavior.itemId ?? "";
behaviorForm.preferredNodeId = ship.defaultBehavior.preferredNodeId ?? "";
behaviorForm.preferredAnchorId = ship.defaultBehavior.preferredAnchorId ?? "";
behaviorForm.preferredConstructionSiteId = ship.defaultBehavior.preferredConstructionSiteId ?? "";
behaviorForm.preferredModuleId = ship.defaultBehavior.preferredModuleId ?? "";
behaviorForm.waitSeconds = ship.defaultBehavior.waitSeconds;
@@ -484,7 +484,7 @@ async function submitDirective() {
sourceStationId: null,
destinationStationId: null,
itemId: directiveForm.itemId || null,
preferredNodeId: null,
preferredAnchorId: null,
preferredConstructionSiteId: null,
preferredModuleId: null,
priority: directiveForm.priority,
@@ -612,7 +612,7 @@ async function submitDirectBehavior() {
areaSystemId: behaviorForm.areaSystemId || null,
targetEntityId: behaviorForm.targetEntityId || null,
itemId: behaviorForm.itemId || null,
preferredNodeId: behaviorForm.preferredNodeId || null,
preferredAnchorId: behaviorForm.preferredAnchorId || null,
preferredConstructionSiteId: behaviorForm.preferredConstructionSiteId || null,
preferredModuleId: behaviorForm.preferredModuleId || null,
targetPosition: null,
@@ -646,7 +646,7 @@ async function submitDirectOrder() {
sourceStationId: null,
destinationStationId: null,
itemId: orderForm.itemId || null,
nodeId: orderForm.nodeId || null,
anchorId: orderForm.anchorId || null,
constructionSiteId: orderForm.constructionSiteId || null,
moduleId: orderForm.moduleId || null,
waitSeconds: orderForm.waitSeconds,
@@ -706,7 +706,7 @@ async function submitDirectOrder() {
<label><span>Area System</span><input v-model="behaviorForm.areaSystemId" type="text"></label>
<label><span>Target Entity</span><input v-model="behaviorForm.targetEntityId" type="text"></label>
<label><span>Item</span><input v-model="behaviorForm.itemId" type="text"></label>
<label><span>Preferred Node</span><input v-model="behaviorForm.preferredNodeId" type="text"></label>
<label><span>Preferred Anchor</span><input v-model="behaviorForm.preferredAnchorId" type="text"></label>
<label><span>Construction Site</span><input v-model="behaviorForm.preferredConstructionSiteId" type="text"></label>
<label><span>Module</span><input v-model="behaviorForm.preferredModuleId" type="text"></label>
<label><span>Radius</span><input v-model.number="behaviorForm.radius" type="number" min="0" step="1"></label>
@@ -723,7 +723,7 @@ async function submitDirectOrder() {
<label><span>Target System</span><input v-model="orderForm.targetSystemId" type="text"></label>
<label><span>Target Entity</span><input v-model="orderForm.targetEntityId" type="text"></label>
<label><span>Item</span><input v-model="orderForm.itemId" type="text"></label>
<label><span>Node</span><input v-model="orderForm.nodeId" type="text"></label>
<label><span>Anchor</span><input v-model="orderForm.anchorId" type="text"></label>
<label><span>Construction Site</span><input v-model="orderForm.constructionSiteId" type="text"></label>
<label><span>Module</span><input v-model="orderForm.moduleId" type="text"></label>
<label><span>Priority</span><input v-model.number="orderForm.priority" type="number" min="0" step="1"></label>

View File

@@ -7,10 +7,13 @@ export type {
OrbitalSimulationSnapshot,
} from "./contractsWorld";
export type {
AnchorSnapshot,
AnchorDelta,
StarSnapshot,
MoonSnapshot,
SystemSnapshot,
PlanetSnapshot,
ResourceDepositSnapshot,
ResourceNodeSnapshot,
ResourceNodeDelta,
CelestialSnapshot,

View File

@@ -46,26 +46,50 @@ export interface PlanetSnapshot {
hasRing: boolean;
}
export interface ResourceDepositSnapshot {
id: string;
nodeId: string;
anchorId: string;
localPosition: Vector3Dto;
oreRemaining: number;
maxOre: number;
}
export interface ResourceNodeSnapshot {
id: string;
anchorId: string;
systemId: string;
localPosition: Vector3Dto;
celestialId?: string | null;
localSpaceRadius: number;
sourceKind: string;
oreRemaining: number;
maxOre: number;
itemId: string;
deposits: ResourceDepositSnapshot[];
}
export interface ResourceNodeDelta extends ResourceNodeSnapshot {}
export interface AnchorSnapshot {
id: string;
systemId: string;
kind: string;
systemPosition: Vector3Dto;
localSpaceRadius: number;
parentAnchorId?: string | null;
occupyingStructureId?: string | null;
orbitReferenceId?: string | null;
}
export interface AnchorDelta extends AnchorSnapshot {}
export interface CelestialSnapshot {
id: string;
systemId: string;
kind: string;
orbitalAnchor: Vector3Dto;
localSpaceRadius: number;
parentNodeId?: string | null;
parentAnchorId?: string | null;
occupyingStructureId?: string | null;
orbitReferenceId?: string | null;
}

View File

@@ -93,7 +93,7 @@ export interface TerritoryClaimSnapshot {
sourceClaimId?: string | null;
factionId: string;
systemId: string;
celestialId?: string | null;
anchorId: string;
status: string;
claimKind: string;
claimStrength: number;

View File

@@ -27,8 +27,8 @@ export interface StationSnapshot {
category: string;
objective: string;
systemId: string;
anchorId?: string | null;
localPosition: Vector3Dto;
celestialId?: string | null;
color: string;
dockedShips: number;
dockedShipIds: string[];
@@ -53,7 +53,7 @@ export interface ClaimSnapshot {
id: string;
factionId: string;
systemId: string;
celestialId: string;
anchorId: string;
state: string;
health: number;
placedAtUtc: string;
@@ -66,7 +66,7 @@ export interface ConstructionSiteSnapshot {
id: string;
factionId: string;
systemId: string;
celestialId: string;
anchorId: string;
targetKind: string;
targetDefinitionId: string;
blueprintId?: string | null;

View File

@@ -207,7 +207,7 @@ export interface PlayerDirectiveSnapshot {
useOrders: boolean;
stagingOrderKind?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredAnchorId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
priority: number;

View File

@@ -24,7 +24,7 @@ export interface ShipOrderSnapshot {
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
anchorId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds: number;
@@ -43,7 +43,7 @@ export interface ShipOrderTemplateSnapshot {
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
anchorId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds: number;
@@ -59,7 +59,7 @@ export interface DefaultBehaviorSnapshot {
areaSystemId?: string | null;
targetEntityId?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredAnchorId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
targetPosition?: Vector3Dto | null;
@@ -100,7 +100,9 @@ export interface ShipSubTaskSnapshot {
summary: string;
targetEntityId?: string | null;
targetSystemId?: string | null;
targetNodeId?: string | null;
targetAnchorId?: string | null;
targetResourceNodeId?: string | null;
targetResourceDepositId?: string | null;
targetPosition?: Vector3Dto | null;
itemId?: string | null;
moduleId?: string | null;
@@ -143,6 +145,7 @@ export interface ShipSnapshot {
purpose: string;
type: string;
systemId: string;
anchorId?: string | null;
localPosition: Vector3Dto;
localVelocity: Vector3Dto;
targetLocalPosition: Vector3Dto;
@@ -159,11 +162,11 @@ export interface ShipSnapshot {
controlReason?: string | null;
lastReplanReason?: string | null;
lastAccessFailureReason?: string | null;
celestialId?: string | null;
dockedStationId?: string | null;
commanderId?: string | null;
policySetId?: string | null;
cargoCapacity: number;
cargoTypes: string[];
travelSpeed: number;
travelSpeedUnit: string;
inventory: InventoryEntry[];
@@ -178,18 +181,18 @@ export interface ShipDelta extends ShipSnapshot {}
export interface ShipSpatialStateSnapshot {
spaceLayer: string;
currentSystemId: string;
currentCelestialId?: string | null;
currentAnchorId?: string | null;
localPosition?: Vector3Dto | null;
systemPosition?: Vector3Dto | null;
movementRegime: string;
destinationNodeId?: string | null;
destinationAnchorId?: string | null;
transit?: ShipTransitSnapshot | null;
}
export interface ShipTransitSnapshot {
regime: string;
originNodeId?: string | null;
destinationNodeId?: string | null;
originAnchorId?: string | null;
destinationAnchorId?: string | null;
startedAtUtc?: string | null;
arrivalDueAtUtc?: string | null;
progress: number;

View File

@@ -9,6 +9,8 @@ import type {
FactionSnapshot,
} from "./contractsFactions";
import type {
AnchorDelta,
AnchorSnapshot,
CelestialDelta,
CelestialSnapshot,
ResourceNodeDelta,
@@ -37,6 +39,7 @@ export interface WorldSnapshot {
generatedAtUtc: string;
systems: SystemSnapshot[];
celestials: CelestialSnapshot[];
anchors: AnchorSnapshot[];
nodes: ResourceNodeSnapshot[];
stations: import("./contractsInfrastructure").StationSnapshot[];
claims: ClaimSnapshot[];
@@ -57,6 +60,7 @@ export interface WorldDelta {
requiresSnapshotRefresh: boolean;
events: SimulationEventRecord[];
celestials: CelestialDelta[];
anchors: AnchorDelta[];
nodes: ResourceNodeDelta[];
stations: import("./contractsInfrastructure").StationDelta[];
claims: ClaimDelta[];
@@ -84,7 +88,7 @@ export interface SimulationEventRecord {
export interface ObserverScope {
scopeKind: string;
systemId?: string | null;
celestialId?: string | null;
anchorId?: string | null;
}
export interface OrbitalSimulationSnapshot {

View File

@@ -44,7 +44,7 @@ export interface PlayerDirectiveCommandRequest {
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredAnchorId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
priority: number;

View File

@@ -12,7 +12,7 @@ export interface ShipOrderCommandRequest {
sourceStationId?: string | null;
destinationStationId?: string | null;
itemId?: string | null;
nodeId?: string | null;
anchorId?: string | null;
constructionSiteId?: string | null;
moduleId?: string | null;
waitSeconds?: number | null;
@@ -28,7 +28,7 @@ export interface ShipDefaultBehaviorCommandRequest {
areaSystemId?: string | null;
targetEntityId?: string | null;
itemId?: string | null;
preferredNodeId?: string | null;
preferredAnchorId?: string | null;
preferredConstructionSiteId?: string | null;
preferredModuleId?: string | null;
targetPosition?: Vector3Dto | null;

View File

@@ -366,6 +366,74 @@ canvas {
backdrop-filter: none;
}
.viewer-right-sidebar-dock {
position: absolute;
inset: 0 0 0 auto;
width: min(380px, 100vw);
padding: 0;
}
.viewer-right-sidebar {
display: flex;
flex-direction: column;
position: relative;
height: 100%;
min-height: 0;
padding: 16px;
background:
linear-gradient(180deg, rgba(7, 14, 27, 0.9), rgba(7, 14, 27, 0.78)),
radial-gradient(circle at top right, rgba(127, 214, 255, 0.08), transparent 34%);
border-left: 1px solid rgba(132, 196, 255, 0.14);
backdrop-filter: blur(18px);
box-shadow: -18px 0 42px rgba(0, 0, 0, 0.18);
}
.viewer-right-sidebar__resize-handle {
position: absolute;
inset: 0 auto 0 -8px;
width: 16px;
cursor: ew-resize;
}
.viewer-right-sidebar__resize-handle::before {
content: "";
position: absolute;
inset: 0 6px;
background: rgba(132, 196, 255, 0.06);
transition: background 120ms ease;
}
.viewer-right-sidebar__resize-handle:hover::before,
.viewer-right-sidebar__resize-handle--active::before {
background: rgba(132, 196, 255, 0.18);
}
.viewer-right-sidebar__body {
display: flex;
flex: 1 1 auto;
min-height: 0;
overflow: hidden;
}
.viewer-right-sidebar__panel.entity-inspector-panel {
height: 100%;
padding: 0;
border: none;
border-radius: 0;
background: transparent;
box-shadow: none;
backdrop-filter: none;
}
.viewer-right-sidebar__error {
margin-top: 0.9rem;
border-radius: 1rem;
background: rgba(255, 116, 88, 0.14);
padding: 0.85rem 0.95rem;
color: #ffd8cf;
}
.viewer-stats-overlay {
font-family: "IBM Plex Mono", "SFMono-Regular", monospace;
font-size: 0.8rem;
@@ -1705,6 +1773,62 @@ canvas {
color: rgba(173, 220, 255, 0.58);
}
.entity-inspector-capacity-list {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.entity-inspector-capacity {
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 1rem;
background: rgba(255, 255, 255, 0.03);
padding: 0.8rem 0.9rem;
}
.entity-inspector-capacity__header,
.entity-inspector-capacity__scale {
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.7rem;
}
.entity-inspector-capacity__header {
margin-bottom: 0.45rem;
}
.entity-inspector-capacity__label {
font-size: 0.74rem;
letter-spacing: 0.12em;
text-transform: uppercase;
color: rgba(173, 220, 255, 0.72);
}
.entity-inspector-capacity__value,
.entity-inspector-capacity__scale span {
font-family: var(--viewer-mono-font);
font-size: 0.76rem;
color: rgba(255, 255, 255, 0.78);
}
.entity-inspector-capacity__track {
position: relative;
flex: 1 1 auto;
min-width: 0;
height: 0.65rem;
border-radius: 999px;
background: rgba(255, 255, 255, 0.08);
overflow: hidden;
}
.entity-inspector-capacity__fill {
position: absolute;
inset: 0 auto 0 0;
border-radius: inherit;
background: linear-gradient(90deg, rgba(116, 196, 255, 0.5), rgba(116, 196, 255, 0.9));
}
.entity-inspector-panel__fallback {
margin-top: 0.9rem;
font-size: 0.83rem;
@@ -1910,6 +2034,23 @@ canvas {
padding: 14px;
}
.viewer-right-sidebar-dock {
inset: auto 20px 148px 20px;
width: auto;
max-height: 38vh;
}
.viewer-right-sidebar {
padding: 14px;
border-left: none;
border-top: 1px solid rgba(132, 196, 255, 0.14);
box-shadow: 0 -18px 42px rgba(0, 0, 0, 0.18);
}
.viewer-right-sidebar__resize-handle {
display: none;
}
.viewer-stats-overlay-dock {
top: 96px;
left: 20px;

View File

@@ -6,6 +6,7 @@ export interface ViewerOrderContextMenuTarget {
selection: Selectable;
label: string;
systemId?: string | null;
anchorId?: string | null;
itemId?: string | null;
targetPosition?: Vector3Dto | null;
}

View File

@@ -18,7 +18,7 @@ interface ResolveSelectionPositionParams {
nodeVisuals: Map<string, NodeVisual>;
planetVisuals: PlanetVisual[];
computeNodeLocalPosition: (visual: NodeVisual, timeSeconds: number) => THREE.Vector3;
resolvePointPosition: (systemId: string, celestialId?: string | null) => THREE.Vector3;
resolvePointPosition: (systemId: string, celestialId?: string | null, anchorId?: string | null) => THREE.Vector3;
}
interface FocusOnSelectionParams extends ResolveSelectionPositionParams {
@@ -47,7 +47,7 @@ interface SeedSystemFocusParams {
nodeVisuals: Map<string, NodeVisual>;
planetVisuals: PlanetVisual[];
computeNodeLocalPosition: (visual: NodeVisual, timeSeconds: number) => THREE.Vector3;
resolvePointPosition: (systemId: string, celestialId?: string | null) => THREE.Vector3;
resolvePointPosition: (systemId: string, celestialId?: string | null, anchorId?: string | null) => THREE.Vector3;
}
interface CameraFocusParams {
@@ -107,6 +107,7 @@ export function applyPanFromScreenDelta(
delta: THREE.Vector2,
orbitYaw: number,
currentDistance: number,
cameraFovDegrees: number,
povLevel: PovLevel,
activeSystemId: string | undefined,
systemAnchor: THREE.Vector3,
@@ -125,18 +126,19 @@ export function applyPanFromScreenDelta(
const forward = new THREE.Vector3(Math.cos(orbitYaw), 0, Math.sin(orbitYaw));
const right = new THREE.Vector3(-forward.z, 0, forward.x);
const pan = right.multiplyScalar(-normalized.x).add(forward.multiplyScalar(-normalized.y));
const visibleHeight = 2 * Math.tan(THREE.MathUtils.degToRad(cameraFovDegrees) * 0.5) * currentDistance;
const visibleWidth = visibleHeight * (safeWidth / safeHeight);
const horizontalDistance = normalized.x * visibleWidth;
const verticalDistance = -normalized.y * visibleHeight;
const pan = right.multiplyScalar(horizontalDistance).add(forward.multiplyScalar(verticalDistance));
if (activeSystemId) {
const scale = povLevel === "system"
? THREE.MathUtils.mapLinear(currentDistance, 80, 4000, KILOMETERS_PER_AU * 0.35, KILOMETERS_PER_AU * 6.5)
: THREE.MathUtils.mapLinear(currentDistance, minimumDistance, 120, 1200, 180000);
systemAnchor.addScaledVector(pan, scale);
const systemDisplayToKilometers = 1 / (DISPLAY_UNITS_PER_KILOMETER * ACTIVE_SYSTEM_DETAIL_SCALE);
systemAnchor.addScaledVector(pan, systemDisplayToKilometers);
return;
}
const galaxyScale = THREE.MathUtils.mapLinear(currentDistance, minimumDistance, maximumDistance, 1800, 22000);
galaxyAnchor.addScaledVector(pan, galaxyScale);
galaxyAnchor.add(pan);
}
export function determineActiveSystemId(params: DetermineActiveSystemParams): string | undefined {
@@ -235,11 +237,11 @@ export function resolveSelectionPosition(params: ResolveSelectionPositionParams)
}
if (selection.kind === "claim") {
const claim = world.claims.get(selection.id);
return claim ? resolvePointPosition(claim.systemId, claim.celestialId) : undefined;
return claim ? resolvePointPosition(claim.systemId, null, claim.anchorId) : undefined;
}
if (selection.kind === "construction-site") {
const site = world.constructionSites.get(selection.id);
return site ? resolvePointPosition(site.systemId, site.celestialId) : undefined;
return site ? resolvePointPosition(site.systemId, null, site.anchorId) : undefined;
}
if (selection.kind === "planet") {
const system = world.systems.get(selection.systemId);

View File

@@ -30,8 +30,14 @@ export function createViewerControllers(host: any) {
claimGroup: host.systemLayer.claimGroup,
constructionSiteGroup: host.systemLayer.constructionSiteGroup,
shipGroup: host.systemLayer.shipGroup,
localNodeGroup: host.localLayer.nodeGroup,
localStationGroup: host.localLayer.stationGroup,
localClaimGroup: host.localLayer.claimGroup,
localConstructionSiteGroup: host.localLayer.constructionSiteGroup,
localShipGroup: host.localLayer.shipGroup,
galaxySelectableTargets: host.galaxyLayer.selectableTargets,
systemSelectableTargets: host.systemLayer.selectableTargets,
localSelectableTargets: host.localLayer.selectableTargets,
systemVisuals: host.galaxyLayer.systemVisuals,
planetVisuals: host.systemLayer.planetVisuals,
celestialVisuals: host.systemLayer.celestialVisuals,
@@ -40,6 +46,11 @@ export function createViewerControllers(host: any) {
claimVisuals: host.systemLayer.claimVisuals,
constructionSiteVisuals: host.systemLayer.constructionSiteVisuals,
shipVisuals: host.systemLayer.shipVisuals,
localNodeVisuals: host.localLayer.nodeVisuals,
localStationVisuals: host.localLayer.stationVisuals,
localClaimVisuals: host.localLayer.claimVisuals,
localConstructionSiteVisuals: host.localLayer.constructionSiteVisuals,
localShipVisuals: host.localLayer.shipVisuals,
});
const navigationController = new ViewerNavigationController({
@@ -152,8 +163,9 @@ export function createViewerControllers(host: any) {
applyClaimDeltas: (claims) => sceneDataController.applyClaimDeltas(claims),
applyConstructionSiteDeltas: (sites) => sceneDataController.applyConstructionSiteDeltas(sites),
applyShipDeltas: (ships, tickIntervalMs) => sceneDataController.applyShipDeltas(ships, tickIntervalMs),
refreshLocalLayer: () => sceneDataController.refreshLocalLayer(host.world, host.resolveFocusedAnchorId()),
refreshHistoryWindows: () => host.refreshHistoryWindows(),
resolveFocusedCelestialId: () => host.resolveFocusedCelestialId(),
resolveFocusedAnchorId: () => host.resolveFocusedAnchorId(),
updateSystemSummaries: () => host.updateSystemSummaries(),
applyZoomPresentation: () => presentationController.applyZoomPresentation(),
updateNetworkPanel: () => presentationController.updateNetworkPanel(),
@@ -191,8 +203,10 @@ export function createViewerControllers(host: any) {
mouse: host.mouse,
galaxyCamera: host.galaxyLayer.camera,
systemCamera: host.systemLayer.camera,
localCamera: host.localLayer.camera,
galaxySelectableTargets: host.galaxyLayer.selectableTargets,
systemSelectableTargets: host.systemLayer.selectableTargets,
localSelectableTargets: host.localLayer.selectableTargets,
hoverLabelEl: host.hoverLabelEl,
hoverConnectorLineEl: host.hoverConnectorLineEl,
marqueeEl: host.marqueeEl,
@@ -244,6 +258,9 @@ export function createViewerControllers(host: any) {
delta,
host.orbitYaw,
host.currentDistance,
host.activeSystemId
? (host.povLevel === "local" ? host.localLayer.camera.fov : host.systemLayer.camera.fov)
: host.galaxyLayer.camera.fov,
host.povLevel,
host.activeSystemId,
host.systemAnchor,

View File

@@ -148,9 +148,11 @@ export function updateFollowCamera(params: {
if (ship.spatialState.movementRegime === "ftl-transit") {
systemAnchor.set(0, 0, 0);
const destinationNodeId = ship.spatialState.transit?.destinationNodeId;
const destinationCelestial = destinationNodeId ? world.celestials.get(destinationNodeId) : undefined;
const destinationSystem = destinationCelestial ? world.systems.get(destinationCelestial.systemId) : undefined;
const destinationAnchorId = ship.spatialState.transit?.destinationAnchorId ?? ship.spatialState.destinationAnchorId;
const destinationAnchor = destinationAnchorId ? world.anchors.get(destinationAnchorId) : undefined;
const destinationSystem = destinationAnchor
? world.systems.get(destinationAnchor.systemId)
: undefined;
const originSystem = world.systems.get(ship.systemId);
if (originSystem && destinationSystem) {
followCameraDesiredDirection

View File

@@ -36,14 +36,17 @@ export function pickSelectableAtClientPosition(
renderer: THREE.WebGLRenderer,
raycaster: THREE.Raycaster,
mouse: THREE.Vector2,
povLevel: PovLevel,
galaxyCamera: THREE.Camera,
galaxySelectableTargets: Map<THREE.Object3D, Selectable>,
systemCamera: THREE.Camera,
systemSelectableTargets: Map<THREE.Object3D, Selectable>,
localCamera: THREE.Camera,
localSelectableTargets: Map<THREE.Object3D, Selectable>,
clientX: number,
clientY: number,
) {
const hit = pickSelectableHitAtClientPosition(renderer, raycaster, mouse, galaxyCamera, galaxySelectableTargets, systemCamera, systemSelectableTargets, clientX, clientY);
const hit = pickSelectableHitAtClientPosition(renderer, raycaster, mouse, povLevel, galaxyCamera, galaxySelectableTargets, systemCamera, systemSelectableTargets, localCamera, localSelectableTargets, clientX, clientY);
return hit?.selection;
}
@@ -51,13 +54,23 @@ export function pickSelectableHitAtClientPosition(
renderer: THREE.WebGLRenderer,
raycaster: THREE.Raycaster,
mouse: THREE.Vector2,
povLevel: PovLevel,
galaxyCamera: THREE.Camera,
galaxySelectableTargets: Map<THREE.Object3D, Selectable>,
systemCamera: THREE.Camera,
systemSelectableTargets: Map<THREE.Object3D, Selectable>,
localCamera: THREE.Camera,
localSelectableTargets: Map<THREE.Object3D, Selectable>,
clientX: number,
clientY: number,
): HoverPickResult | undefined {
if (povLevel === "local") {
const localHit = pickOneCamera(renderer, raycaster, mouse, localCamera, localSelectableTargets, clientX, clientY);
if (localHit) {
return localHit;
}
}
// Try system camera first (higher priority when in a system)
const systemHit = pickOneCamera(renderer, raycaster, mouse, systemCamera, systemSelectableTargets, clientX, clientY);
if (systemHit) {

View File

@@ -28,8 +28,10 @@ export interface ViewerInteractionContext {
mouse: THREE.Vector2;
galaxyCamera: THREE.PerspectiveCamera;
systemCamera: THREE.PerspectiveCamera;
localCamera: THREE.PerspectiveCamera;
galaxySelectableTargets: Map<THREE.Object3D, Selectable>;
systemSelectableTargets: Map<THREE.Object3D, Selectable>;
localSelectableTargets: Map<THREE.Object3D, Selectable>;
hoverLabelEl: HTMLDivElement;
hoverConnectorLineEl: SVGLineElement;
marqueeEl: HTMLDivElement;
@@ -391,10 +393,13 @@ export class ViewerInteractionController {
this.context.renderer,
this.context.raycaster,
this.context.mouse,
this.context.getPovLevel(),
this.context.galaxyCamera,
this.context.galaxySelectableTargets,
this.context.systemCamera,
this.context.systemSelectableTargets,
this.context.localCamera,
this.context.localSelectableTargets,
clientX,
clientY,
);
@@ -405,10 +410,13 @@ export class ViewerInteractionController {
this.context.renderer,
this.context.raycaster,
this.context.mouse,
this.context.getPovLevel(),
this.context.galaxyCamera,
this.context.galaxySelectableTargets,
this.context.systemCamera,
this.context.systemSelectableTargets,
this.context.localCamera,
this.context.localSelectableTargets,
clientX,
clientY,
);
@@ -466,6 +474,7 @@ export class ViewerInteractionController {
selection,
label: node.itemId,
systemId: node.systemId,
anchorId: node.anchorId,
itemId: node.itemId,
targetPosition: node.localPosition,
} : null;

View File

@@ -1,17 +1,50 @@
import * as THREE from "three";
import type {
ClaimVisual,
ConstructionSiteVisual,
NodeVisual,
Selectable,
ShipVisual,
StructureVisual,
} from "./viewerTypes";
/**
* Local rendering layer.
* Scene coordinate unit: reserved for future close-up detail.
* Camera far plane covers immediate surroundings.
* Currently empty — populated when local-space objects are introduced.
*/
export class LocalLayer {
readonly scene = new THREE.Scene();
readonly camera = new THREE.PerspectiveCamera(50, 1, 0.1, 2000);
readonly nodeGroup = new THREE.Group();
readonly stationGroup = new THREE.Group();
readonly claimGroup = new THREE.Group();
readonly constructionSiteGroup = new THREE.Group();
readonly shipGroup = new THREE.Group();
readonly selectableTargets = new Map<THREE.Object3D, Selectable>();
readonly shipVisuals = new Map<string, ShipVisual>();
readonly nodeVisuals = new Map<string, NodeVisual>();
readonly stationVisuals = new Map<string, StructureVisual>();
readonly claimVisuals = new Map<string, ClaimVisual>();
readonly constructionSiteVisuals = new Map<string, ConstructionSiteVisual>();
private static readonly ORIGIN = new THREE.Vector3(0, 0, 0);
constructor() {
this.scene.add(new THREE.AmbientLight(0x90a6c0, 0.8));
const keyLight = new THREE.DirectionalLight(0xdcecff, 1.4);
keyLight.position.set(180, 220, 140);
this.scene.add(keyLight);
this.scene.add(
this.nodeGroup,
this.stationGroup,
this.claimGroup,
this.constructionSiteGroup,
this.shipGroup,
);
}
updateCamera(orbitOffset: THREE.Vector3) {
this.camera.position.copy(orbitOffset);
this.camera.lookAt(LocalLayer.ORIGIN);

View File

@@ -1,4 +1,5 @@
import * as THREE from "three";
import { scaleGalaxyVector, toThreeVector } from "./viewerMath";
import {
determineActiveSystemId,
focusOnSelection,
@@ -62,6 +63,22 @@ export interface ViewerNavigationContext {
export class ViewerNavigationController {
constructor(private readonly context: ViewerNavigationContext) {}
syncGalaxyAnchorToActiveSystem() {
const world = this.context.getWorld();
const activeSystemId = this.context.getActiveSystemId();
const povLevel = this.context.getPovLevel();
if (!world || !activeSystemId || povLevel === "galaxy") {
return;
}
const system = world.systems.get(activeSystemId);
if (!system) {
return;
}
this.context.galaxyAnchor.copy(scaleGalaxyVector(toThreeVector(system.galaxyPosition)));
}
focusOnSelection(selection: Selectable) {
focusOnSelection({
world: this.context.getWorld(),
@@ -70,7 +87,7 @@ export class ViewerNavigationController {
nodeVisuals: this.context.nodeVisuals,
planetVisuals: this.context.planetVisuals,
computeNodeLocalPosition: (node, timeSeconds) => computeNodeLocalPosition(this.context.createWorldPresentationContext(), node, timeSeconds),
resolvePointPosition: (systemId, celestialId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemId, celestialId),
resolvePointPosition: (systemId, celestialId, anchorId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemId, celestialId, anchorId),
activeSystemId: this.context.getActiveSystemId(),
galaxyAnchor: this.context.galaxyAnchor,
systemAnchor: this.context.systemAnchor,
@@ -85,7 +102,7 @@ export class ViewerNavigationController {
nodeVisuals: this.context.nodeVisuals,
planetVisuals: this.context.planetVisuals,
computeNodeLocalPosition: (node, timeSeconds) => computeNodeLocalPosition(this.context.createWorldPresentationContext(), node, timeSeconds),
resolvePointPosition: (systemId, celestialId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemId, celestialId),
resolvePointPosition: (systemId, celestialId, anchorId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemId, celestialId, anchorId),
});
}
@@ -171,7 +188,7 @@ export class ViewerNavigationController {
nodeVisuals: this.context.nodeVisuals,
planetVisuals: this.context.planetVisuals,
computeNodeLocalPosition: (node, timeSeconds) => computeNodeLocalPosition(this.context.createWorldPresentationContext(), node, timeSeconds),
resolvePointPosition: (systemIdValue, celestialId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemIdValue, celestialId),
resolvePointPosition: (systemIdValue, celestialId, anchorId) => resolvePointPosition(this.context.createWorldPresentationContext(), systemIdValue, celestialId, anchorId),
});
}

View File

@@ -52,7 +52,7 @@ const moduleProductionById = new Map<string, {
const itemTransportById = new Map<string, string>(
(itemsData as { id: string; transport: string }[]).map((item) => [item.id, item.transport]),
);
import { describeCelestialPathWithinSystem, describeOrbitalParent, describeSelectable, describeShipBehavior, describeShipCurrentAction, describeShipOrder, describeShipState, getSelectionGroup, renderSystemDetails } from "./viewerSelection";
import { describeAnchorPathWithinSystem, describeCelestialPathWithinSystem, describeOrbitalParent, describeSelectable, describeShipBehavior, describeShipCurrentAction, describeShipOrder, describeShipState, getSelectionGroup, renderSystemDetails } from "./viewerSelection";
import type {
CameraMode,
NodeVisual,
@@ -461,7 +461,7 @@ export function buildDetailPanelState(params: DetailPanelParams) {
title: `${celestial.kind} celestial`,
bodyHtml: `
<p>${celestial.systemId}</p>
<p>Parent ${celestial.parentNodeId ?? "none"}<br>Orbit ref ${celestial.orbitReferenceId ?? "none"}</p>
<p>Parent ${celestial.parentAnchorId ?? "none"}<br>Orbit ref ${celestial.orbitReferenceId ?? "none"}</p>
<p>Occupying structure ${celestial.occupyingStructureId ?? "none"}</p>
<p>Local space radius ${celestial.localSpaceRadius.toFixed(0)} km</p>
`,
@@ -477,7 +477,7 @@ export function buildDetailPanelState(params: DetailPanelParams) {
title: `Claim ${claim.id}`,
bodyHtml: `
<p>${claim.systemId}</p>
<p>Celestial ${claim.celestialId}</p>
<p>Anchor ${describeAnchorPathWithinSystem(world, claim.systemId, claim.anchorId) ?? claim.anchorId}</p>
<p>State ${claim.state}<br>Health ${claim.health.toFixed(0)}</p>
<p>Activates ${new Date(claim.activatesAtUtc).toLocaleTimeString()}</p>
`,
@@ -494,7 +494,7 @@ export function buildDetailPanelState(params: DetailPanelParams) {
title: `Construction ${site.id}`,
bodyHtml: `
<p>${site.systemId}</p>
<p>Celestial ${site.celestialId}</p>
<p>Anchor ${describeAnchorPathWithinSystem(world, site.systemId, site.anchorId) ?? site.anchorId}</p>
<p>${site.targetKind} ${site.targetDefinitionId}</p>
<p>State ${site.state}<br>Progress ${(site.progress * 100).toFixed(0)}%</p>
<p>Orders ${orderCount}<br>Assigned constructors ${site.assignedConstructorShipIds.length}</p>
@@ -608,24 +608,33 @@ export function describeSelectionParent(
return "unknown";
}
return station.celestialId
? describeCelestialPathWithinSystem(world, station.systemId, station.celestialId) ?? `${station.systemId} network`
return station.anchorId
? describeAnchorPathWithinSystem(world, station.systemId, station.anchorId) ?? `${station.systemId} network`
: "unknown";
}
if (selection.kind === "node") {
const node = world.nodes.get(selection.id);
const visual = node ? nodeVisuals.get(selection.id) : undefined;
return describeOrbitalParent(world, node?.systemId, visual?.anchor);
return node
? describeAnchorPathWithinSystem(world, node.systemId, node.anchorId) ?? node.anchorId
: "unknown";
}
if (selection.kind === "celestial") {
const celestial = world.celestials.get(selection.id);
return celestial?.parentNodeId ?? `${celestial?.systemId ?? "unknown"} network`;
return celestial
? describeCelestialPathWithinSystem(world, celestial.systemId, celestial.id) ?? `${celestial.systemId} network`
: "unknown";
}
if (selection.kind === "claim") {
return world.claims.get(selection.id)?.celestialId ?? "unknown";
const claim = world.claims.get(selection.id);
return claim
? describeAnchorPathWithinSystem(world, claim.systemId, claim.anchorId) ?? claim.anchorId
: "unknown";
}
if (selection.kind === "construction-site") {
return world.constructionSites.get(selection.id)?.celestialId ?? "unknown";
const site = world.constructionSites.get(selection.id);
return site
? describeAnchorPathWithinSystem(world, site.systemId, site.anchorId) ?? site.anchorId
: "unknown";
}
return "unknown";

View File

@@ -14,6 +14,16 @@ import {
syncShips as syncShipScene,
syncStations as syncStationScene,
} from "./viewerSceneSync";
import {
createClaimMesh,
createConstructionSiteMesh,
createNodeMesh,
createResourceDepositMesh,
createShipMesh,
createShipTacticalIcon,
createStationMesh,
createTacticalIcon,
} from "./viewerSceneFactory";
import {
deriveNodeOrbital,
deriveOrbitalFromLocalPosition,
@@ -43,7 +53,7 @@ import type {
SystemSnapshot,
} from "./contracts";
import type { OrbitalAnchor, Selectable } from "./viewerTypes";
import { rawObject } from "./viewerScenePrimitives";
import { rawObject, registerSelectableTarget } from "./viewerScenePrimitives";
export interface ViewerSceneDataContext {
documentRef: Document;
@@ -61,8 +71,14 @@ export interface ViewerSceneDataContext {
claimGroup: THREE.Group;
constructionSiteGroup: THREE.Group;
shipGroup: THREE.Group;
localNodeGroup: THREE.Group;
localStationGroup: THREE.Group;
localClaimGroup: THREE.Group;
localConstructionSiteGroup: THREE.Group;
localShipGroup: THREE.Group;
galaxySelectableTargets: Map<THREE.Object3D, Selectable>;
systemSelectableTargets: Map<THREE.Object3D, Selectable>;
localSelectableTargets: Map<THREE.Object3D, Selectable>;
systemVisuals: Map<any, any>;
planetVisuals: any[];
celestialVisuals: Map<any, any>;
@@ -71,6 +87,11 @@ export interface ViewerSceneDataContext {
claimVisuals: Map<any, any>;
constructionSiteVisuals: Map<any, any>;
shipVisuals: Map<any, any>;
localNodeVisuals: Map<any, any>;
localStationVisuals: Map<any, any>;
localClaimVisuals: Map<any, any>;
localConstructionSiteVisuals: Map<any, any>;
localShipVisuals: Map<any, any>;
}
export class ViewerSceneDataController {
@@ -136,6 +157,162 @@ export class ViewerSceneDataController {
applyShipDeltaUpdates(this.createSceneSyncContext(), ships, tickIntervalMs, this.context.getActiveSystemId());
}
refreshLocalLayer(world: any, focusedAnchorId?: string) {
this.context.localNodeGroup.clear();
this.context.localStationGroup.clear();
this.context.localClaimGroup.clear();
this.context.localConstructionSiteGroup.clear();
this.context.localShipGroup.clear();
this.context.localSelectableTargets.clear();
this.context.localNodeVisuals.clear();
this.context.localStationVisuals.clear();
this.context.localClaimVisuals.clear();
this.context.localConstructionSiteVisuals.clear();
this.context.localShipVisuals.clear();
if (!world || !focusedAnchorId) {
return;
}
const activeSystemId = this.context.getActiveSystemId();
const inFocusedSystem = (systemId: string) => !activeSystemId || systemId === activeSystemId;
for (const node of world.nodes.values()) {
if (node.anchorId !== focusedAnchorId || !inFocusedSystem(node.systemId)) {
continue;
}
const mesh = createNodeMesh(node);
const icon = createTacticalIcon(this.context.documentRef, node.sourceKind === "gas-cloud" ? "#7fd6ff" : "#d2b07a", 100);
const localPosition = new THREE.Vector3(0, 0, 0);
mesh.setPosition(localPosition);
icon.setPosition(localPosition);
this.context.localNodeVisuals.set(node.id, {
systemId: node.systemId,
anchorId: node.anchorId,
mesh,
icon,
sourceKind: node.sourceKind,
anchor: { kind: "star" as const },
localPosition,
orbitRadius: 0,
orbitPhase: 0,
orbitInclination: 0,
});
this.context.localNodeGroup.add(rawObject(mesh), rawObject(icon));
for (const deposit of node.deposits) {
const depositMesh = createResourceDepositMesh(deposit, node);
this.context.localNodeGroup.add(rawObject(depositMesh));
}
registerSelectableTarget(this.context.localSelectableTargets, mesh, { kind: "node", id: node.id });
registerSelectableTarget(this.context.localSelectableTargets, icon, { kind: "node", id: node.id });
}
for (const station of world.stations.values()) {
if (station.anchorId !== focusedAnchorId || !inFocusedSystem(station.systemId)) {
continue;
}
const mesh = createStationMesh(station);
const icon = createTacticalIcon(this.context.documentRef, station.color, 130);
const localPosition = new THREE.Vector3(station.localPosition.x, station.localPosition.y, station.localPosition.z);
mesh.setPosition(localPosition);
icon.setPosition(localPosition);
this.context.localStationVisuals.set(station.id, {
id: station.id,
systemId: station.systemId,
anchorId: station.anchorId,
mesh,
icon,
anchor: { kind: "star" as const },
orbitRadius: 0,
orbitPhase: 0,
orbitInclination: 0,
localPosition,
});
this.context.localStationGroup.add(rawObject(mesh), rawObject(icon));
registerSelectableTarget(this.context.localSelectableTargets, mesh, { kind: "station", id: station.id });
registerSelectableTarget(this.context.localSelectableTargets, icon, { kind: "station", id: station.id });
}
for (const claim of world.claims.values()) {
if (claim.anchorId !== focusedAnchorId || !inFocusedSystem(claim.systemId)) {
continue;
}
const mesh = createClaimMesh(claim);
const icon = createTacticalIcon(this.context.documentRef, "#ff5b5b", 90);
const localPosition = new THREE.Vector3(0, 0, 0);
mesh.setPosition(localPosition);
icon.setPosition(localPosition);
this.context.localClaimVisuals.set(claim.id, {
id: claim.id,
anchorId: claim.anchorId,
systemId: claim.systemId,
mesh,
icon,
localPosition,
});
this.context.localClaimGroup.add(rawObject(mesh), rawObject(icon));
registerSelectableTarget(this.context.localSelectableTargets, mesh, { kind: "claim", id: claim.id });
registerSelectableTarget(this.context.localSelectableTargets, icon, { kind: "claim", id: claim.id });
}
for (const site of world.constructionSites.values()) {
if (site.anchorId !== focusedAnchorId || !inFocusedSystem(site.systemId)) {
continue;
}
const mesh = createConstructionSiteMesh(site);
const icon = createTacticalIcon(this.context.documentRef, "#9df29c", 90);
const localPosition = new THREE.Vector3(0, 0, 0);
mesh.setPosition(localPosition);
icon.setPosition(localPosition);
this.context.localConstructionSiteVisuals.set(site.id, {
id: site.id,
anchorId: site.anchorId,
systemId: site.systemId,
mesh,
icon,
localPosition,
});
this.context.localConstructionSiteGroup.add(rawObject(mesh), rawObject(icon));
registerSelectableTarget(this.context.localSelectableTargets, mesh, { kind: "construction-site", id: site.id });
registerSelectableTarget(this.context.localSelectableTargets, icon, { kind: "construction-site", id: site.id });
}
for (const ship of world.ships.values()) {
const shipAnchorId = ship.spatialState.currentAnchorId ?? ship.anchorId;
if (shipAnchorId !== focusedAnchorId || !inFocusedSystem(ship.systemId) || ship.spatialState.spaceLayer !== "local-space") {
continue;
}
const shipColor = shipPresentationColor(ship);
const mesh = createShipMesh(ship, shipSize(ship), shipLength(ship), shipColor);
const icon = createShipTacticalIcon(this.context.documentRef, shipColor, 78);
const localPosition = new THREE.Vector3(ship.localPosition.x, ship.localPosition.y, ship.localPosition.z);
mesh.setPosition(localPosition);
icon.setPosition(localPosition);
icon.setColor(shipColor);
this.context.localShipVisuals.set(ship.id, {
systemId: ship.systemId,
anchorId: shipAnchorId,
mesh,
icon,
iconBaseScale: 78,
startPosition: localPosition.clone(),
authoritativePosition: localPosition.clone(),
targetPosition: new THREE.Vector3(ship.targetLocalPosition.x, ship.targetLocalPosition.y, ship.targetLocalPosition.z),
velocity: new THREE.Vector3(ship.localVelocity.x, ship.localVelocity.y, ship.localVelocity.z),
receivedAtMs: performance.now(),
blendDurationMs: Math.max(world.tickIntervalMs ?? 80, 80),
});
this.context.localShipGroup.add(rawObject(mesh), rawObject(icon));
registerSelectableTarget(this.context.localSelectableTargets, mesh, { kind: "ship", id: ship.id });
registerSelectableTarget(this.context.localSelectableTargets, icon, { kind: "ship", id: ship.id });
}
}
/**
* Called when the active system changes. Swaps which system's root is in systemScene
* and updates visibility of all system-filtered objects.
@@ -202,6 +379,7 @@ export class ViewerSceneDataController {
createWorldPresentationContext(overrides: {
world: any;
activeSystemId?: string;
focusedAnchorId?: string;
cameraMode: any;
povLevel: any;
orbitYaw: number;
@@ -215,17 +393,23 @@ export class ViewerSceneDataController {
worldTimeSyncMs: this.context.getWorldTimeSyncMs(),
worldSeed: this.context.getWorldSeed(),
activeSystemId: overrides.activeSystemId,
focusedAnchorId: overrides.focusedAnchorId,
cameraMode: overrides.cameraMode,
povLevel: overrides.povLevel,
orbitYaw: overrides.orbitYaw,
camera: overrides.systemCamera,
systemAnchor: overrides.systemAnchor,
shipVisuals: this.context.shipVisuals,
localShipVisuals: this.context.localShipVisuals,
nodeVisuals: this.context.nodeVisuals,
localNodeVisuals: this.context.localNodeVisuals,
celestialVisuals: this.context.celestialVisuals,
stationVisuals: this.context.stationVisuals,
localStationVisuals: this.context.localStationVisuals,
claimVisuals: this.context.claimVisuals,
localClaimVisuals: this.context.localClaimVisuals,
constructionSiteVisuals: this.context.constructionSiteVisuals,
localConstructionSiteVisuals: this.context.localConstructionSiteVisuals,
systemVisuals: this.context.systemVisuals,
systemSummaryVisuals: new Map(),
toDisplayLocalPosition: overrides.toDisplayLocalPosition,
@@ -248,8 +432,14 @@ export class ViewerSceneDataController {
claimGroup: this.context.claimGroup,
constructionSiteGroup: this.context.constructionSiteGroup,
shipGroup: this.context.shipGroup,
localNodeGroup: this.context.localNodeGroup,
localStationGroup: this.context.localStationGroup,
localClaimGroup: this.context.localClaimGroup,
localConstructionSiteGroup: this.context.localConstructionSiteGroup,
localShipGroup: this.context.localShipGroup,
galaxySelectableTargets: this.context.galaxySelectableTargets,
systemSelectableTargets: this.context.systemSelectableTargets,
localSelectableTargets: this.context.localSelectableTargets,
systemVisuals: this.context.systemVisuals,
planetVisuals: this.context.planetVisuals,
celestialVisuals: this.context.celestialVisuals,
@@ -258,12 +448,17 @@ export class ViewerSceneDataController {
claimVisuals: this.context.claimVisuals,
constructionSiteVisuals: this.context.constructionSiteVisuals,
shipVisuals: this.context.shipVisuals,
localNodeVisuals: this.context.localNodeVisuals,
localStationVisuals: this.context.localStationVisuals,
localClaimVisuals: this.context.localClaimVisuals,
localConstructionSiteVisuals: this.context.localConstructionSiteVisuals,
localShipVisuals: this.context.localShipVisuals,
shipSize,
shipLength,
shipPresentationColor,
celestialColor,
createCirclePoints,
resolvePointPosition: (systemId: string, celestialId?: string | null) => resolvePointPosition(this.context.getWorldPresentationContext(), systemId, celestialId),
resolvePointPosition: (systemId: string, celestialId?: string | null, anchorId?: string | null) => resolvePointPosition(this.context.getWorldPresentationContext(), systemId, celestialId, anchorId),
resolveOrbitalAnchor: (systemId: string, localPosition: THREE.Vector3) => resolveOrbitalAnchor(this.context.getWorldPresentationContext(), systemId, localPosition),
deriveNodeOrbital: (node: ResourceNodeSnapshot | ResourceNodeDelta, anchor: OrbitalAnchor) => deriveNodeOrbital(this.context.getWorldPresentationContext(), node, anchor),
deriveOrbitalFromLocalPosition: (localPosition: THREE.Vector3, systemId: string, anchor: OrbitalAnchor) => deriveOrbitalFromLocalPosition(this.context.getWorldPresentationContext(), localPosition, systemId, anchor),

View File

@@ -11,6 +11,7 @@ import type {
ConstructionSiteSnapshot,
MoonSnapshot,
PlanetSnapshot,
ResourceDepositSnapshot,
ResourceNodeSnapshot,
ShipSnapshot,
StationSnapshot,
@@ -46,6 +47,23 @@ export function createNodeMesh(node: ResourceNodeSnapshot): SceneNode {
return createSceneNode(mesh);
}
export function createResourceDepositMesh(deposit: ResourceDepositSnapshot, node: ResourceNodeSnapshot): SceneNode {
const isGas = node.sourceKind === "gas-cloud" || node.itemId === "gas";
const oreRatio = deposit.maxOre <= 0.01 ? 0 : deposit.oreRemaining / deposit.maxOre;
const mesh = new THREE.Mesh(
isGas ? new THREE.SphereGeometry(10, 12, 12) : new THREE.DodecahedronGeometry(8 + (oreRatio * 5), 0),
new THREE.MeshStandardMaterial({
color: isGas ? 0x7fd6ff : 0xc9a165,
flatShading: !isGas,
transparent: isGas,
opacity: isGas ? 0.55 : 1,
emissive: new THREE.Color(isGas ? 0x7fd6ff : 0xc9a165).multiplyScalar(isGas ? 0.18 : 0.05),
}),
);
mesh.position.copy(toThreeVector(deposit.localPosition));
return createSceneNode(mesh);
}
export function createCelestialMesh(node: CelestialSnapshot, celestialColor: (kind: string) => string): SceneNode {
const color = celestialColor(node.kind);
return createSceneNode(new THREE.Mesh(

View File

@@ -70,6 +70,18 @@ function toSystemPos(localPosition: THREE.Vector3): THREE.Vector3 {
return localPosition.clone().multiplyScalar(DISPLAY_UNITS_PER_KILOMETER * ACTIVE_SYSTEM_DETAIL_SCALE);
}
function resolveShipSystemPosition(ship: ShipSnapshot | ShipDelta, context: SceneSyncContext) {
if (ship.spatialState.systemPosition) {
return toThreeVector(ship.spatialState.systemPosition);
}
if (ship.anchorId) {
return context.resolvePointPosition(ship.systemId, null, ship.anchorId);
}
return toThreeVector(ship.localPosition);
}
interface SceneSyncContext {
documentRef: Document;
worldOrbitalTimeSeconds?: number;
@@ -98,7 +110,7 @@ interface SceneSyncContext {
shipPresentationColor: (ship: ShipSnapshot) => string;
celestialColor: (kind: string) => string;
createCirclePoints: (radius: number, segments: number) => THREE.Vector3[];
resolvePointPosition: (systemId: string, celestialId?: string | null) => THREE.Vector3;
resolvePointPosition: (systemId: string, celestialId?: string | null, anchorId?: string | null) => THREE.Vector3;
resolveOrbitalAnchor: (systemId: string, localPosition: THREE.Vector3) => NodeVisual["anchor"];
deriveNodeOrbital: (node: ResourceNodeSnapshot | ResourceNodeDelta, anchor: NodeVisual["anchor"]) => {
radius: number;
@@ -250,7 +262,8 @@ export function syncNodes(context: SceneSyncContext, nodes: ResourceNodeSnapshot
const mesh = createNodeMesh(node);
const icon = createTacticalIcon(context.documentRef, node.sourceKind === "gas-cloud" ? "#7fd6ff" : "#d2b07a", 100);
const localPosition = toThreeVector(node.localPosition);
const displayPos = toSystemPos(localPosition);
const systemPosition = context.resolvePointPosition(node.systemId, null, node.anchorId);
const displayPos = toSystemPos(systemPosition);
mesh.setPosition(displayPos);
icon.setPosition(displayPos);
const isActive = node.systemId === activeSystemId;
@@ -260,6 +273,7 @@ export function syncNodes(context: SceneSyncContext, nodes: ResourceNodeSnapshot
const orbital = context.deriveNodeOrbital(node, anchor);
context.nodeVisuals.set(node.id, {
systemId: node.systemId,
anchorId: node.anchorId,
mesh,
icon,
sourceKind: node.sourceKind,
@@ -283,7 +297,8 @@ export function syncStations(context: SceneSyncContext, stations: StationSnapsho
const mesh = createStationMesh(station);
const icon = createTacticalIcon(context.documentRef, station.color, 130);
const localPosition = toThreeVector(station.localPosition);
const displayPos = toSystemPos(localPosition);
const systemPosition = context.resolvePointPosition(station.systemId, null, station.anchorId);
const displayPos = toSystemPos(systemPosition);
mesh.setPosition(displayPos);
icon.setPosition(displayPos);
const isActive = station.systemId === activeSystemId;
@@ -294,6 +309,7 @@ export function syncStations(context: SceneSyncContext, stations: StationSnapsho
context.stationVisuals.set(station.id, {
id: station.id,
systemId: station.systemId,
anchorId: station.anchorId,
mesh,
icon,
anchor,
@@ -313,7 +329,7 @@ export function syncClaims(context: SceneSyncContext, claims: ClaimSnapshot[], a
context.claimVisuals.clear();
for (const claim of claims) {
const localPosition = context.resolvePointPosition(claim.systemId, claim.celestialId);
const localPosition = context.resolvePointPosition(claim.systemId, null, claim.anchorId);
const displayPos = toSystemPos(localPosition);
const mesh = createClaimMesh(claim);
const icon = createTacticalIcon(context.documentRef, "#ff5b5b", 90);
@@ -324,7 +340,7 @@ export function syncClaims(context: SceneSyncContext, claims: ClaimSnapshot[], a
icon.setVisible(isActive);
context.claimVisuals.set(claim.id, {
id: claim.id,
celestialId: claim.celestialId,
anchorId: claim.anchorId,
systemId: claim.systemId,
mesh,
icon,
@@ -341,7 +357,7 @@ export function syncConstructionSites(context: SceneSyncContext, sites: Construc
context.constructionSiteVisuals.clear();
for (const site of sites) {
const localPosition = context.resolvePointPosition(site.systemId, site.celestialId);
const localPosition = context.resolvePointPosition(site.systemId, null, site.anchorId);
const displayPos = toSystemPos(localPosition);
const mesh = createConstructionSiteMesh(site);
const icon = createTacticalIcon(context.documentRef, "#9df29c", 90);
@@ -352,7 +368,7 @@ export function syncConstructionSites(context: SceneSyncContext, sites: Construc
icon.setVisible(isActive);
context.constructionSiteVisuals.set(site.id, {
id: site.id,
celestialId: site.celestialId,
anchorId: site.anchorId,
systemId: site.systemId,
mesh,
icon,
@@ -374,7 +390,7 @@ export function syncShips(context: SceneSyncContext, ships: ShipSnapshot[], tick
const iconBaseScale = 78;
const icon = createShipTacticalIcon(context.documentRef, shipColor, iconBaseScale);
const localPosition = toThreeVector(ship.localPosition);
const displayPos = toSystemPos(localPosition);
const displayPos = toSystemPos(resolveShipSystemPosition(ship, context));
mesh.setPosition(displayPos);
icon.setPosition(displayPos);
icon.setColor(shipColor);
@@ -386,6 +402,7 @@ export function syncShips(context: SceneSyncContext, ships: ShipSnapshot[], tick
registerSelectableTarget(context.systemSelectableTargets, icon, { kind: "ship", id: ship.id });
context.shipVisuals.set(ship.id, {
systemId: ship.systemId,
anchorId: ship.anchorId ?? ship.spatialState.currentAnchorId ?? undefined,
mesh,
icon,
iconBaseScale,
@@ -430,6 +447,7 @@ export function applyNodeDeltas(context: SceneSyncContext, nodes: ResourceNodeDe
}
visual.systemId = node.systemId;
visual.anchorId = node.anchorId;
visual.sourceKind = node.sourceKind;
visual.localPosition.copy(toThreeVector(node.localPosition));
visual.anchor = context.resolveOrbitalAnchor(node.systemId, visual.localPosition);
@@ -452,6 +470,7 @@ export function applyStationDeltas(context: SceneSyncContext, stations: StationD
}
visual.systemId = station.systemId;
visual.anchorId = station.anchorId;
visual.localPosition.copy(toThreeVector(station.localPosition));
visual.anchor = context.resolveOrbitalAnchor(station.systemId, visual.localPosition);
const orbital = context.deriveOrbitalFromLocalPosition(visual.localPosition, station.systemId, visual.anchor);
@@ -474,7 +493,8 @@ export function applyClaimDeltas(context: SceneSyncContext, claims: ClaimDelta[]
}
visual.systemId = claim.systemId;
visual.localPosition.copy(context.resolvePointPosition(claim.systemId, claim.celestialId));
visual.anchorId = claim.anchorId;
visual.localPosition.copy(context.resolvePointPosition(claim.systemId, null, claim.anchorId));
const displayPos = toSystemPos(visual.localPosition);
visual.mesh.setPosition(displayPos);
visual.icon.setPosition(displayPos);
@@ -494,7 +514,8 @@ export function applyConstructionSiteDeltas(context: SceneSyncContext, sites: Co
}
visual.systemId = site.systemId;
visual.localPosition.copy(context.resolvePointPosition(site.systemId, site.celestialId));
visual.anchorId = site.anchorId;
visual.localPosition.copy(context.resolvePointPosition(site.systemId, null, site.anchorId));
const displayPos = toSystemPos(visual.localPosition);
visual.mesh.setPosition(displayPos);
visual.icon.setPosition(displayPos);
@@ -514,6 +535,7 @@ export function applyShipDeltas(context: SceneSyncContext, ships: ShipDelta[], t
}
visual.systemId = ship.systemId;
visual.anchorId = ship.anchorId ?? ship.spatialState.currentAnchorId ?? undefined;
visual.startPosition.copy(getAnimatedShipLocalPosition(visual));
visual.authoritativePosition.copy(toThreeVector(ship.localPosition));
visual.targetPosition.copy(toThreeVector(ship.targetLocalPosition));

View File

@@ -20,10 +20,17 @@ export function describeSelectable(world: WorldState | undefined, item: Selectab
return world.stations.get(item.id)?.label ?? item.id;
}
if (item.kind === "node") {
return item.id;
const node = world.nodes.get(item.id);
return node ? `${node.itemId} source` : item.id;
}
if (item.kind === "celestial") {
return `${world.celestials.get(item.id)?.kind ?? "celestial"} ${item.id}`;
const celestial = world.celestials.get(item.id);
if (!celestial) {
return item.id;
}
return describeCelestialPathWithinSystem(world, celestial.systemId, celestial.id)
?? `${world.systems.get(celestial.systemId)?.label ?? celestial.systemId} / ${celestial.kind}`;
}
if (item.kind === "claim") {
return `claim ${item.id}`;
@@ -113,9 +120,7 @@ export function describeHoverLabel(world: WorldState | undefined, item: Selectab
return item.id;
}
const anchorPath = node.celestialId
? describeCelestialPathWithinSystem(world, node.systemId, node.celestialId)
: undefined;
const anchorPath = describeAnchorPathWithinSystem(world, node.systemId, node.anchorId);
return anchorPath ? `${anchorPath} / ${node.itemId}` : `${node.systemId} / ${node.itemId}`;
}
@@ -135,16 +140,16 @@ export function describeHoverLabel(world: WorldState | undefined, item: Selectab
if (item.kind === "claim") {
const claim = world.claims.get(item.id);
const anchorPath = claim?.celestialId
? describeCelestialPathWithinSystem(world, claim.systemId, claim.celestialId)
const anchorPath = claim
? describeAnchorPathWithinSystem(world, claim.systemId, claim.anchorId)
: undefined;
return anchorPath ? `${anchorPath} claim` : `Claim ${item.id}`;
}
if (item.kind === "construction-site") {
const site = world.constructionSites.get(item.id);
const anchorPath = site?.celestialId
? describeCelestialPathWithinSystem(world, site.systemId, site.celestialId)
const anchorPath = site
? describeAnchorPathWithinSystem(world, site.systemId, site.anchorId)
: undefined;
const siteLabel = site ? (site.blueprintId ?? site.targetDefinitionId) : item.id;
return anchorPath ? `${anchorPath} / ${siteLabel}` : `Construction ${siteLabel}`;
@@ -210,20 +215,74 @@ export function resolveFocusedCelestialId(world: WorldState | undefined, selecte
return selected.id;
}
if (selected.kind === "ship") {
return world.ships.get(selected.id)?.spatialState.currentCelestialId ?? world.ships.get(selected.id)?.celestialId ?? undefined;
const ship = world.ships.get(selected.id);
return ship?.spatialState.currentAnchorId && world.celestials.has(ship.spatialState.currentAnchorId)
? ship.spatialState.currentAnchorId
: (ship?.anchorId && world.celestials.has(ship.anchorId) ? ship.anchorId : undefined);
}
if (selected.kind === "station") {
return world.stations.get(selected.id)?.celestialId ?? undefined;
const station = world.stations.get(selected.id);
return station?.anchorId && world.celestials.has(station.anchorId) ? station.anchorId : undefined;
}
if (selected.kind === "claim") {
return world.claims.get(selected.id)?.celestialId ?? undefined;
const claim = world.claims.get(selected.id);
return claim && world.celestials.has(claim.anchorId) ? claim.anchorId : undefined;
}
if (selected.kind === "construction-site") {
return world.constructionSites.get(selected.id)?.celestialId ?? undefined;
const site = world.constructionSites.get(selected.id);
return site && world.celestials.has(site.anchorId) ? site.anchorId : undefined;
}
return undefined;
}
export function resolveFocusedAnchorId(world: WorldState | undefined, selectedItems: Selectable[]): string | undefined {
if (!world || selectedItems.length !== 1) {
return undefined;
}
const selected = selectedItems[0];
if (selected.kind === "node") {
return world.nodes.get(selected.id)?.anchorId;
}
if (selected.kind === "ship") {
const ship = world.ships.get(selected.id);
return ship?.spatialState.currentAnchorId
?? ship?.anchorId
?? resolveFocusedCelestialId(world, selectedItems);
}
if (selected.kind === "station") {
const station = world.stations.get(selected.id);
return station?.anchorId
?? resolveFocusedCelestialId(world, selectedItems);
}
if (selected.kind === "claim") {
const claim = world.claims.get(selected.id);
return claim?.anchorId
?? resolveFocusedCelestialId(world, selectedItems);
}
if (selected.kind === "construction-site") {
const site = world.constructionSites.get(selected.id);
return site?.anchorId
?? resolveFocusedCelestialId(world, selectedItems);
}
if (selected.kind === "celestial") {
if (world.anchors.has(selected.id)) {
return selected.id;
}
const orbitBackedAnchor = [...world.anchors.values()].find((anchor) => anchor.orbitReferenceId === selected.id);
return orbitBackedAnchor?.id;
}
if (selected.kind === "planet") {
return `${selected.systemId}-planet-${selected.planetIndex + 1}`;
}
if (selected.kind === "moon") {
return `${selected.systemId}-planet-${selected.planetIndex + 1}-moon-${selected.moonIndex + 1}`;
}
return undefined;
}
export function describeOrbitalParent(world: WorldState | undefined, systemId?: string, anchor?: OrbitalAnchor): string {
if (!world || !systemId) {
return "unknown";
@@ -330,23 +389,31 @@ export function describeShipState(world: WorldState | undefined, ship: ShipSnaps
return baseState;
}
const destinationNodeId = ship.spatialState.destinationNodeId ?? ship.spatialState.transit?.destinationNodeId;
if (!destinationNodeId) {
const destinationAnchorId = ship.spatialState.destinationAnchorId ?? ship.spatialState.transit?.destinationAnchorId;
if (!destinationAnchorId) {
return baseState;
}
const destinationCelestial = world.celestials.get(destinationNodeId);
if (!destinationCelestial) {
return `${baseState} -> ${destinationNodeId}`;
}
const destinationAnchor = destinationAnchorId ? world.anchors.get(destinationAnchorId) : undefined;
if (baseState === "warping" || baseState === "spooling-warp") {
const destinationPath = describeCelestialPathWithinSystem(world, destinationCelestial.systemId, destinationNodeId);
return `${baseState} -> ${destinationPath ?? destinationNodeId}`;
const destinationSystemId = destinationAnchor?.systemId ?? ship.spatialState.currentSystemId ?? ship.systemId;
const destinationPath = describeAnchorPathWithinSystem(
world,
destinationSystemId,
destinationAnchorId,
);
return `${baseState} -> ${destinationPath ?? destinationAnchorId}`;
}
const destinationSystem = world.systems.get(destinationCelestial.systemId);
return `${baseState} -> ${destinationSystem?.label ?? destinationCelestial.systemId}`;
const destinationSystemId = destinationAnchor?.systemId
?? ship.spatialState.currentSystemId
?? ship.systemId;
const destinationSystem = world.systems.get(destinationSystemId);
if (!destinationSystem) {
return `${baseState} -> ${destinationAnchorId}`;
}
return `${baseState} -> ${destinationSystem.label}`;
}
export function describeShipObjective(objective: string): string {
@@ -406,8 +473,8 @@ export function describeShipLocation(world: WorldState | undefined, ship: ShipSn
if (ship.dockedStationId) {
const station = world.stations.get(ship.dockedStationId);
if (station) {
const anchorPath = station.celestialId
? describeCelestialPathWithinSystem(world, station.systemId, station.celestialId)
const anchorPath = station.anchorId
? describeAnchorPathWithinSystem(world, station.systemId, station.anchorId)
: undefined;
return {
system: systemLabel,
@@ -416,11 +483,11 @@ export function describeShipLocation(world: WorldState | undefined, ship: ShipSn
}
}
const currentCelestialId = ship.spatialState.currentCelestialId ?? ship.celestialId;
if (currentCelestialId) {
const celestialPath = describeCelestialPathWithinSystem(world, systemId, currentCelestialId);
if (celestialPath) {
return { system: systemLabel, local: celestialPath };
const currentAnchorId = ship.spatialState.currentAnchorId ?? ship.anchorId;
if (currentAnchorId) {
const anchorPath = describeAnchorPathWithinSystem(world, systemId, currentAnchorId);
if (anchorPath) {
return { system: systemLabel, local: anchorPath };
}
}
@@ -446,9 +513,9 @@ export function describeActiveSpace(
return activeSystem.label;
}
const celestialId = resolveFocusedCelestialId(world, selectedItems);
if (celestialId) {
const localPath = describeCelestialPathWithinSystem(world, activeSystem.id, celestialId);
const anchorId = resolveFocusedAnchorId(world, selectedItems);
if (anchorId) {
const localPath = describeAnchorPathWithinSystem(world, activeSystem.id, anchorId);
return localPath
? `${activeSystem.label} / ${localPath}`
: activeSystem.label;
@@ -472,10 +539,9 @@ export function describeCelestialPathWithinSystem(world: WorldState, systemId: s
return undefined;
}
if (celestial.parentNodeId) {
const parentPath = describeCelestialPathWithinSystem(world, systemId, celestial.parentNodeId);
const segment = describeCelestialSegment(system, celestial);
return parentPath ? `${parentPath}/${segment}` : segment;
const anchorId = resolveAnchorIdForCelestial(world, celestialId);
if (anchorId) {
return describeAnchorPathWithinSystem(world, systemId, anchorId);
}
if (celestial.kind === "star") {
@@ -485,6 +551,60 @@ export function describeCelestialPathWithinSystem(world: WorldState, systemId: s
return describeCelestialSegment(system, celestial);
}
export function describeAnchorPathWithinSystem(world: WorldState, systemId: string, anchorId: string, celestialId?: string | null): string | undefined {
const anchor = world.anchors.get(anchorId);
if (anchor?.parentAnchorId) {
const parentPath = describeAnchorPathWithinSystem(world, systemId, anchor.parentAnchorId);
const segment = describeAnchorSegment(anchor);
return parentPath ? `${parentPath}/${segment}` : segment;
}
if (celestialId) {
return describeCelestialPathWithinSystem(world, systemId, celestialId);
}
if (!anchor) {
return undefined;
}
return describeAnchorSegment(anchor);
}
function describeAnchorSegment(anchor: { kind: string; id: string; orbitReferenceId?: string | null }): string {
if (anchor.orbitReferenceId) {
return describeAnchorOrbitReference(anchor.orbitReferenceId);
}
if (anchor.kind === "resource-node") {
return anchor.id;
}
return anchor.kind.replace(/-/g, " ");
}
function resolveAnchorIdForCelestial(world: WorldState, celestialId: string): string | undefined {
return world.anchors.has(celestialId) ? celestialId : undefined;
}
function describeAnchorOrbitReference(referenceId: string): string {
const lagrangeMatch = referenceId.match(/(l[1-5])$/i);
if (lagrangeMatch) {
return lagrangeMatch[1].toUpperCase();
}
const moonMatch = referenceId.match(/moon-(\d+)$/i);
if (moonMatch) {
return `Moon ${moonMatch[1]}`;
}
const planetMatch = referenceId.match(/planet-(\d+)$/i);
if (planetMatch) {
return `Planet ${planetMatch[1]}`;
}
return referenceId;
}
function describeCelestialSegment(system: SystemSnapshot, celestial: CelestialSnapshot): string {
const moonMatch = celestial.id.match(/-planet-(\d+)-moon-(\d+)$/);
if (moonMatch) {

View File

@@ -41,6 +41,7 @@ export function createWorldState(snapshot: WorldSnapshot): WorldState {
generatedAtUtc: snapshot.generatedAtUtc,
systems: new Map(snapshot.systems.map((system) => [system.id, system])),
celestials: new Map(snapshot.celestials.map((celestial) => [celestial.id, celestial])),
anchors: new Map(snapshot.anchors.map((anchor) => [anchor.id, anchor])),
nodes: new Map(snapshot.nodes.map((node) => [node.id, node])),
stations: new Map(snapshot.stations.map((station) => [station.id, station])),
claims: new Map(snapshot.claims.map((claim) => [claim.id, claim])),
@@ -65,6 +66,9 @@ export function applyDeltaToWorld(world: WorldState, delta: WorldDelta): boolean
for (const celestial of delta.celestials) {
world.celestials.set(celestial.id, celestial);
}
for (const anchor of delta.anchors) {
world.anchors.set(anchor.id, anchor);
}
for (const node of delta.nodes) {
world.nodes.set(node.id, node);
}
@@ -101,6 +105,7 @@ export function recordDeltaStats(networkStats: NetworkStats, delta: WorldDelta,
+ delta.stations.length
+ delta.nodes.length
+ delta.celestials.length
+ delta.anchors.length
+ delta.claims.length
+ delta.constructionSites.length
+ delta.marketOrders.length

View File

@@ -1,6 +1,7 @@
import * as THREE from "three";
import type { SceneNode } from "./viewerScenePrimitives";
import type {
AnchorSnapshot,
CelestialSnapshot,
ClaimSnapshot,
ConstructionSiteSnapshot,
@@ -35,6 +36,7 @@ export type Selectable =
export interface ShipVisual {
systemId: string;
anchorId?: string;
mesh: SceneNode;
icon: SceneNode;
iconBaseScale: number;
@@ -74,6 +76,7 @@ export type OrbitalAnchor =
export interface NodeVisual {
systemId: string;
anchorId: string;
mesh: SceneNode;
icon: SceneNode;
sourceKind: string;
@@ -96,7 +99,8 @@ export interface CelestialVisual {
export interface ClaimVisual {
id: string;
celestialId: string;
anchorId: string;
celestialId?: string | null;
systemId: string;
mesh: SceneNode;
icon: SceneNode;
@@ -105,7 +109,8 @@ export interface ClaimVisual {
export interface ConstructionSiteVisual {
id: string;
celestialId: string;
anchorId: string;
celestialId?: string | null;
systemId: string;
mesh: SceneNode;
icon: SceneNode;
@@ -115,6 +120,7 @@ export interface ConstructionSiteVisual {
export interface StructureVisual {
id: string;
systemId: string;
anchorId?: string | null;
mesh: SceneNode;
icon: SceneNode;
anchor: OrbitalAnchor;
@@ -145,6 +151,7 @@ export interface WorldState {
generatedAtUtc: string;
systems: Map<string, SystemSnapshot>;
celestials: Map<string, CelestialSnapshot>;
anchors: Map<string, AnchorSnapshot>;
nodes: Map<string, ResourceNodeSnapshot>;
stations: Map<string, StationSnapshot>;
claims: Map<string, ClaimSnapshot>;

View File

@@ -65,8 +65,9 @@ export interface ViewerWorldLifecycleContext {
applyClaimDeltas: (claims: ClaimDelta[]) => void;
applyConstructionSiteDeltas: (sites: ConstructionSiteDelta[]) => void;
applyShipDeltas: (ships: ShipDelta[], tickIntervalMs: number) => void;
refreshLocalLayer: () => void;
refreshHistoryWindows: () => void;
resolveFocusedCelestialId: () => string | undefined;
resolveFocusedAnchorId: () => string | undefined;
updateSystemSummaries: () => void;
applyZoomPresentation: () => void;
updateNetworkPanel: () => void;
@@ -165,6 +166,7 @@ export class ViewerWorldLifecycle {
this.context.syncClaims(snapshot.claims);
this.context.syncConstructionSites(snapshot.constructionSites);
this.context.syncShips(snapshot.ships, snapshot.tickIntervalMs);
this.context.refreshLocalLayer();
this.rebuildFactions(snapshot.factions);
this.context.updateSystemSummaries();
this.context.applyZoomPresentation();
@@ -185,6 +187,7 @@ export class ViewerWorldLifecycle {
this.context.applyClaimDeltas(delta.claims);
this.context.applyConstructionSiteDeltas(delta.constructionSites);
this.context.applyShipDeltas(delta.ships, delta.tickIntervalMs);
this.context.refreshLocalLayer();
this.rebuildFactions(cloneFactions(world));
this.context.updateSystemSummaries();
}
@@ -219,6 +222,7 @@ export class ViewerWorldLifecycle {
}
this.context.refreshHistoryWindows();
this.context.refreshLocalLayer();
this.context.updateSystemPanel();
this.refreshStreamScopeIfNeeded();
const detailState = buildDetailPanelState({
@@ -241,12 +245,12 @@ export class ViewerWorldLifecycle {
return { scopeKind: "universe" as const };
}
const celestialId = this.context.resolveFocusedCelestialId();
if (this.context.getPovLevel() === "local" && celestialId) {
const anchorId = this.context.resolveFocusedAnchorId();
if (this.context.getPovLevel() === "local" && anchorId) {
return {
scopeKind: "local-celestial" as const,
scopeKind: "local-anchor" as const,
systemId: activeSystemId,
celestialId,
anchorId,
};
}

View File

@@ -10,7 +10,7 @@ import {
toThreeVector,
} from "./viewerMath";
import { ACTIVE_SYSTEM_DETAIL_SCALE } from "./viewerConstants";
import { describeActiveSpace, resolveFocusedCelestialId } from "./viewerSelection";
import { describeActiveSpace, resolveFocusedAnchorId } from "./viewerSelection";
import {
resolveShipHeading,
updateSystemStarPresentation,
@@ -58,15 +58,21 @@ export interface WorldOrbitalContext {
export interface WorldPresentationContext extends WorldOrbitalContext {
activeSystemId?: string;
focusedAnchorId?: string;
cameraMode: CameraMode;
povLevel: PovLevel;
orbitYaw: number;
camera: THREE.PerspectiveCamera;
systemAnchor: THREE.Vector3;
shipVisuals: Map<string, ShipVisual>;
localShipVisuals: Map<string, ShipVisual>;
claimVisuals: Map<string, ClaimVisual>;
localClaimVisuals: Map<string, ClaimVisual>;
constructionSiteVisuals: Map<string, ConstructionSiteVisual>;
localConstructionSiteVisuals: Map<string, ConstructionSiteVisual>;
systemVisuals: Map<string, SystemVisual>;
localNodeVisuals: Map<string, NodeVisual>;
localStationVisuals: Map<string, StructureVisual>;
systemSummaryVisuals: Map<string, any>;
toDisplayLocalPosition: (localPosition: THREE.Vector3) => THREE.Vector3;
updateSystemDetailVisibility: () => void;
@@ -95,7 +101,7 @@ export function updateWorldPresentation(context: WorldPresentationContext) {
continue;
}
const worldPosition = getAnimatedShipLocalPosition(visual, now);
const worldPosition = resolveShipRenderPosition(context, ship, visual, now, renderMode);
const displayPosition = context.toDisplayLocalPosition(worldPosition);
visual.mesh.setPosition(displayPosition);
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
@@ -124,8 +130,22 @@ export function updateWorldPresentation(context: WorldPresentationContext) {
}
}
for (const [shipId, visual] of context.localShipVisuals.entries()) {
const ship = context.world?.ships.get(shipId);
if (!ship) {
continue;
}
const localPosition = getAnimatedShipLocalPosition(visual, now);
const displayPosition = context.toDisplayLocalPosition(localPosition);
visual.mesh.setPosition(displayPosition);
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(renderMode === "local");
visual.icon.setVisible(renderMode === "local");
}
for (const visual of context.nodeVisuals.values()) {
const animatedLocalPosition = computeNodeLocalPosition(context, visual, worldTimeSeconds);
const animatedLocalPosition = resolveNodeRenderPosition(context, visual, worldTimeSeconds, renderMode);
visual.mesh.setPosition(context.toDisplayLocalPosition(animatedLocalPosition));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(visual.systemId === context.activeSystemId);
@@ -148,7 +168,7 @@ export function updateWorldPresentation(context: WorldPresentationContext) {
}
for (const visual of context.stationVisuals.values()) {
const animatedLocalPosition = resolveStructureAnimatedLocalPosition(context, visual, worldTimeSeconds);
const animatedLocalPosition = resolveStructureRenderPosition(context, visual, worldTimeSeconds, renderMode);
const displayPosition = context.toDisplayLocalPosition(animatedLocalPosition);
visual.mesh.setPosition(displayPosition);
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
@@ -165,7 +185,7 @@ export function updateWorldPresentation(context: WorldPresentationContext) {
}
for (const visual of context.claimVisuals.values()) {
const animatedLocalPosition = computeCelestialLocalPositionById(context, visual.celestialId, worldTimeSeconds) ?? visual.localPosition.clone();
const animatedLocalPosition = visual.localPosition.clone();
visual.mesh.setPosition(context.toDisplayLocalPosition(animatedLocalPosition));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(visual.systemId === context.activeSystemId);
@@ -173,12 +193,41 @@ export function updateWorldPresentation(context: WorldPresentationContext) {
}
for (const visual of context.constructionSiteVisuals.values()) {
const animatedLocalPosition = computeCelestialLocalPositionById(context, visual.celestialId, worldTimeSeconds) ?? visual.localPosition.clone();
const animatedLocalPosition = visual.localPosition.clone();
visual.mesh.setPosition(context.toDisplayLocalPosition(animatedLocalPosition));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(visual.systemId === context.activeSystemId);
visual.icon.setVisible(visual.systemId === context.activeSystemId);
}
for (const visual of context.localNodeVisuals.values()) {
visual.mesh.setPosition(context.toDisplayLocalPosition(visual.localPosition.clone()));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(renderMode === "local");
visual.icon.setVisible(renderMode === "local");
}
for (const visual of context.localStationVisuals.values()) {
const displayPosition = context.toDisplayLocalPosition(visual.localPosition.clone());
visual.mesh.setPosition(displayPosition);
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(renderMode === "local");
visual.icon.setVisible(renderMode === "local");
}
for (const visual of context.localClaimVisuals.values()) {
visual.mesh.setPosition(context.toDisplayLocalPosition(visual.localPosition.clone()));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(renderMode === "local");
visual.icon.setVisible(renderMode === "local");
}
for (const visual of context.localConstructionSiteVisuals.values()) {
visual.mesh.setPosition(context.toDisplayLocalPosition(visual.localPosition.clone()));
visual.icon.setPosition(rawObject(visual.mesh).position.clone());
visual.mesh.setVisible(renderMode === "local");
visual.icon.setVisible(renderMode === "local");
}
}
type RenderSpaceMode = "galaxy" | "system" | "local";
@@ -213,6 +262,60 @@ export function resolveShipWorldPosition(
return context.toDisplayLocalPosition(animatedLocalPosition);
}
function resolveAnchorSystemPosition(context: WorldOrbitalContext, anchorId?: string | null) {
if (!anchorId) {
return undefined;
}
const anchor = context.world?.anchors.get(anchorId);
return anchor ? toThreeVector(anchor.systemPosition) : undefined;
}
function resolveShipRenderPosition(
context: WorldPresentationContext,
ship: ShipSnapshot,
visual: ShipVisual,
now: number,
renderMode: RenderSpaceMode,
) {
const animatedLocalPosition = getAnimatedShipLocalPosition(visual, now);
const currentAnchorId = ship.spatialState.currentAnchorId ?? ship.anchorId ?? visual.anchorId;
const anchoredSystemPosition = resolveAnchorSystemPosition(context, currentAnchorId)
?? (ship.spatialState.systemPosition ? toThreeVector(ship.spatialState.systemPosition) : undefined);
if (renderMode === "local" && currentAnchorId && currentAnchorId === context.focusedAnchorId) {
return animatedLocalPosition;
}
return anchoredSystemPosition ?? animatedLocalPosition;
}
function resolveNodeRenderPosition(
context: WorldPresentationContext,
visual: NodeVisual,
timeSeconds: number,
renderMode: RenderSpaceMode,
) {
if (renderMode === "local" && visual.anchorId === context.focusedAnchorId) {
return computeNodeLocalPosition(context, visual, timeSeconds);
}
return resolveAnchorSystemPosition(context, visual.anchorId) ?? visual.localPosition.clone();
}
function resolveStructureRenderPosition(
context: WorldPresentationContext,
visual: StructureVisual,
timeSeconds: number,
renderMode: RenderSpaceMode,
) {
if (renderMode === "local" && visual.anchorId && visual.anchorId === context.focusedAnchorId) {
return resolveStructureAnimatedLocalPosition(context, visual, timeSeconds);
}
return resolveAnchorSystemPosition(context, visual.anchorId) ?? visual.localPosition.clone();
}
export function updateSystemSummaries(world: WorldState | undefined, systemSummaryVisuals: Map<string, any>) {
if (!world) {
return;
@@ -310,9 +413,9 @@ export function describeGameStatus(params: GameStatusParams) {
? `sys pos: ${fmtVec(systemAnchor.clone().divideScalar(KILOMETERS_PER_AU), 3)} AU`
: "";
// Local space: position relative to the focused celestial's orbital anchor in km
const focusedCelestialId = resolveFocusedCelestialId(world, selectedItems);
const celestialAnchor = focusedCelestialId
? world?.celestials.get(focusedCelestialId)?.orbitalAnchor
const focusedAnchorId = resolveFocusedAnchorId(world, selectedItems);
const celestialAnchor = focusedAnchorId
? (world?.anchors.get(focusedAnchorId)?.systemPosition ?? world?.celestials.get(focusedAnchorId)?.orbitalAnchor)
: undefined;
const locPos = systemAnchor && celestialAnchor
? `loc pos: ${fmtVec(systemAnchor.clone().sub(toThreeVector(celestialAnchor)), 0)} km`
@@ -415,7 +518,14 @@ export function resolveOrbitalAnchor(context: WorldOrbitalContext, systemId: str
return bestAnchor;
}
export function resolvePointPosition(context: WorldOrbitalContext, _systemId: string, celestialId?: string | null) {
export function resolvePointPosition(context: WorldOrbitalContext, _systemId: string, celestialId?: string | null, anchorId?: string | null) {
if (anchorId) {
const anchor = context.world?.anchors.get(anchorId);
if (anchor) {
return toThreeVector(anchor.systemPosition);
}
}
if (celestialId) {
const celestial = context.world?.celestials.get(celestialId);
if (celestial) {
@@ -446,17 +556,17 @@ export function computeCelestialLocalPositionById(
}
const basePosition = toThreeVector(celestial.orbitalAnchor);
if (!celestial.parentNodeId) {
if (!celestial.parentAnchorId) {
return basePosition;
}
const parentCelestial = context.world.celestials.get(celestial.parentNodeId);
const parentCelestial = context.world.celestials.get(celestial.parentAnchorId);
if (!parentCelestial) {
return basePosition;
}
visiting.add(celestialId);
const parentCurrentPosition = computeCelestialLocalPositionById(context, celestial.parentNodeId, timeSeconds, visiting);
const parentCurrentPosition = computeCelestialLocalPositionById(context, celestial.parentAnchorId, timeSeconds, visiting);
visiting.delete(celestialId);
if (!parentCurrentPosition) {
return basePosition;
@@ -548,9 +658,16 @@ function resolveStructureAnimatedLocalPosition(context: WorldOrbitalContext, vis
}
const station = context.world.stations.get(visual.id);
if (!station?.celestialId) {
if (!station) {
return computeStructureLocalPosition(context, visual, timeSeconds, 0.14);
}
return computeCelestialLocalPositionById(context, station.celestialId, timeSeconds) ?? visual.localPosition.clone();
if (station.anchorId) {
const anchor = context.world.anchors.get(station.anchorId);
if (anchor) {
return toThreeVector(anchor.systemPosition);
}
}
return computeStructureLocalPosition(context, visual, timeSeconds, 0.14);
}

View File

@@ -12,7 +12,7 @@ export default defineConfig({
port: 5174,
allowedHosts: ["sobina.local"],
proxy: {
"/api": "http://127.0.0.1:5080",
"/api": "http://127.0.0.1:5079",
},
},
build: {

View File

@@ -40,7 +40,6 @@ Recommended global ID families:
- `commanderId`
- `systemId`
- `anchorId`
- `localspaceId`
- `stationId`
- `shipId`
- `moduleId`
@@ -59,15 +58,14 @@ The intended core entities are:
2. `Commander`
3. `System`
4. `Anchor`
5. `Localspace`
6. `Station`
7. `Ship`
8. `ModuleInstance`
9. `Claim`
10. `ConstructionSite`
11. `MarketOrder`
12. `Recipe`
13. `PolicySet`
5. `Station`
6. `Ship`
7. `ModuleInstance`
8. `Claim`
9. `ConstructionSite`
10. `MarketOrder`
11. `Recipe`
12. `PolicySet`
## Faction
@@ -120,12 +118,12 @@ Suggested fields:
- `label`
- `galaxyPosition`
- `star definition`
- `nodeIds`
- `anchorIds`
- `faction influence later`
## Anchor
An anchor is a meaningful location in a system that owns a localspace.
An anchor is a meaningful location in a system.
Suggested fields:
@@ -133,7 +131,7 @@ Suggested fields:
- `systemId`
- `kind`
- `systemPosition`
- `localspaceId`
- `localspaceRadius`
- `parentAnchorId?`
- `orbital metadata?`
- `constructionIds?`
@@ -146,25 +144,9 @@ Recommended anchor kinds:
- `lagrange-point`
- `resource-node`
## Localspace
A localspace is the tactical simulation context attached to one anchor.
Suggested fields:
- `localspaceId`
- `anchorId`
- `systemId`
- `radius`
- `occupantShipIds`
- `occupantStationIds`
- `occupantClaimIds`
- `occupantConstructionSiteIds`
- `serverAuthorityId later`
## Station
A station is a constructed structure that lives inside one localspace.
A station is a constructed structure that lives at one anchor.
Suggested fields:
@@ -173,7 +155,6 @@ Suggested fields:
- `commanderId?`
- `anchorId`
- `systemId`
- `localspaceId`
- `moduleIds`
- `inventory`
- `population`
@@ -236,7 +217,6 @@ Suggested fields:
- `commanderId?`
- `systemId`
- `anchorId`
- `localspaceId`
- `placedAt`
- `activatesAt`
- `state`
@@ -258,7 +238,6 @@ Suggested fields:
- `constructionSiteId`
- `ownerFactionId`
- `anchorId`
- `localspaceId`
- `targetKind`
- `targetDefinitionId`
- `requiredItems`
@@ -351,7 +330,6 @@ Recommended ship spatial state fields:
- `spaceLayer`
- `currentSystemId`
- `currentAnchorId?`
- `currentLocalspaceId?`
- `localPosition?`
- `systemPosition?`
- `movementRegime`

View File

@@ -34,7 +34,6 @@ Every event should conceptually have:
- `kind`
- `spaceLayer`
- `systemId?`
- `localspaceId?`
- `anchorId?`
- `primaryEntityKind`
- `primaryEntityId`

View File

@@ -73,7 +73,7 @@ Current state:
Primary gaps:
- [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) has no `AnchorRuntime`, `LocalspaceRuntime`, `ClaimRuntime`, or `ConstructionSiteRuntime`.
- [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) has no first-class `AnchorRuntime` aligned with the target design, plus no fully anchor-native `ClaimRuntime` or `ConstructionSiteRuntime`.
- [`ScenarioLoader.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/ScenarioLoader.cs) computes station positions directly instead of creating anchor-backed placement.
- [`SimulationEngine.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/SimulationEngine.cs) still treats travel as raw coordinate movement rather than anchor-to-anchor transit between spaces.
@@ -247,7 +247,6 @@ Work:
- extend [`RuntimeModels.cs`](/home/jbourdon/repos/space-game/apps/backend/Simulation/RuntimeModels.cs) with:
- `AnchorRuntime`
- `LocalspaceRuntime`
- `CommanderRuntime`
- `ClaimRuntime`
- `ConstructionSiteRuntime`
@@ -262,7 +261,6 @@ Work:
- add structured ship spatial state:
- current space layer
- current anchor
- current localspace
- current transit
Why first:

View File

@@ -8,7 +8,7 @@ It is the canonical reference for:
- solar systems
- celestials
- anchors
- localspaces
- localspaces as the tactical space around anchors
- ship and station placement
- intra-system travel
- inter-system travel
@@ -27,14 +27,13 @@ The structure can be understood as a tree:
- the galaxy contains solar systems
- each solar system contains celestials and other derived locations
- each meaningful location is an anchor
- each anchor owns one localspace
- each anchor has a localspace around it
The intended structure is:
1. `galaxy`
2. `solar system`
3. `anchor`
4. `localspace`
Ships and stations do not live in arbitrary free-floating "system local space".
@@ -99,7 +98,7 @@ Systems remain important for:
## Anchors
An anchor is a meaningful object in a system that owns a localspace.
An anchor is a meaningful object in a system.
Anchors are first-class world entities.
@@ -120,7 +119,7 @@ Each anchor should have:
- an anchor type
- a position in system space
- optional orbital metadata
- an associated localspace definition
- a localspace around it
- optional parent/child relationships
Examples:
@@ -131,7 +130,7 @@ Examples:
- a resource node is an anchor but not a celestial
- a Lagrange point can be the child of a moon, which is the child of a planet, which is the child of a star
Every anchor has exactly one localspace.
Every anchor has exactly one localspace around it.
## Celestials
@@ -147,9 +146,9 @@ Celestials exist for three reasons:
1. they structure the solar system visually and strategically
2. they define orbital relationships
3. they provide valid anchors for localspaces and derived locations such as Lagrange points
3. they provide valid anchors and derived locations such as Lagrange points
Every star, planet, and moon gets a localspace.
Every star, planet, and moon has a localspace around it.
Not all anchors are celestials, but all celestials are anchors.
@@ -165,7 +164,7 @@ Initial assumptions:
- major orbitals can expose `L1` through `L5`
- each exposed Lagrange point is its own anchor
- each exposed Lagrange point has its own localspace
- each exposed Lagrange point has its own localspace around it
- Lagrange points are valid construction sites
For now, all five may exist for supported orbitals, but the intended direction is that only major planets should necessarily expose all five.
@@ -186,7 +185,7 @@ That means a resource node can have:
- a stable identity
- a place in a solar system
- its own localspace
- its own localspace around it
This is desirable because it allows resources to exist anywhere meaningful in a system while still fitting the anchored localspace model.
@@ -198,6 +197,22 @@ Resource nodes are not construction sites.
That is intentional so they can be spawned, depleted, despawned, and regenerated more freely than permanent infrastructure anchors.
Resource nodes are strategic mining destinations.
That means:
- outside localspace, a miner travels to a resource-node anchor
- inside that localspace, the miner chooses a concrete extractable target
The concrete extractable target is a tactical mining concern, not a strategic travel identity.
So:
- travel uses `anchorId`
- local extraction uses a localspace-level target such as a rock, cluster, or gas pocket
Do not use a generic `NodeId` to mean both.
## Localspace
`localspace` is the tactical simulation term and should be the only term used for this concept.
@@ -212,7 +227,7 @@ Use:
- `localspace`
Each localspace belongs to exactly one anchor.
Each localspace is the tactical space around exactly one anchor.
Examples:
@@ -233,16 +248,26 @@ Localspace is where close simulation happens:
- local logistics
- tactical defense
For mining specifically:
- the destination localspace is chosen by anchor
- the final extractable target is chosen only after the ship is inside that localspace
This preserves the distinction between:
- strategic travel to a mining site
- tactical mining behavior inside that site
Ships and constructions do not exist directly in system space. They exist in one localspace at a time unless they are explicitly traveling between anchors.
## Ship Placement
A ship always belongs to exactly one localspace unless it is actively transitioning between anchors.
A ship always belongs to exactly one anchor unless it is actively transitioning between anchors.
Normal ship state should be one of:
- in a localspace
- traveling between localspaces in the same system
- at an anchor
- traveling between anchors in the same system
- traveling between systems
Inside a localspace, ships use tactical movement with thrusters.
@@ -444,6 +469,82 @@ Localspace view should show:
The viewer should not imply that the full solar system is one continuous local battlefield.
Viewer zoom transitions are a client-side presentation effect.
That means:
- zooming from galaxy to system does not imply one shared coordinate space
- zooming from system to localspace does not imply one shared coordinate space
- the client may animate or blend between views for readability
- those effects do not define simulation truth
## Scales And Units
Each spatial layer owns its own units.
Those units should be native to that layer, not projections of one universal master coordinate system.
### Galaxy
The galaxy layer uses:
- `light-years`
This is the scale for:
- system positions
- inter-system distances
- strategic map layout
### System
The system layer uses:
- `AU`
This is the scale for:
- anchor positions inside a system
- orbital relationships
- intra-system routing and warp travel
Variation at localspace scale is intentionally insignificant at this layer.
### Localspace
The localspace layer uses:
- `meters`
- `m/s`
This is the scale for:
- tactical movement
- combat
- docking
- mining
- construction
Variation at system scale is intentionally insignificant at this layer.
## Cross-Layer Rule
The simulation should not try to preserve one continuous coordinate frame across galaxy, system, and localspace.
Cross-layer relationships should be modeled through:
- containment
- references
- travel state
Not through:
- universal coordinate conversion
- raw projection of localspace offsets into system space
- raw projection of system offsets into galaxy space
The viewer may animate transitions between layers, but that is presentation only. It does not mean the simulation uses one continuous spatial frame.
## Ownership And Sovereignty
Ownership and sovereignty should primarily be tracked at system level.
@@ -451,7 +552,7 @@ Ownership and sovereignty should primarily be tracked at system level.
This is not fully defined yet, but the current design direction is:
- systems are the main sovereignty unit
- localspaces and constructions exist inside systems
- anchors and constructions exist inside systems
- local conflicts and control still matter tactically
## Simulation Implications
@@ -466,7 +567,7 @@ This model supports:
It also gives a cleaner authority boundary for later scaling:
- one localspace can become one simulation partition
- one anchor can become one tactical simulation partition
- one system can remain a higher-level strategic container
This supports:
@@ -493,8 +594,8 @@ Until the implementation is updated, the following terms should be used consiste
- `galaxy`: the top-level strategic star map
- `system`: the solar system container
- `celestial`: star, planet, or moon
- `anchor`: anything that owns a localspace
- `localspace`: the tactical simulation bubble attached to one anchor
- `anchor`: a meaningful location in a system and the primary tactical simulation container
- `localspace`: the tactical simulation space around an anchor, not a separately identified entity
- `intra-system warp`: movement between anchors in the same system
- `inter-system FTL`: movement between systems